Universität Bielefeld

Veröffentlichungen / Publications

Veröffentlichungen Arbeitsgruppe Wissensbasierte Systeme, sortiert nach Erscheinungsjahr / Publications Artificial Intelligence Group, sorted by year

2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989

Veröffentlichungen 2014


Veröffentlichungen 2013


  • Nguyen, N., & Wachsmuth, I. (In Press). A computational model of cooperative spatial behaviour for virtual humans. In T. Tenbrink, J. Wiener, & C. Claramunt (Eds.), Representing Space in Cognition: Behavior, Language, and Formal Models Oxford University Press.
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  • Wachsmuth, I., de Ruiter, J., Jaecks, P., & Kopp, S. (In Press). Introduction: Why a new theory of communication? In I. Wachsmuth, J. de Ruiter, P. Jaecks, & S. Kopp (Eds.), Advances in Interaction Studies: Vol. . Alignment in Communication: Towards a New Theory of Communication Amsterdam: Benjamins.
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  • Mattar, N., & Wachsmuth, I. (In Press). Strangers and Friends: Adapting the Conversational Style of an Artificial Agent. In M. Kurosu (Ed.), Human-Computer Interaction, Part V, HCII 2013, LNCS 8008 (pp. 102–111). Springer-Verlag Berlin Heidelberg.
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  • Pfeiffer, T. (2013). Gaze-based Assistive Technologies. In G. Kouroupetroglou (Ed.), Assistive Technologies and Computer Access for Motor Disabilities (pp. 90–109). IGI Global.
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  • Pfeiffer, T., Hofmann, F., Hahn, F., Rieser, H., & Röpke, I. (In Press). Gesture Semantics Reconstruction Based on Motion Capturing and Complex Event Processing: a Circular Shape Example. Proceedings of the SIGDIAL 2013 .
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  • Inden, B., & Jost, J. (In Press). Neural agents can evolve to reproduce sequences of arbitrary length. Proceedings of the European Conference on Artificial Life .
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  • Fröhlich, J., & Wachsmuth, I. (2013). Frischer Wind in der CAVE: Realisierung und Evaluation einer multimodalen virtuellen Welt. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.), 11. Paderborner Workshop: Vol. 311 . Augmented & Virtual Reality in der Produktentstehung, HNI-Verlagsschriftenreihe (Bd. 311) (pp. 191–203). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn, HNI Verlagsschriftenreihe Band 311.
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  • Lücking, A., Pfeiffer, T., & Rieser, H. (In Press). Pointing and Reference Reconsidered. International Journal of Corpus Linguistics (IJCL) .
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  • Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (In Press). A Model of Joint Attention for Humans and Machines. Abstracts of the European Eye Movement Conference .
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  • Pfeiffer, T., Pfeiffer, J., & Meißner, M. (2013). Mobile Recommendation Agents Making Online Use of Visual Attention Information at the Point of Sale. In F. Davis, R. Riedl, vom B. Jan, P. - M. Léger, & A. Randolph (Eds.), Proceedings of the Gmunden Retreat on NeuroIS 2013 (pp. 3–3).
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  • Fröhlich, J., & Wachsmuth, I. (In Press). The Visual, the Auditory and the Haptic - A User Study on Combining Modalities in Virtual Worlds. In R. Shumaker (Ed.), Virtual, Augmented and Mixed Reality, Part I, HCII 2013 (pp. 159–168). Berlin Heidelberg: Springer-Verlag.
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  • Inden, B., Jin, Y., Haschke, R., Ritter, H., & Sendhoff, B. (2013). An examination of different fitness and novelty based selection methods for the evolution of neural networks. Soft Computing , 17 (5), 753–767.
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  • Rabe, F., & Wachsmuth, I. (In Press). Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide. In M. Kurosu (Ed.), Lecture Notes in Computer Science: Vol. 8007 . Human-Computer Interaction: Interaction Modalities and Techniques, Part IV, HCII 2013 (pp. 117–125). Heidelberg: Springer.
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  • Pfeiffer, T. (2013). Visuelle Aufmerksamkeit in Virtueller und Erweiterter Realität: Integration und Nutzung im Szenengraphen. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.), HNI-Verlagsschriftenreihe: Vol. 311 . 11. Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung (pp. 295–307). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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  • Pfeiffer, T. (In Press). Documentation with motion capture. In C. Müller, A. Cienki, E. Fricke, S. H. Ladewig, D. McNeill, & S. Teßendorf (Eds.), Handbooks of Linguistics and Communication Science: Vol. . Body-Language-Communication: An International Handbook on Multimodality in Human Interaction Berlin, New York: Mouton de Gruyter.
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  • Pfeiffer, T. (In Press). Documentation with data gloves. In C. Müller, A. Cienki, E. Fricke, S. H. Ladewig, D. McNeill, & S. Teßendorf (Eds.), Handbooks of Linguistics and Communication Science: Vol. . Body-Language-Communication: An International Handbook on Multimodality in Human Interaction Berlin, New York: Mouton de Gruyter.
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  • Nguyen, N. (2013). Modellierung von peripersonalem Raum und Interaktionsraum durch ein Körperschema für humanoide Agenten . Bielefeld: Bielefeld University.
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  • Rabe, F., & Wachsmuth, I. (2013). An Event Metric and an Episode Metric for a Virtual Guide. In J. Filipe & A. Fred (Eds.), ICAART 2013 - Proceedings of the 5th International Conference on Agents and Artificial Intelligence (Vol. 2, pp. 543–546). Barcelona, Spain: SciTePress.
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Veröffentlichungen 2012


  • Mattar, N., & Wachsmuth, I. (2012). Small Talk is More than Chit-Chat: Exploiting Structures of Casual Conversations for a Virtual Agent. In B. Glimm & A. Krüger (Eds.), Lecture Notes in Computer Science: Vol. 7526 . KI 2012: Advances in Artificial Intelligence (pp. 119–130). Berlin, Heidelberg: Springer.
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  • Wagner, P., Inden, B., Malisz, Z., & Wachsmuth, I. (2012). 'Ja, mhm, ich verstehe dich' - Oszillator-basiertes Timing multimodaler Feedback-Signale in spontanen Dialogen. In M. Wolff (Ed.), Elektronische Sprachsignalverarbeitung 2012 (Tagungsband ESSV) --- Studientexte zur Sprachkommunikation (Vol. 64, pp. 179–187). Dresden: TUD Press.
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  • Waltinger, U., Breuing, A., & Wachsmuth, I. (2012). Connecting Question Answering and Conversational Agents: Contextualizing German Questions for Interactive Question Answering Systems. KI - Künstliche Intelligenz , 26 (4), 381–390.
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  • Salem, M., Kopp, S., Wachsmuth, I., Rohlfing, K., & Joublin, F. (2012). Generation and Evaluation of Communicative Robot Gesture. International Journal of Social Robotics, Special Issue on Expectations, Intentions, and Actions , 201–217.
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  • Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (2012). An Operational Model of Joint Attention - Timing of Gaze Patterns in Interactions between Humans and a Virtual Human. Proceedings of the 34th Annual Meeting of the Cognitive Science Society , 851–856.
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  • Pfeiffer, T. (2012). Measuring and Visualizing Attention in Space with 3D Attention Volumes. Proceedings of the Symposium on Eye Tracking Research and Applications , 29–36.
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  • Pfeiffer, T. (2012). Interaction between Speech and Gesture: Strategies for Pointing to Distant Objects. In E. Efthimiou, G. Kouroupetroglou, & S. - E. Fotinea (Eds.), Gestures and Sign Language in Human-Computer Interaction and Embodied Communication, 9th International Gesture Workshop, GW 2011 (pp. 238–249). Springer-Verlag GmbH.
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  • Inden, B., Malisz, Z., Wagner, P., & Wachsmuth, I. (2012). Rapid entrainment to spontaneous speech: A comparison of oscillator models. In N. Miyake, D. Peebles, & R. P. Cooper (Eds.), Proceedings of the 34th Annual Conference of the Cognitive Science Society Austin, TX: Cognitive Science Society.
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  • Malisz, Z., Inden, B., Wachsmuth, I., & Wagner, P. (2012). An oscillator based modeling of German spontaneous speech rhythm. Proceedings of Perspectives on Rhythm and Timing workshop , 38–38.
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  • Breuing, A. (2012). Künstliches Themenbewusstsein in natürlichen Dialogen . Bielefeld: Bielefeld University.
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  • Kousidis, S., Pfeiffer, T., Malisz, Z., Wagner, P., & Schlangen, D. (2012). Evaluating a minimally invasive laboratory architecture for recording multimodal conversational data. Proceedings of the Interdisciplinary Workshop on Feedback Behaviors in Dialog, INTERSPEECH2012 Satellite Workshop , 39–42.
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  • Pfeiffer, T. (2012). 3D Attention Volumes for Usability Studies in Virtual Reality. Proceedings of the IEEE Virtual Reality 2012 , 117–118.
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  • Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (2012). An Operational Model of Joint Attention - Timing of the Initiate-Act in Interactions with a Virtual Human. Proceedings of the KogWis 2012 , 96–97.
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  • Kim, E. - S., Kim, J., Pfeiffer, T., Wachsmuth, I., & Zhang, B. - T. (2012). ‘Is this right?’ or ‘Is that wrong?’: Evidence from Dynamic Eye-Hand Movement in Decision Making [Abstract]. In N. Miyake, D. Peebles, & R. P. Cooper (Eds.), Proceedings of the 34th Annual Meeting of the Cognitive Science Society (pp. 2723). Austin, TX.
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  • Pfeiffer, T. (2012). Using Virtual Reality Technology in Linguistic Research. Proceedings of the IEEE Virtual Reality 2012 , 83–84.
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  • Pfeiffer, T. (2012). Towards a Linguistically Motivated Model for Selection in Virtual Reality. Proceedings of the IEEE Virtual Reality 2012 , 89–90.
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  • Lücking, A., & Pfeiffer, T. (2012). Framing Multimodal Technical Communication. With Focal Points in Speech-Gesture-Integration and Gaze Recognition. In A. Mehler & L. Romary (Eds.), Handbooks of Applied Linguistics: Vol. 8 . Handbook of Technical Communication (pp. 591–644). Berlin/Boston: Mouton de Gruyter.
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  • Liguda, C., & Pfeiffer, T. (2012). Modeling Math Word Problems with Augmented Semantic Networks. In G. Bouma, A. Ittoo, E. Métais, & H. Wortmann (Eds.), Natural Language Processing and Information Systems/17th International Conference on Applications of Natural Language to Information Systems (pp. 247–252). Springer.
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  • Lücking, A., Pfeiffer, T., & Rieser, H. (In Press). Pointing and Reference Reconsidered. International Journal of Corpus Linguistics .
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  • Inden, B. (2012). Open-ended Coevolution and the Emergence of Complex Irreducible Functional Units in Iterated Number Sequence Games. Proceedings of the 14th annual conference on genetic and evolutionary computation , 113–200.
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  • Rabe, F., & Wachsmuth, I. (2012). Cognitively Motivated Episodic Memory for a Virtual Guide. In J. Filipe & A. Fred (Eds.), ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence (Vol. 1, pp. 524–527). Vilamoura, Portugal: SciTePress.
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  • Fröhlich, J., & Wachsmuth, I. (2012). Acoustically enriched virtual worlds with minimum effort. Virtual Reality Workshops (VR), 2012 IEEE , 147–148.
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  • Salem, M. (2012). Conceptual Motorics - Generation and Evaluation of Communicative Robot Gesture . Bielefeld, Germany: Bielefeld University.
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  • Kopp, S., & Wachsmuth, I. (2012). Artificial Interactivity. In A. Mehler & L. Romary (Eds.), Handbook of Applied Linguistics: Vol. 8 . Handbook of Technical Communication (pp. 707–734). Berlin/Boston: De Gruyter Mouton.
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  • Clematide, S., Gindl, S., Klenner, M., Petrakis, S., Remus, R., Ruppenhofer, J., Waltinger, U., et al. (2012). MLSA – A Multi-layered Reference Corpus for German Sentiment Analysis . Presented at the The 8th International Conference on Language Resources and Evaluation (LREC), Istanbul, Turkey.
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  • Wachsmuth, I. (2012). Menschen, Tiere und Max - Natürliche Kommunikation und künstliche Intelligenz . Berlin Heidelberg: Springer Spektrum.
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  • Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2012). Evolving neural fields for problems with large input and output spaces. Neural Networks , 28 , 24–39.
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  • Mattar, N., & Wachsmuth, I. (2012). Who Are You? On the Acquisition of Information about People for an Agent that Remembers. ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence , 2 , 98–105.
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  • Breuing, A., & Wachsmuth, I. (2012). Let's Talk Topically with Artificial Agents! Providing Agents with Humanlike Topic Awareness in Everyday Dialog Situations. Proceedings of the 4th International Conference on Agents and Artificial Intelligence (ICAART) , 2 (2012), 62–71.
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Veröffentlichungen 2011


  • Pfeiffer, T., Liguda, C., Wachsmuth, I., & Stein, S. (2011). Living with a Virtual Agent: Seven Years with an Embodied Conversational Agent at the Heinz Nixdorf MuseumsForum. In S. Barbieri, K. Scott, & L. Ciolfi (Eds.), Proceedings of the Re-Thinking Technology in Museums 2011 - Emerging Experiences (pp. 121–131). Limerick, Ireland: thinkk creative & the University of Limerick.
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  • Jauk, I., Wachsmuth, I., & Wagner, P. (2011). Dynamic Perception-Production Oscillation Model in Human-Machine Communication. Proceedings of the 13th International Conference on Multimodal Interaction , 213–216.
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  • Nguyen, N., & Wachsmuth, I. (2011). From body space to interaction space - modeling spatial cooperation for virtual humans. In K. Tumer, P. Yolum, L. Sonenberg, & P. Stone (Eds.), The 10th International Conference on Autonomous Agents and Multiagent Systems (Vol. 3, pp. 1047–1054). Richland, SC: International Foundation for Autonomous Agents and Multiagent Systems.
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  • Boukricha, H., Nguyen, N., & Wachsmuth, I. (2011). Sharing Emotions and Space - Empathy as a Basis for Cooperative Spatial Interaction. In S. Kopp, S. Marsella, K. Thorisson, & H. H. Vilhjalmsson (Eds.), Proceedings of the 11th International Conference on Intelligent Virtual Agents LNAI 6895 (pp. 350–362). Berlin Heidelberg: Springer.
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  • Boukricha, H., & Wachsmuth, I. (2011). Mechanism, Modulation, and Expression of Empathy in a Virtual Human. Proceedings of the IEEE SSCI2011 - Symposium Series on Computational Intelligence, Workshop on Affective Computational Intelligence , 30–37.
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  • Boukricha, H., & Wachsmuth, I. (2011). Modeling Empathy for a Virtual Human: How, When and to What Extent? (Extended Abstract). In K. Tumer, P. Yolum, L. Sonenberg, & P. Stone (Eds.), Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (pp. 1035–1036). IFAAMAS.
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  • Buschmeier, H., Malisz, Z., Wlodarczak, M., Kopp, S., & Wagner, P. (2011). 'Are you sure you're paying attention?' – 'Uh-huh'. Communicating understanding as a marker of attentiveness. Proceedings of INTERSPEECH 2011 , 2057–2060.
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  • Essig, K., Pfeiffer, T., Sand, N., Künsemöller, J., Ritter, H., & Schack, T. (2011). JVideoGazer - Towards an Automatic Annotation of Gaze Videos from Natural Scenes . Presented at the 16th European Conferences on Eye Movements(ECEM 2011), Marseille.
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  • Hülsmann, F., Dankert, T., & Pfeiffer, T. (2011). Comparing Gaze-based and Manual Interaction in a Fast-paced Gaming Task in Virtual Reality. In C. - A. Bohn & S. Mostafawy (Eds.), Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011 (pp. 1–12). Aachen: Shaker Verlag.
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  • Renner, P., Lüdike, N., Wittrowski, J., & Pfeiffer, T. (2011). Towards Continuous Gaze-Based Interaction in 3D Environments - Unobtrusive Calibration and Accuracy Monitoring. In C. - A. Bohn & S. Mostafawy (Eds.), Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011 (pp. 13–24). Aachen: Shaker Verlag.
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  • Pfeiffer, T., & Wachsmuth, I. (2011). Dreidimensionale Erfassung visueller Aufmerksamkeit für Usability-Bewertungen an virtuellen Prototypen. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.), 10. Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung (pp. 39–51). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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  • Pfeiffer, T. (2011). Understanding Multimodal Deixis with Gaze and Gesture in Conversational Interfaces (Berichte aus der Informatik) . Aachen, Germany: Shaker Verlag.
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  • Pfeiffer, T. (2011). Interaction between Speech and Gesture: Strategies for Pointing to Distant Objects. In E. Efthimiou & G. Kouroupetroglou (Eds.), Gestures in Embodied Communication and Human-Computer Interaction, 9th International Gesture Workshop, GW 2011 (pp. 109–112). Athens, Greece: National and Kapodistrian University of Athens.
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  • Liguda, C., & Pfeiffer, T. (2011). A Question Answer System for Math Word Problems. In H. Messerschmidt (Ed.), First International Workshop on Algorithmic Intelligence .
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  • Waltinger, U., Mehler, A., Lösch, M., & Horstmann, W. (2011). Hierarchical Classification of OAI Metadata Using the DDC Taxonomy. In R. Bernardi, S. Chambers, B. Gottfried, F. Segond, & I. Zaihrayeu (Eds.), Lecture Notes in Computer Science: Vol. 6699 . Advanced Language Technologies for Digital Libraries (pp. 29–40). Berlin / Heidelberg: Springer.
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  • Mehler, A., & Waltinger, U. (2011). Integrating Content and Structure Learning: A Model of Hypertext Zoning and Sounding. In A. Mehler, K. - U. K. Henning Lobin and Harald Lüngen and, A. Storrer, & A. Witt (Eds.), Studies in Computational Intelligence: Vol. . Modeling, Learning and Processing of Text Technological Data Structures Berlin/New York: Springer.
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  • Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2011). Evolution of multisensory integration in large neural fields. Lecture Notes in Computer Science , 7401 , 181–192.
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  • Lösch, M., Waltinger, U., Horstmann, W., & Mehler, A. (2011). Building a DDC-annotated Corpus from OAI Metadata. Journal of Digital Information , 12 (2).
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  • Salem, M., Eyssel, F. A., Rohlfing, K., Kopp, S., & Joublin, F. (2011). Effects of Gesture on the Perception of Psychological Anthropomorphism: A Case Study with a humanoid robot. Lecture Notes in Computer Science, 7072, page 31-41. Berlin/Heidelberg: Springer. doi: 10.1007/978-3-642-25504-5_4. Social Robotics, Third International Conference on Social Robotics, ICSR 2011, Amsterdam, The Netherlands, November 24-25, 2011.
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  • Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2011). Exploiting inherent regularity in control of multilegged robot locomotion by evolving neural fields. 2011 Third World Congress on Nature and Biologically Inspired Computing .
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  • Boukricha, H., & Wachsmuth, I. (2011). Empathy-based Emotional Alignment for a Virtual Human: A Three-Step Approach. KI - Künstliche Intelligenz , 25 (3), 195–204.
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  • Nam, J., Bergmann, K., Waltinger, U., Kopp, S., Wachsmuth, I., & Zhang, B. - T. (2011). Deciphering the Communicative Code in Speech and Gesture Dialogues by Autoencoding Hypernetworks . Presented at the Embodied & Situated Language Processing (ESLP 2011), Bielefeld.
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  • Sadeghipour, A., & Kopp, S. (2011). Embodied Gesture Processing: Motor-based Perception-Action Integration in Social Artificial Agents. Cognitive Computation , 3 (4), 419–435.
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  • Salem, M. (2011). Conceptual Motorics - Generation and Analysis of Communicative Robot Gesture. Proceedings of the 2011 Human-Robot Interaction (HRI) Pioneers Workshop , 78–79.
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  • Mattar, N., & Wachsmuth, I. (2011). How we help Max not to be lonely. Postersession at the Interdisciplinary College , 508.
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  • Rabe, F., & Wachsmuth, I. (2011). An Event Memory for an Embodied Cooperative Virtual Guide. Postersession at the Interdisciplinary College , 510.
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  • Waltinger, U., Breuing, A., & Wachsmuth, I. (2011). Interfacing Virtual Agents With Collaborative Knowledge: Open Domain Question Answering Using Wikipedia-based Topic Models. In T. Walsh (Ed.), Proceedings of the 22nd International Joint Conference on Artificial Intelligence (IJCAI–11) (pp. 1896–1902). Barcelona, Spain: AAAI Press.
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  • Wachsmuth, I. (2011). Wissensbasierte Methoden für Intelligente Virtuelle Realität. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.), 10. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (pp. 5–12). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn, HNI Verlagsschriftenreihe Band 295.
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  • Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2011). A Multimodal Scheduler for Synchronized Humanoid Robot Gesture and Speech. Book of Extended Abstracts of the 9th International Gesture Workshop (GW2011) , 64–67.
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  • Fröhlich, J., & Wachsmuth, I. (2011). Ein wissensbasiertes Konzept für die 3D Klanggenerierung in virtuellen Welten. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.), 10. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (pp. 133–143). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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  • Fröhlich, J., & Wachsmuth, I. (2011). A Phong-based Concept for 3D-Audio Generation. In L. Dickmann, G. Volkmann, R. Malaka, S. Boll, A. Krüger, & P. Olivier (Eds.), Smart Graphics (Vol. LNCS 6815, pp. 184–187). Springer.
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  • Breuing, A., Waltinger, U., & Wachsmuth, I. (2011). Harvesting Wikipedia Knowledge to Identify Topics in Ongoing Natural Language Dialogs. Proceedings of the 2011 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT 2011) , 445–450.
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  • Waltinger, U. (In Press). An Empirical Study on Machine Learning-based Sentiment Classification Using Polarity Clues. In M. W. M. P. Aalst van der, J. Mylopoulos, M. Rosemann, M. J. Shaw, & C. Szyperski (Eds.), Lecture Notes in Business Information Processing (LNBIP) (Vol. 75, pp. 202–214). Valencia, Spain: Springer.
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  • Mattar, N., & Pfeiffer, T. (2011). Interactive 3D Graphs for Web-based Social Networking Platforms. International Journal of Computer Information Systems and Industrial Management Applications , 3 , 427–434.
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  • Salem, M., Rohlfing, K., Kopp, S., & Joublin, F. (2011). A Friendly Gesture: Investigating the Effect of Multi-Modal Robot Behavior in Human-Robot Interaction. Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication , 247–252.
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  • Breuing, A., Waltinger, U., & Wachsmuth, I. (2011). Talking Topically to the Artificial Agent Max. Postersession at the Interdisciplinary College (2011), 488.
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  • Waltinger, U., Breuing, A., & Wachsmuth, I. (2011). Digital Fruits For Lunch: Feeding Embodied Conversational Agents With Wikipedia Knowledge. Postersession at the Interdisciplinary College , 524.
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  • Irene, C., Tonio, W., & Waltinger, U. (2011). Exploring Resources for Lexical Chaining: A Comparison of Automated Semantic Relatedness Measures and Human Judgements. In A. Mehler, K. - U. K. Henning Lobin and Harald Lüngen and, A. Storrer, & A. Witt (Eds.), Studies in Computational Intelligence: Vol. . Modeling, Learning and Processing of Text Technological Data Structures Berlin/New York: Springer.
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Veröffentlichungen 2010


  • Wachsmuth, I. (2010). "Ich, Max" – Kommunikation mit künstlicher Intelligenz. In A. Mehler & T. Sutter (Eds.), Medienwandel als Wandel von Interaktionsformen (pp. 135–157). Wiesbaden: Verlag für Sozialwissenschaften.
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  • Pitsch, K., Brüning, B. - A., Schnier, C., Dierker, H., & Wachsmuth, S. (2010). Linking Conversation Analysis and Motion Capturing: How to robustly track multiple participants? In M. Kipp, J. - C. Martin, P. Paggio, & D. Heylen (Eds.), Proceedings of the LREC Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality (MMC 2010) (pp. 63–69).
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  • Pfeiffer, T. (2010). Tracking and Visualizing Visual Attention in Real 3D Space. In J. Haack, H. Wiese, A. Abraham, & C. Chiarcos (Eds.), Proceedings of the KogWis 2010 (pp. 220–221). Potsdam: Universitätsverlag Potsdam.
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  • Pfeiffer, T. (2010). Understanding multimodal deixis with gaze and gesture in conversational interfaces . Bielefeld: Universitätsbibliothek.
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  • Pfeiffer, T. (2010). Object Deixis: Interaction Between Verbal Expressions and Manual Pointing Gestures. In J. Haack, H. Wiese, A. Abraham, & C. Chiarcos (Eds.), Proceedings of the KogWis 2010 (pp. 221–222). Potsdam: Universitätsverlag Potsdam.
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  • Mattar, N., & Pfeiffer, T. (2010). Relationships in Social Networks Revealed: A Facebook App for Social Graphs in 3D Based on X3DOM and WebGL. Proceedings of the IADIS International Conference Web Virtual Reality and Three-Dimensional Worlds 2010 , 269–276.
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  • Renner, P., Dankert, T., Schneider, D., Mattar, N., & Pfeiffer, T. (2010). Navigating and Selecting in the Virtual Supermarket: Review and Update of Classic Interaction Techniques. Virtuelle und Erweiterte Realitaet: 7. Workshop der GI-Fachgruppe VR/AR , 71–82.
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  • Cimiano, P., & Kopp, S. (2010). Accessing the Web of Data through Embodied Virtual Characters. Semantic Web Journal , 1 (1-2), 83–88.
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  • Kopp, S. (2010). Social resonance and embodied coordination in face-to-face conversation with artificial interlocutors. Speech Communication , 52 (6), 587–597.
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  • Bergmann, K., & Kopp, S. (2010). Modeling the Production of Coverbal Iconic Gestures by Learning Bayesian Decision Networks. Applied Artificial Intelligence , 24 (6), 530–551.
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  • Kopp S., & Wachsmuth I. (Eds.) (2010). Gesture in Embodied Communication and Human-Computer Interaction (LNAI, 5934) . Berlin, Heidelberg: Springer.
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  • Krämer, N., Hoffmann, L., & Kopp, S. (2010). Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups. Proc. of Intelligent Virtual Agents (IVA 2010). Lecture Notes in Computer Science, 6356 , 6356 , 468–474.
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  • Waltinger, U. (2010). On social semantics in information retrieval . Bielefeld (Germany): Bielefeld University.
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  • Leßmann, N. (2010). Kognitive Modellierung von Kooperationsfähigkeiten für einen künstlichen Agenten . Bielefeld: Universitätsbibliothek.
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  • Wachsmuth, I. (2010). ZiF. In C. Mitcham, J. T. Klein, & R. Frodeman (Eds.), The Oxford Handbook of Interdisciplinarity (pp. 292–293). Oxford: Oxford University Press.
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  • Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Towards an integrated model of speech and gesture production for multi-modal robot behavior. Proceedings of the 2010 IEEE International Symposium on Robot and Human Interactive Communication , 649–654.
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  • Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Generating robot gesture using a virtual agent framework. Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems , 3592–3597.
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  • Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Generating multi-modal robot behavior based on a virtual agent framework. Proceedings of the ICRA 2010 Workshop on Interactive Communication for Autonomous Intelligent Robots (ICAIR) , 23–25.
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  • Rabe, F., & Wachsmuth, I. (2010). May I Guide You? – Context-Aware Embodied Cooperative Systems in Virtual Environments. In J. Haack, H. Wiese, A. Abraham, & C. Chiarcos (Eds.), Proceedings of KogWis 2010: 10th Biannual Meeting of the German Society for Cognitive Science (pp. 71–72). Potsdam, Germany: Universitätsverlag Potsdam.
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  • Mattar, N., & Wachsmuth, I. (2010). A Person Memory for an Artificial Interaction Partner. Proceedings of the KogWis 2010 , 69–70.
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  • Breuing, A., & Wachsmuth, I. (2010). Equipping a Conversational Agent with Access to Wikipedia Knowledge. Proceedings of the KogWis 2010 , 89–89.
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  • Becker-Asano, C., & Wachsmuth, I. (2010). WASABI as a case study of how missattribution of emotion can be modelled computationally. In K. R. Scherer, T. Bänzinger, & E. B. Roesch (Eds.), Blueprint for Affective Computing (pp. 179–193). Oxford: Oxford University Press.
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  • Wachsmuth, I. (2010). MAX – eine Maschine, mit der man sprechen kann. Fokus Medienarchiv: Reden Realitäten Visionen 1999 bis 2009 , 8 , 201–212.
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  • Breuing, A. (2010). Interfacing a Conversational Agent with Contextual Knowledge Drawn from Wikipedia. Proceedings of the KogWis 2010 , 58–59.
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  • Breuing, A. (2010). Improving Human-Agent Conversations by Accessing Contextual Knowledge from Wikipedia. Proceedings of the 3rd WI-IAT Doctoral Workshop, in conj. with the 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology , 428–431.
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  • Waltinger, U. (2010). GermanPolarityClues: A Lexical Resource for German Sentiment Analysis. In B. M. K. C. Nicoletta Calzolari (Conference Chair) (Ed.), Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10) Valletta, Malta: European Language Resources Association (ELRA).
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  • Waltinger, U. (2010). Sentiment Analysis Reloaded: A Comparative Study On Sentiment Polarity Identification Combining Machine Learning And Subjectivity Features. Proceedings of the 6th International Conference on Web Information Systems and Technologies (WEBIST '10) .
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  • Kroeger, B. J., Kopp, S., & Lowit, A. (2010). A model for production, perception, and acquisition of actions in face-to-face communication. Cognitive Processing , 11 (3), 187–205.
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  • Becker-Asano, C., & Wachsmuth, I. (2010). Affective computing with primary and secondary emotions in a virtual human. Autonomous Agents and Multi-Agent Systems , 20 (1), 32–49.
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  • Kopp, S., Aylett, R., Gratch, J., Olivier, P. L., & Pelachaud, C. (2010). Guest editorial of the special issue on intelligent virtual agents. AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS , 20 (1), 1–2.
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Veröffentlichungen 2009


  • Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2009). Towards meaningful robot gesture. In H. Ritter, G. Sagerer, R. Dillmann, & M. Buss (Eds.), Human Centered Robot Systems (pp. 173–182). Berlin: Springer.
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  • Pfeiffer, T., Latoschik, M. E., & Wachsmuth, I. (2009). Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments. Journal of Virtual Reality and Broadcasting , 5 (16).
    PUB | PDF | URL
  • Pfeiffer, T., & Mattar, N. (2009). Benefits of Locating Overt Visual Attention in Space Using Binocular Eye Tracking for Mixed Reality Applications. Workshop-Proceedings der Tagung Mensch & Computer 2009: Grenzenlos frei!? .
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  • Bluhm, A., Eickmeyer, J., Feith, T., Mattar, N., & Pfeiffer, T. (2009). Exploration von sozialen Netzwerken im 3D Raum am Beispiel von SONAR für Last.fm. Virtuelle und Erweiterte Realität: 6. Workshop der GI-Fachgruppe VR/AR , 269–280.
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  • Sadeghipour, A., & Kopp, S. (2009). A Probabilistic Model of Motor Resonance for Embodied Gesture Perception. In Z. Ruttkay, M. Kipp, A. Nijholt, & H. Vilhjamsson (Eds.), Intelligent Virtual Agents (Vol. 5773, pp. 90–103). Berlin, Heidelberg: Springer.
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  • Boukricha, H., Wachsmuth, I., Hofstätter, A., & Grammer, K. (2009). Pleasure-Arousal-Dominance driven facial expression simulation. In C. Mühl, D. Heylen, & A. Nijholt (Eds.), Proceedings of the 3rd International Conference on Affective Computing and Intelligent Interaction (pp. 119–125). IEEE.
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  • Boukricha, H., & Wachsmuth, I. (2009). Towards facial mimicry for a virtual human. In D. Reichardt (Ed.), Proceedings of the 4th Workshop on Emotion and Computing - Current Research and Future Impact (pp. 32–39).
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  • Nguyen, N., & Wachsmuth, I. (2009). Modeling peripersonal action space for virtual humans using touch and proprioception. In Z. Ruttkay, M. Kipp, A. Nijholt, & H. H. Vilhjalmsson (Eds.), Proceedings of the 9th Conference on Intelligent Virtual Agents (IVA 2009) (pp. 63–75). Berlin: Springer.
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  • Nguyen, N., & Wachsmuth, I. (2009). Modeling peripersonal action space for a virtual human by learning a tactile body schema. In B. Mertsching, M. Hund, & Z. M. Aziz (Eds.), LNAI 5803: Vol. . KI 2009: Advances in Artificial Intelligence (pp. 516–523). Berlin: Springer.
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  • Leßmann, N., & Wachsmuth, I. (2009). Formalizing joint attention in cooperative interaction with a virtual human. In B. Mertsching, M. Hund, & Z. Aziz (Eds.), KI 2009: Advances in Artificial Intelligence (pp. 540–547). Berlin: Springer.
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  • Sadeghipour, A., Yaghoubzadeh, R., Rüter, A., & Kopp, S. (2009). Social motorics - towards an embodied basis of social human-robot interaction. In R. Dillmann, D. Vernon, Y. Nakamura, S. Schaal, H. Ritter, G. Sagerer, & M. Buss (Eds.), Human Centered Robot Systems (Vol. 6, pp. 193–203). Berlin, Heidelberg: Springer.
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  • Fröhlich, C., Biermann, P., Latoschik, M. E., & Wachsmuth, I. (2009). Processing iconic gestures in a multimodal virtual construction environment. In R. Bastos, M. M. Wanderley, S. Gibet, & M. Dias (Eds.), Gesture-Based Human-Computer Interaction and Simulation (pp. 187–192). Berlin: Springer.
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  • Wachsmuth, I. (2009). MAX – eine Maschine, mit der man sprechen kann. Info7 , 24 (3), 2–7.
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  • Kopp, S. (2009). Social Adaptation in Conversational Agents. PerAda Magazine (EU Coordination Action on Pervasive Adaptation) .
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  • Wachsmuth, I. (2009). Der Avatar Max als virtuelles Phänomen. In H. Esselborn (Ed.), Ordnung und Kontingenz: Das kybernetische Modell in den Künsten (pp. 58–66). Würzburg: Königshausen & Neumann.
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  • Hoffmann, L., Krämer, N. C., Lam-chi, A., & Kopp, S. (2009). Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? Proc. of Intelligent Virtual Agents (IVA 2009). Lecture Notes in Computer Science, 5773 , 159–165.
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  • Steggemann, Y., Kopp, S., & Weigelt, M. (2009). Wie der virtuelle Agent MAX versteht, was wir können: Die multimodale Vermittlung komplexer Bewegungsaufgaben und deren Überprüfung mit Hilfe der SDA-M Methode. In M. Krüger (Ed.), Bildungspotenziale im Sport (pp. 378). Münster.
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  • von der Pütten, A., Reipen, C., Wiedmann, A., Kopp, S., & Krämer, N. C. (2009). The Impact of Different Embodied Agent-Feedback on User's Behavior. In Z. Ruttkay (Ed.), Intelligent virtual agents: Proceedings 9th International Conference. LNAI, 5773 (pp. 549–551). Berlin: Springer.
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  • Sowa, T., & Wachsmuth, I. (2009). A computational model for the representation and processing of shape in coverbal iconic gestures. In K. R. Coventry, T. Tenbrink, & J. A. Bateman (Eds.), Spatial Language and Dialogue (pp. 132–146). Oxford: Oxford University Press.
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  • Fröhlich, C., Wachsmuth, I., & Latoschik, M. E. (2009). Virtuelle Werkstatt - Multimodale Interaktion für intelligente virtuelle Konstruktion. In J. Gausemeier & M. Grafe (Eds.), 8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (pp. 241–255). Paderborn: HNI.
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Veröffentlichungen 2008


  • Wachsmuth, I. (2008). Virtual humans with affective minds: Recent research at Bielefeld. Proceedings of the Third International Conference on Cognitive Science , 166–167.
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  • Pfeiffer, T., & Wachsmuth, I. (2008). Social Presence: The Role of Interpersonal Distances in Affective Computer-Mediated Communication. In A. Spagnolli & L. Gamberini (Eds.), Proceedings of the 11th International Workshop on Presence (pp. 275–279). Padova, Italy: CLEUP Cooperativa Libraria Universitaria Padova.
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  • Becker-Asano, C., & Wachsmuth, I. (2008). Affect simulation with primary and secondary emotions. In H. Prendinger, J. Lester, M. Ishizuka, & et al. (Eds.), LNCS 5208: Vol. . Intelligent Virtual Agents (pp. 15–28). Berlin: Springer.
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  • Pfeiffer, T., Latoschik, M. E., & Wachsmuth, I. (2008). Conversational pointing gestures for virtual reality interaction: Implications from an empirical study. IEEE Virtual Reality Conference VR'08 , 281–282.
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  • Boukricha, H., Nguyen, N., & Wachsmuth, I. (2008). Introducing Emma as testbed for emotional alignment. In B. Loos & V. Micelli (Eds.), Interdisciplinary College IK 2008, Poster Session Book of Abstracts (pp. 4–4).
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  • Wachsmuth, I., Lenzen, M., & Knoblich, G. (2008). Introduction to embodied communication: why communication needs the body. In M. Lenzen, I. Wachsmuth, & G. Knoblich (Eds.), Embodied Communication in Humans and Machines (pp. 1–28). Oxford: Oxford University Press.
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  • Rickheit, G., & Wachsmuth, I. (2008). Alignment in Communication - Collaborative Research Center 673 at Bielefeld University. KI - Künstliche Intelligenz , 2008 (2), 62–65.
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  • Becker, C., Kopp, S., Leßmann, N., & Wachsmuth, I. (2008). Virtual humans growing up: from primary towards secondary emotions. KI - Künstliche Intelligenz , 2008 (1), 23–27.
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  • Weiß, P., Pfeiffer, T., Schaffranietz, G., & Rickheit, G. (2008). Coordination in dialog: Alignment of object naming in the Jigsaw Map Game. In H. D. Zimmer, C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, & D. Wentura (Eds.), Cognitive Science 2007: Proceedings of the 8th Annual Conference of the Cognitive Science Society of Germany Saarbrücken.
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  • Pfeiffer, T. (2008). Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tracking Set-Up. In M. Schumann & T. Kuhlen (Eds.), Virtuelle und Erweiterte Realität - Fünfter Workshop der GI-Fachgruppe VR/AR (pp. 81–92). Aachen: Shaker Verlag GmbH.
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  • Pfeiffer, T., Latoschik, M. E., & Wachsmuth, I. (2008). Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study. In M. Lin, A. Steed, & C. Cruz-Neira (Eds.), Proceedings of the IEEE VR 2008 (pp. 281–282). ACM.
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  • Meißner, M., Essig, K., Pfeiffer, T., Decker, R., & Ritter, H. (2008). Eye-tracking decision behaviour in choice-based conjoint analysis. Perception , 37 , 97–97.
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  • Boukricha, H., & Wachsmuth, I. (2008). A First Approach for Simulating Affective Theory of Mind Through Mimicry and Role-Taking. Proceedings of the Third International Conference on Cognitive Science , 529–530.
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  • Brüning, B. - A., Latoschik, M. E., & Wachsmuth, I. (2008). Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten. In M. Schumann & T. Kuhlen (Eds.), Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group (pp. 25–36). Shaker Verlag.
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  • Leßmann, N., & Wachsmuth, I. (2008). Toward alignment with a virtual human - achieving joint attention. In A. R. Dengel, K. Berns, & T. M. Breuel (Eds.), KI 2008: Advances in Artificial Intelligence (pp. 292–299). Berlin: Springer.
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  • Bergmann, K., & Kopp, S. (2008). Multimodal Content Representation for Speech and Gesture Production. In M. Theune, I. van der Sluis, Y. Bachvarova, & E. André (Eds.), Symposium at the AISB Annual Convention: Multimodal Output Generation (pp. 61–68). Aberdeen, UK: SSAISB.
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  • Kopp, S., Bergmann, K., & Wachsmuth, I. (2008). Multimodal Communication from Multimodal Thinking - Towards an Integrated Model of Speech and Gesture Production. Semantic Computing , 2 (1), 115–136.
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  • Nguyen, N. (2008). Towards a computational model of an agent's awareness of body and space. Proceedings of the Third International Conference on Cognitive Science , 553–554.
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  • Sommer, N., Krämer, N., Kopp, S., & Becker, C. (2008). Keep smiling: An embodied agents impact on users evaluation and smiling behavior. INTERNATIONAL JOURNAL OF PSYCHOLOGY , 43 (3-4), 221–221.
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  • Weitnauer, E., Thomas, N., Rabe, F., & Kopp, S. (2008). Intelligent Agents Living in Social Virtual Environments – Bringing Max into Second Life. Proc. of Intelligent Virtual Agents (IVA 2008). LNAI, 5208 , 552–553.
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  • Breuing, A., Pfeiffer, T., & Kopp, S. (2008). Conversational Interface Agents for the Semantic Web - a Case Study. In C. Bizer & A. Joshi (Eds.), Proceedings of the Poster and Demonstration Session at the 7th International Semantic Web Conference (ISWC 2008) Karlsruhe, Germany.
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  • Sowa, T., Kopp, S., Duncan, S., McNeill, D., & Wachsmuth, I. (2008). Implementing a non-modular theory of language production in an embodied conversational agent. In I. Wachsmuth, M. Lenzen, & G. Knoblich (Eds.), Embodied Communication (pp. 425–449). Oxford: Oxford University Press.
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  • Kopp, S., Wachsmuth, I., Bonaiuto, J., & Arbib, M. (2008). Imitation in Embodied Communication – From Monkey Mirror Neurons to Artificial Humans. In I. Wachsmuth, M. Lenzen, & G. Knoblich (Eds.), Embodied Communication (pp. 357–390). Oxford: Oxford University Press.
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  • Breuing, A., & Wachsmuth, I. (2008). Static and Dynamic Knowledge for the Embodied Conversational Agent Max - A First Approach -. Proceedings of the IADIS International Conference WWW/Internet 2008 , 567–570.
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  • Fröhlich, C., & Latoschik, M. E. (2008). Incorporating the Actor Model into SCIVE on an Abstract Semantic Level. Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), proceedings of the IEEE Virtual Reality 2008 workshop , 61–64.
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  • von der Pütten, A., Reipen, C., Wiedmann, A., Kopp, S., & Krämer, N. (2008). Comparing emotional vs. envelope feedback for ECAs. Proc. of Intelligent Virtual Agents (IVA 2008). LNAI, 5208 , 550–551.
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  • Heylen, D., Kopp, S., Marsella, S., Pelachaud, C., & Vilhjalmsson, H. (2008). The Next Step Towards a Functional Markup Language. Proc. of Intelligent Virtual Agents (IVA 2008). LNAI, 5208 , 270–280.
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  • Kopp, S., Allwood, J., Ahlsen, E., Grammer, K., & Stocksmeier, T. (2008). Modeling Embodied Feedback in a Virtual Human. In I. Wachsmuth & G. Knoblich (Eds.), Modeling Communication With Robots And Virtual Humans. LNAI 4930 (pp. 18–37). Berlin, Heidelberg: Springer.
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  • Wachsmuth, I. (2008). "I, Max" - Communicating with an artificial agent. In I. Wachsmuth & G. Knoblich (Eds.), Modeling Communication with Robots and Virtual Humans (pp. 279–295). Berlin: Springer.
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Veröffentlichungen 2007


  • Becker, C., Kopp, S., & Wachsmuth, I. (2007). Why Emotions Should be Integrated into Conversational Agents. In T. Nishida (Ed.), Engineering Approaches to Conversational Informatics (pp. 49–68). Chichester: John Wiley & Sons.
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  • Pfeiffer, T., Donner, M., Latoschik, M. E., & Wachsmuth, I. (2007). Blickfixationstiefe in stereoskopischen VR-Umgebungen: Eine vergleichende Studie. In M. E. Latoschik & B. Fröhlich (Eds.), Virtuelle und Erweiterte Realität. 4. Workshop der GI-Fachgruppe VR/AR (pp. 113–124). Aachen: Shaker.
    PUB | URL
  • Pfeiffer, T., Donner, M., Latoschik, M. E., & Wachsmuth, I. (2007). 3D fixations in real and virtual scenarios. Journal of Eye Movement Research , Special issue: Abstracts of the ECEM 2007 , 13.
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  • Schaffranietz, G., Weiß, P., Pfeiffer, T., & Rickheit, G. (2007). Ein Experiment zur Koordination von Objektbezeichnungen im Dialog. In C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, D. Wentura, & H. D. Zimmer (Eds.), Kognitionsforschung 2007 - Beiträge zur 8. Jahrestagung der Gesellschaft für Kognitionswissenschaft (pp. 41–42). Aachen: Shaker Verlag.
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  • Pfeiffer, T., & Wachsmuth, I. (2007). Interpretation von Objektreferenzen in multimodalen Äußerungen. In C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, D. Wentura, & H. D. Zimmer (Eds.), Kognitionsforschung 2007 - Beiträge zur 8. Jahrestagung der Gesellschaft für Kognitionswissenschaft (pp. 109–110). Aachen: Shaker Verlag.
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  • Pfeiffer, T., & Latoschik, M. E. (2007). Interactive Social Displays. In B. Fröhlich, R. Blach, & R. Liere van (Eds.), IPT-EGVE 2007, Virtual Environments 2007, Short Papers and Posters (pp. 41–42). Eurographics Association.
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  • Pfeiffer, T., & Latoschik, M. E. (2007). Interactive Social Displays .
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  • Rabe, F., Fröhlich, C., & Latoschik, M. E. (2007). Low-Cost Image Generation for Immersive Multi-Screen Environments. In M. E. Latoschik & B. Fröhlich (Eds.), Virtuelle und Erweiterte Realität – 4. Workshop der GI-Fachgruppe VR/AR (pp. 65–76). Aachen, Germany: Shaker.
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  • Boukricha, H., Becker, C., & Wachsmuth, I. (2007). Simulating Empathy for the Virtual Human Max. In D. Reichardt & P. Levi (Eds.), Proceedings of the 4th Workshop on Emotion and Computing - Current Research and Future Impact (pp. 23–28).
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  • Inden, B. (2007). Stepwise Transition from Direct Encoding to Artificial Ontogeny in Neuroevolution. In F. Almeida e Costa, L. M. Rocha, E. Costa, I. Harvey, & A. Coutinho (Eds.), Lecture Notes in Computer Science (Vol. 4648). Springer.
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  • Inden, B. (2007). Benchmarking Memory Evolution in Artificial Neural Networks. In J. Jost (Ed.), Proceedings of the European Conference on Complex Systems .
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  • Nguyen, N., Wachsmuth, I., & Kopp, S. (2007). Touch perception and emotional appraisal for a virtual agent. Proceedings Workshop Emotion and Computing - Current Research and Future Impact , 17–22.
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  • Bergmann, K., & Kopp, S. (2007). Co-expressivity of Speech and Gesture: Lessons for Models of Aligned Speech and Gesture Production. In P. Olivier & C. Kray (Eds.), Symposium at the AISB Annual Convention: Language, Speech and Gesture for Expressive Characters (pp. 153–158). Newcastle, UK: SSAISB.
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  • Kopp, S., & Bergmann, K. (2007). Towards an Architecture for Aligned Speech and Gesture Production. In C. Pelachaud, E. André, G. Chollet, K. Karpouzis, & D. Pelé (Eds.), Proceedings of the 7th International Conference on Intelligent Virtual Agents (pp. 389–390). Berlin/Heidelberg, Germany: Springer.
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  • Grammer, K., Kopp, S., Allwood, J., Stockmeyer, T., Ahlsen, E., & Oberzaucher, E. (2007). Human Machine Interfaces and Embodied Communication. In G. Empter & M. Dontschewa (Eds.), Informieren mit Computeranimation - Usability Day V (pp. 24–37). Pabst Science Publishers.
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  • Krämer, N., Simons, N., & Kopp, S. (2007). The effects of an embodied conversational agent´s nonverbal behavior on user´s evaluation and behavioral mimicry. In C. Pelachaud, J. - C. Martin, E. André, G. Chollet, K. Karpouzis, & D. Pelé (Eds.), Proc. of Intelligent Virtual Agents (IVA 2007). LNAI, 4722 (pp. 238–251). Berlin, Heidelberg: Springer.
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  • Biermann, P., Fröhlich, C., Latoschik, M. E., & Wachsmuth, I. (2007). Semantic information and local constraints for parametric parts in interactive virtual construction. Proceedings of the 8th International Symposium on Smart Graphics (SG2007) , 124–134.
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  • Rohlfing, K., & Kopp, S. (2007). Meaning in the timing? The emergence of complex pointing patterns. Proc. Symposium on Language & Robots , 79–82.
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  • Allwood, J., Kopp, S., Grammer, K., Ahlsen, E., Oberzaucher, E., & Koppensteiner, M. (2007). The analysis of embodied communicative feedback in multimodal corpora: a prerequisite for behavior simulation. Language Resources and Evaluation , 41 (3-4), 255–272.
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  • Simons, N., Krämer, N., & Kopp, S. (2007). The effects of an embodied conversationational agent's subtle nonverbal behavior on user's evaluation and behavioral mimicry. Proc. of the 57th Annual Conference of the International Communication Association .
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  • Kopp, S., Stocksmeier, T., & Gibbon, D. (2007). Incremental Multimodal Feedback for Conversational Agents. Proc. of Intelligent Virtual Agents (IVA 2007). LNAI, 4722 , 139–146.
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  • Vilhjalmsson, H., Cantelmo, N., Cassell, J., Chafai, N. E., Kipp, M., & Kopp, S. (2007). The Behavior Markup Language: Recent Developments and Challenges. Proc. of Intelligent Virtual Agents (IVA 2007). LNAI, 4722 , 99–111.
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  • Stocksmeier, T., Kopp, S., & Gibbon, D. (2007). Synthesis of prosodic attitudinal variants in German backchannel 'ja'. Proceedings of Interspeech 2007 .
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  • Kopp, S., Tepper, P., Striegnitz, K., Ferriman, K., & Cassell, J. (2007). Trading Spaces: How Humans and Humanoids Use Speech And Gesture to Give Directions. In T. Nishida (Ed.), Engineering Approaches to Conversational Informatics (pp. 133–160). John Wiley & Sons.
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  • Latoschik, M. E., & Fröhlich, C. (2007). Semantic Reflection for Intelligent Virtual Environments. Proceedings of the IEEE VR 2007 , 305–306.
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  • Latoschik, M. E., & Fröhlich, C. (2007). Towards Intelligent VR: Multi-Layered Semantic Reflection for Intelligent Virtual Environments. Proceedings of the Graphics and Applications GRAPP 2007 , 249–259.
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Veröffentlichungen 2006


Becker, C., Leßmann, N., Kopp, S., & Wachsmuth, I. (2006). Connecting feelings and thoughts - modeling the interaction of emotion and cognition in embodied agents. In Proceedings of the Seventh International Conference on Cognitive Modeling (pp. 32-37). Trieste: Edizioni Goliardiche. [Abstract] [PDF] [BibTeX]

Becker, C., & Wachsmuth, I. (2006). Modeling primary and secondary emotions for a believable communication agent. In  Workshop at the 29h Annual German Conference on Artificial Intelligence: Emotion and Computing (pp. 31-34). Bremen, Germany. [Abstract] [PDF] [BibTeX]

Bergmann, K., & Kopp, S. (2006). Verbal or visual: How information is distributed across speech and gesture in spatial dialog. In D. Schlangen & R. Fernandez (Eds.), Proceedings of the 10th Workshop on the Semantics and Pragmatics of Dialogue (pp. 90-97). Potsdam: Universitätsverlag. [Abstract] [PDF] [BibTeX]

Bomberg, E., & Latoschik, M.E. (2006). Monoscopic 6DOF detection using a laser pointer. In S. Müller & G. Zachmann (Eds.), 3. Workshop der GI-Fachgruppe VR/AR : Virtuelle und Erweiterte Realität . Aachen: Shaker .

Fink, G. A., Fritsch, J., Lessmann, N., Ritter, H., Sagerer, G., Steil, J. J., & Wachsmuth, I. (2006). Architectures of situated communicators: From perception to cognition to learning. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 357-376). Berlin: Mouton de Gruyter. [BibTeX]

Kopp, S., & Gräser, O. (2006). Imitation learning and response facilitation in embodied agents. In J. Gratch, M. Young, D. Ballin, & P. Olivier (Eds.), Intelligent Virtual Agents (pp. 28-41). Berlin/Heidelberg: Springer. [Abstract] [PDF] [BibTeX]

Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Staudacher, M. (2006). Measuring and reconstructing pointing in visual contexts. In D. Schlangen & R. Fernandez (Eds.), Proceedings of the 10th Workshop on the Semantics and Pragmatics of Dialogue . Potsdam: Universitätsverlag. [Abstract] [PDF] [BibTeX]

Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Wachsmuth, I. (2006). Deictic object reference in task-oriented dialogue. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 155-207). Berlin: Mouton de Gruyter. [BibTeX]

Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Wachsmuth, I. (2006). Deixis: How to determine demonstrated objects using a pointing cone. In S. Gibet, N. Courty, & J. Kamp (Eds.), Gesture in human-computer interaction and simulation (pp. 300-311). Berlin/Heidelberg: Springer. [Abstract] [BibTeX]

Lessmann, N., Kopp, S., & Wachsmuth, I. (2006). Situated interaction with a virtual human - perception, action, and cognition. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 287-323). Berlin: Mouton de Gruyter. [BibTeX]

Pfeiffer, T., Kranstedt, A., & Lücking, A. (2006). Sprach-Gestik Experimente mit IADE, dem Interactive Augmented Data Explorer. In 3. Workshop der GI-Fachgruppe VR/AR : Virtuelle und Erweiterte Realität . Aachen: Shaker . [PDF] [BibTeX]

Rickheit, G., & Wachsmuth, I. (Eds.). (2006). Situated Communication . Berlin: Mouton de Gruyter.

Wachsmuth, I. (2006). Der Körper spricht mit. Gehirn & Geist Nr. 4/2006, 40-47 (Titel).

Wachsmuth, I. (2006). Gestures Offer Insight. Scientific American Mind Vol. 17 No. 5, 20-25.



Veröffentlichungen 2005

Jahresübersicht 2005 (inklusive aller verfügbaren Abstracts) und alle BibTeX -Einträge des Jahres.

- Becker, C., Prendinger, H., Ishizuka, M. & Wachsmuth, I. (2005).
Evaluating affective feedback of the 3D agent Max in a competitive cards game
The First International Conference on Affective Computing and Intelligent Interaction (ACII-05) ,
Beijing, China (pp. 466-473). Berlin: Springer (LNCS 3784).

Abstract

PDF

BibTeX
- Becker, C., Nakasone, A., Prendinger, H., Ishizuka, M. & Wachsmuth, I. (2005).
Physiologically interactive gaming with the 3D agent Max.
International Workshop on Conversational Informatics, in conj. with JSAI-05
Kitakyushu, Japan (pp. 37-42).

Abstract

PDF

BibTeX
- Becker, C., Prendinger, H., Ishizuka, M. & Wachsmuth, I. (2005).
Empathy for Max (preliminary project report).
The 2005 International Conference on Active Media Technology (AMT-05)
Takamatsu, Kagawa, Japan (pp. 541-545).

Abstract

PDF

BibTeX
- Heumer, G., Schilling, M. & Latoschik, M. E. (2005).
Automatic data exchange and synchronization for knowledge-based intelligent virtual environments.
Proceedings of the IEEE VR2005 ,
Bonn, Germany, March 2005 (pp. 43-50).



BibTeX
- Kopp, S. (2005).
The spatial specificity of iconic gestures.
In Klaus Opwis and Iris-Katharina Penner (eds.): Proceedings of KogWis05 ,
The German Cognitive Science Conference (pp. 112-117). Basel: Schwabe.

Abstract

PDF

BibTeX
- Kopp, S., Gesellensetter, L., Krämer, N., & Wachsmuth, I. (2005).
A conversational agent as museum guide -- design and evaluation of a real-world application.
In Panayiotopoulos et al. (eds.): Intelligent Virtual Agents (pp. 329-343).
Berlin: Springer-Verlag (LNAI 3661).

Abstract

PDF

BibTeX
- Kranstedt, A., & Wachsmuth, I. (2005).
Incremental generation of multimodal deixis referring to objects.
Proceedings of the 10th European Workshop on Natural Language Generation (ENLG 2005) ,
Aberdeen, UK, August 2005 (pp. 75-82).

Abstract

PDF

BibTeX
- Latoschik, M. E. (2005).
A user interface framework for multimodal VR interactions
Proceedings of the IEEE seventh International Conference on Multimodal Interfaces (ICMI 2005) ,
Trento, Italy, October 2005 (pp. 76-83).



BibTeX
- Latoschik, M. E., Biermann, P. & Wachsmuth, I. (2005).
Knowledge in the loop: Semantics representation for multimodal simulative environments.
Proceedings of the 5th International Symposium on Smart Graphics 2005 (pp. 25-39).
Berlin: Springer (LNCS 3638).



BibTeX
- Latoschik, M. E., Biermann, P. & Wachsmuth, I. (2005).
High-level semantics representation for intelligent simulative environments.
Proceedings of the IEEE VR2005 ,
Bonn, Germany, March 2005 (pp. 283-284).



BibTeX
- Leßmann, N. & Kopp, S. (2005).
Engagement in collaborative construction tasks with Max.
Proceedings of the AAMAS '05 Workshop on Creating Bonds with ECAs ,
Utrecht, The Netherlands (pp.76-83).

Abstract


BibTeX
- Sowa, T. & Wachsmuth, I. (2005).
A model for the representation and processing of shape in coverbal iconic gestures.
In K. Opwis & I.-K. Penner (Eds.): Proc. of KogWis05 (pp. 183-188).
Basel: Schwabe Verlag.



BibTeX
- Wachsmuth, I. (2005).
Studying situated communication with an embodied agent.
Proc. of the Twenty-Seventh Annual Conference of the Cognitive Science Society ,
Stresa, Italy, July 2005 (p. 44).



BibTeX
- Wachsmuth, I. (2005).
Multimodale Interaktion in Mensch-Maschine-Systemen.
In L. Urbas & Ch. Steffens (Hrsg.):
Zustandserkennung und Systemgestaltung - 6. Berliner Werkstatt Mensch-Maschine-Systeme
(ZMMS Spektrum, Band 19, pp. 1-6). Düsseldorf: VDI.



BibTeX
- Wachsmuth, I. (2005).
"Ich, Max"- Kommunikation mit künstlicher Intelligenz.
In Ch. Herrmann, M. Pauen, J. Rieger & S. Schicktanz (Hrsg.):
Bewusstsein: Philosophie, Neurowissenschaften, Ethik (pp. 329-354).
München: Wilhelm Fink Verlag (UTB).



BibTeX
- Wachsmuth, I. (2005).
Kommunikation und Körper (Embodied Communication).
In G. Graumann (Hrsg.): Beiträge zum Mathematikunterricht 2005 (pp. 41-47).
Hildesheim: Franzbecker Verlag.



BibTeX
- Wachsmuth, I. (2005).
Computersimulation in der mathematikdidaktischen Grundlagenforschung.
In Ch. Kaune, I. Schwank & J. Sjuts (Hrsg.):
Mathematikdidaktik im Wissenschaftsgefüge (Festschrift für Elmar Cohors-Fresenborg).
Osnabrück: Forschungsinstitut für Mathematikdidaktik (im Druck).



BibTeX
- Wachsmuth, I. & Knoblich, G. (2005).
Embodied communication in humans and machines.
AI Magazine 26(2) , 85-86.



BibTeX
- Wachsmuth, I. & Knoblich, G. (2005).
Embodied communication in humans and machines - a research agenda.
Artificial Intelligence Review 24(3-4): 517-522.

Abstract


BibTeX

Veröffentlichungen 2004

Jahresübersicht 2004 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- Becker, C., Kopp, S., & Wachsmuth, I. (2004).
Simulating the emotion dynamics of a multimodal conversational agent.
Proceedings of Affective Dialogue Systems: Tutorial and research workshop (ADS 2004),
Kloster Irsee, Germany (revised papers, LNAI 3068, pp. 154-165). Berlin Heidelberg: Springer.

Abstract


BibTex
- Biermann, P., & Jung, B. (2004).
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts.
Articulated Motion and Deformable Objects, AMDO-2004, Proceedings. ,
Palma de Mallorca, Spain (LNCS 3179, pp. 123-133). Berlin Heidelberg: Springer.

Abstract


BibTex
- Biermann, P., & Wachsmuth, I. (2004).
Non-physical simulation of gears and modifiable connections in virtual reality.
Proceedings of the fifth Virtual Reality International Conference (VRIC 2004) ,
Laval, France (pp. 159-164).

Abstract


BibTex
- Kopp, S., Sowa, T., & Wachsmuth, I. (2004).
Imitation games with an artificial agent:
From mimicking to understanding shape-related iconic gestures.

In A. Camurri & G. Volpe (Eds.), Gesture-based communication in human-computer interaction ,
International Gesture Workshop 2003, Genua, Italy (revised papers, LNAI 2915, pp. 436-447).
Berlin Heidelberg: Springer.

Abstract

PDF

BibTeX
- Kopp, S., Tepper, P., & Cassell, J. (2004).
Towards integrated microplanning of language and iconic gesture for multimodal output.
Proceedings of the International Conference on Multimodal Interfaces (ICMI'04),
Penn State University, PA (pp. 97-104). ACM Press.

Abstract

PDF

BibTeX
- Kopp, S., & Wachsmuth, I. (2004).
Synthesizing multimodal utterances for conversational agents.
Computer Animation and Virtual Worlds, 15(1) , 39-52.

Abstract

PDF

BibTeX
- Kranstedt, A., Kühnlein, P., & Wachsmuth, I. (2004).
Deixis in multimodal human computer interaction: An interdisciplinary approach.
In A. Camurri & G. Volpe (Eds.), Gesture-based communication in human-computer interaction ,
International Gesture Workshop 2003, Genua, Italy (revised papers, LNAI 2915, pp. 112-123).
Berlin Heidelberg: Springer.

Abstract

PDF

BibTeX
- Kranstedt, A., & Wachsmuth, I. (2004).
Situated generation of multimodal deixis in task-oriented dialogue [Abstract].
In A. Belz, R. Evans & P. Piwek, INLG04 Posters:
Extended abstracts of posters presented at the third International Conference
on Natural Language Generation
, University of Brighton, UK (Technical Report No. ITRI-04-01).

Abstract

PDF

BibTeX
- Leßmann, N., Kranstedt, A., & Wachsmuth, I. (2004).
Towards a cognitively motivated processing of turn-taking signals for the embodied conversational agent Max.
Proceedings of the Workshop Embodied Conversational Agents: Balanced Perception and Action ,
(pp. 57-64). Conducted at AAMAS '04, New York.

Abstract

PDF

BibTeX
- Pfeiffer, T., Latoschik, M. E. (2004).
Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments.
In : Proceedings of the IEEE VR2004
Chicago, USA, March 2004 (pp. 35-42).

Abstract


BibTeX
- Tepper, P., Kopp, S., & Cassell, J. (2004).
Content in context: Generating language and iconic gesture without a gestionary.
Proceedings of the Workshop Embodied Conversational Agents: Balanced Perception and Action ,
(pp. 79-86). Conducted at AAMAS '04, New York.

Abstract

PDF

BibTeX

Veröffentlichungen 2003

Jahresübersicht 2003 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- P. Biermann & I. Wachsmuth:
An Implemented Approach for a Visual Programming Environment in VR.
In: Proceedings Fifth Virtual Reality International Conference (VRIC 2003) ,
Laval, France, 14-16 May 2003, 229-234.

Abstract

PDF

BibTeX
- G. A. Fink, J. Fritsch, N. Leßmann, H. Ritter, G. Sagerer, J. J. Steil, and I. Wachsmuth:
Architekturen situierter Kommunikatoren: Von Perception über Kognition zum Lernen.
In K. Dittrich, W. König, A. Oberweis, K. Rannenberg, W. Wahlster (eds.):
Informatik 2003, Innovative Informatikanwendungen,
Beiträge der 33. Jahrestagung der Gesellschaft für Informatik e.V. (GI),
29. September - 2. Oktober 2003, Frankfurt am Main, Band 2, 29-44

Lecture Notes in Informatics (LNI) - Proceedings, German Informatics Society (GI), Volume P-35, 2003.

Abstract

PDF

BibTeX
- B. Jung & S. Kopp:
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway.
In T. Rist et al (eds.): Intelligent Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings ,
Springer, LNCS 2792. 2003, 23-26.

Abstract

PDF

BibTeX
- B. Jung:
Task-Level Assembly Modeling in Virtual Environments.
Computational Science and Its Applications - ICCSA 2003 ,
International Conference, Montreal, Canada, May 18-21, 2003,
Proceedings, Part III. LNCS 2669. Springer. 2003, 721-730.

Abstract

PDF

BibTeX
- B. Jung & J.-T. Milde:
XML-RPC und SOAP als Basis von Web-Services.
In H. Wittenbrink & W. Köhler (eds.): XML ,
SPC-Verlag. 2003.
   
BibTeX
- S. Kopp, B. Jung, N. Leßmann & I. Wachsmuth:
Max - A Multimodal Assistant in Virtual Reality Construction.
In: KI-Künstliche Intelligenz 4/03 , 11-17, Bremen: arenDTap Verlag, 2003.



BibTeX
- M. E. Latoschik, M. Schilling
Incorporating VR Databases into AI Knowledge Representations:
A Framework for Intelligent Graphics Applications.

In : Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging.
Honolulu, Hawaii, August 2003 (pp.79-84).

Abstract

PDF

BibTeX
- Latoschik, M. E. (2003).:
Multimodale Interaktion in Virtueller Realität
am Beispiel der virtuellen Konstruktion.

In: KI-Künstliche Intelligenz: Embodied Conversational Agents
Bremen, arenDTap Verlag, 4(03), 37-38.

- N. Leßmann & I. Wachsmuth:
A Cognitively Motivated Architecture for an Anthropomorphic Artificial Communicator.
In: Proceedings of the Fifth International Conference on Cognitive Modeling (ICCM-5 2003) ,
Bamberg, April 2003, 277-278.

Abstract

PDF

BibTeX
- T. Pfeiffer, I. Voss & M. E. Latoschik:
Resolution of Multimodal Object References
using Conceptual Short Term Memory.

In F. Schmalhofer & R. Young (eds.): Proceedings of the EuroCogSci03 ,
Lawrence Erlbaum Associates Inc 2003.



BibTeX
- T. Sowa, S. Kopp
A Cognitive Model for the Representation and Processing of Shape-Related Gestures.
In F. Schmalhofer, R. Young & G. Katz (eds.): Proceedings of the EuroCogSci03 , p. 441,
Lawrence Erlbaum Associates Inc 2003.



BibTeX
- T. Sowa, I. Wachsmuth
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments:
An Empirical Study.

In: M. Rector, I. Poggi & N. Trigo (eds.): Proceedings of the Conference "Gestures. Meaning and Use." , 365-376,
Porto: Edições Fernando Pessoa, 2003.

Abstract


BibTeX
- I. Voss:
Conceptualisation of Episodes in Interactive Virtual Construction.
In C. Stephanidis (ed): HCI International 2003 Adjunct Proceedings.
pp. 185-186, Crete University Press, Heraklion June 2003.



BibTeX
- I. Voss, I. Wachsmuth:
Anticipation in a VR-based Anthropomorphic Construction Assistant.
In J. Jacko & C. Stephanidis (eds.): Human-Computer Interaction, Theory and Practice (Part I) ,
pp. 1283-1287, Lawrence Erlbaum Associates, Publishers. London 2003.



BibTeX

Veröffentlichungen 2002

Jahresübersicht 2002 (inklusive aller verfügbaren Abstracts) auch als PDF , und alle BibTeX -Einträge des Jahres.

- P. Biermann, B. Jung, M. Latoschik & I. Wachsmuth:
Virtuelle Werkstatt: A Platform for Multimodal Assembly in VR.
In: Proceedings Fourth Virtual Reality International Conference (VRIC 2002) ,
Laval, France, 19-21 June 2002, 53-62.

Abstract

PDF

BibTeX
- T. Jörding, I. Wachsmuth:
An Anthropomorphic Agent for the Use of Spatial Language.
In K.R. Coventry & P. Olivier (eds.):
Spatial Language: Cognitive and Computational Aspects.
(pp. 69-86), Dordrecht: Kluwer, 2002.

Abstract

PDF

BibTeX
- B. Jung, M. Latoschik, P. Biermann & I. Wachsmuth:
Virtuelle Werkstatt.
In: 1. Paderborner Workshop Augmented Reality / Virtual Reality in der Produktentstehung ,
(pp. 185-196), Paderborn: HNI, 2002.

Abstract

PDF

BibTeX
- B. Jung, T. Pfeiffer & J. Zakotnik:
Natural Language Based Virtual Prototyping on the Web.
In C. Geiger et al. (eds.):
Proceedings Structured Design of Virtual Environments and 3D-Components.
Aachen: Shaker, 2002.

Abstract

PDF

BibTeX
- S. Kopp, I. Wachsmuth:
Model-based Animation of Coverbal Gesture.
In: Proceedings of Computer Animation 2002 , IEEE Press, 252-257.

Abstract

PDF

BibTeX
- A. Kranstedt, S. Kopp & I. Wachsmuth:
MURML: A Multimodal Utterance Representation Markup Language for Conversational Agents.
In: Proceedings of the Workshop Embodied Conversational Agents - let's specify and evaluate them!
held at the First Int. Joint Conference on Autonomous Agents & Multi-Agent Systems 2002,
16. July 2002, Bologna, Italy.
Also available as SFB 360 Report 05/2002 , University Bielefeld.

Abstract

PDF

BibTeX
- M. E. Latoschik:
Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language.
In: Proceedings of the IEEE fourth International Conference on Multimodal Interfaces, ICMI 2002 ,
Pittsburgh, USA, October 2002, 411-416.



BibTeX
- T. Sowa & I. Wachsmuth:
Interpretation of Shape-Related Iconic Gestures in Virtual Environments.
In I. Wachsmuth & T. Sowa (eds.): Gesture and Sign Language in Human-Computer Interaction
(pp. 21-33). Berlin: Springer (LNAI 2298), 2002.

Abstract


BibTeX
- I. Voss:
Gedächtnismodelle für die virtuelle Konstruktion in der virtuellen Realität.
In C. Vorwerg & I. Voss (eds.): Gedächtnisprozesse in Interaktionen ,
pp. 41-46, SFB Report 03/02 , Universität Bielefeld. 2002.



BibTeX
- I. Wachsmuth:
Communicative Rhythm in Gesture and Speech.
In P. Mc Kevitt, S. O'Nullain & C. Mulvihill (eds.): Language, Vision and Music ,
(pp. 117-132), Amsterdam: Benjamins, 2002 (reprinted by permission of Springer-Verlag).



BibTeX
- I. Wachsmuth & S. Kopp:
Lifelike Gesture Synthesis and Timing for Conversational Agents.
In I. Wachsmuth & T. Sowa (eds.): Gesture and Sign Language in Human-Computer Interaction
(pp. 120-133). Berlin: Springer (LNAI 2298), 2002.

Abstract

PDF

BibTeX
- I. Wachsmuth & N. Leßmann:
Eine kognitiv motivierte Architektur für einen anthropomorphen Künstlichen Kommunikator.
In: Tagungsbeiträge "Human Centered Robotic Systems 2002" ,
Karlsruhe, Dezember 2002, 141-148.

Abstract

PDF

BibTeX

Veröffentlichungen 2001

Jahresübersicht 2001 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- T. Ahlers, G. Albe, R. Frauli, S. Koch, N. Leßmann, C. Oßieck, J. Schütte, B. Jung, J.-T. Milde:
Bart+Rosie: A Simulation Environment and Architecture Testbed for Instructable Robotic Agents.
In V. Paelke & S. Volbracht (eds.):
Proceedings User Guidance in Virtual Environments:
Workshop on Guiding Users through Interactive Experiences
,
(C-LAB Publications; Bd. 8), Shaker Verlag, 2001, 137-142.



BibTeX
- C. Bauckhage, H. Rieser, B. Jung und I. Voss:
Struktur, Semiotik und Dynamik -
ein überblick über Aspekte und Methoden der Modellierung mechanischer Aggregate.

SFB 360 Report 01/01 , Universität Bielefeld.

Abstract


BibTeX
- M.E. Latoschik:
A General Framework for Multimodal Interaction in Virtual Reality Systems: PrOSA.
In: Broll, W & Schäfer, L. (Editors):
The Future of VR and AR Interfaces - Multimodal, Humanoid, Adaptive and Intelligent.
Proceedings of the workshop at IEEE Virtual Reality 2001, Yokohama, Japan.
GMD Report No. 138, March 2001.

Abstract

PDF

BibTeX
- M. E. Latoschik:
A Gesture Processing Framework for Multimodal Interaction in Virtual Reality.
Afrigraph 2001, 1st International Conference on Computer Graphics,
Virtual Reality and Visualization in Africa
,
5 - 7 November 2001.

Abstract

PDF

BibTeX
- T. Sowa, S. Kopp & M. E. Latoschik:
A Communicative Mediator in a Virtual Environment: Processing of Multimodal Input and Output.
International Workshop on Information Presentation and Natural Multimodal Dialogue ,
Verona, Italy, 2001.

Abstract

PDF

BibTeX
- T. Sowa, I. Wachsmuth:
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments: An Empirical Study.
SFB 360 Report 01/03 , Universität Bielefeld.

Abstract


BibTeX
- I. Voss:
Anticipation in construction dialogues.
In J. Vanderdonckt, A. Blandford & A. Derycke (eds.):
"Interaction without frontiers",
Proceedings of Joint AFIHM-BCS Conference on Human-Computer Interaction IHM-HCI'2001

(Lille, France, Sept. 2001), Vol. II, pp. 189-190, Cépaduès--Editions, Toulouse, 2001.



BibTeX
- I. Wachsmuth:
Timing and Rhythm in Multimodal Communication for Conversational Agents.
In: Proceedings of the Twenty-Third Annual Conference of the Cognitive Science Society
(Edinburgh, Scotland, August 1-4, 2001), member abstracts, 2001.



BibTeX
- I. Wachsmuth, I. Voss, T. Sowa, M.E. Latoschik, S. Kopp, B. Jung:
Multimodale Interaktion in der Virtuellen Realität.
In H. Oberquelle, R. Oppermann, J. Krause (Hrsg.): Mensch & Computer 2001
(pp. 265-274), Stuttgart: Teubner, 2001.

Abstract

PDF

BibTeX

Veröffentlichungen 2000

Jahresübersicht 2000 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- B. Jung, S. Kopp, M. Latoschik, T. Sowa & I. Wachsmuth:
Virtuelles Konstruieren mit Gestik und Sprache.
In KI 2000/2 , 5-11.

Abstract

PDF

BibTeX
- B. Jung, M. Hoffhenke, B. Lenzmann & I. Wachsmuth:
Interaktive Montagesimulation in virtuellen Umgebungen.
In H. Szczerbicka und T. Uthmann (Hrsg.): Modellierung, Simulation und Künstliche Intelligenz ,
Delft: SCS European Publishing House, 2000, 193-210.



BibTeX
- B. Jung & M. Nousch:
Design and Configuration of Furniture Using Internet-Based Virtual Reality Techniques.
In: 14th Workshop "New Results in Planning, Scheduling and Design" (Puk-2000) , ECAI 2000, 68-73.



BibTeX
- B. Jung & J.-T. Milde (Hrsg.):
Themenheft "Intelligente Virtuelle Umgebungen",
Künstliche Intelligenz 2000/2.



BibTeX
- S. Kopp & B. Jung:
An Anthropomorphic Assistant for Virtual Assembly: Max.
In: Working Notes Workshop "Communicative Agents in Intelligent Virtual Environments" ,
Autonomous Agents 2000.



BibTeX
- S. Kopp & I. Wachsmuth:
A Knowledge-based Approach for Lifelike Gesture Animation.
In W. Horn (ed.): ECAI 2000 - Proceedings of the 14th European Conference on Artificial Intelligence.
(pp. 663-667), Amsterdam: IOS Press, 2000.

Abstract

PDF

BibTeX
- S. Kopp & I. Wachsmuth:
Planning and Motion Control in Lifelike Gesture: A Refined Approach.
Proceedings of Computer Animation 2000 , IEEE Computer Society Press, 2000, pp. 92-97.

Abstract


BibTeX
- J.-T. Milde & B. Jung:
Educational Use of VRML and JAVA in Agent-based AI and Computer Graphics.
In: Future Generation Computer Systems 17(1) , Elsevier, 2000, 79-87.



BibTeX
- M. Oesker, H. Hecht & B. Jung:
Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters.
Visualization and Computer Animation 11(2) , Wiley, 2000, 105-112.



BibTeX
- T. Sowa & I. Wachsmuth:
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments.
In K. Holmqvist et al. (eds.): Integrating Information from Different Channels in Multi-Media Contexts ,
Workshop Notes, ESSLLI 2000.



BibTeX
- I. Wachsmuth:
Kommunikative Rhythmen in Gestik und Sprache.
In: Kognitionswissenschaft 8(4) , Jan. 2000, 151-159.

Abstract

PDF

BibTeX
- I. Wachsmuth:
The Concept of Intelligence in AI.
In H. Cruse, J. Dean & H. Ritter (Eds.):
Prerational Intelligence - Adaptive Behavior and Intelligent Systems without Symbols and Logic ,
Vol. 1 (pp. 43-55), Dordrecht, The Netherlands: Kluwer Academic Publishers, 2000.


PDF

BibTeX
- I. Wachsmuth:
Rhythmus in der Mensch-Maschine-Kommunikation.
In H. Bayen & J. Perl (Hrsg.): Sport und Informatik VII (pp. 67-72).
Köln: Sport und Buch Strauss, 2000.



BibTeX

Veröffentlichungen 1999

Jahresübersicht 1999 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- M. Hoffhenke & I. Wachsmuth:
Object Recognition with Shape Prototypes in a 3D Construction Scenario.
In W. Burgard, Th. Christaller & A. B. Cremers (Eds.):
KI-99: Advances in Artificial Intelligence ,
Berlin: Springer (LNAI 1701), 1999, 231-242.

Abstract

PDF

BibTeX
- M. Hoffhenke & I. Wachsmuth:
Objektrepräsentation mit imaginalen Prototypen.
In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft ,
Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 292-293.



BibTeX
- B. Jung & J.-T. Milde:
An Open Virtual Environment for Autonomous Agents Using VRML and Java.
In: Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language ,
ACM, 1999, 7-11.



BibTeX
- B. Jung, M. Oesker & H. Hecht:
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games.
In: Working notes, Third International Workshop on RoboCup, IJCAI'99, Stockholm ,
1999, 121-126.



BibTeX
- B. Jung, J.-T. Milde & Th. Uthmann (Hrsg.):
Intelligente Virtuelle Umgebungen.
SFB 360 Report 99/4 , Universität Bielefeld, 1999.



BibTeX
- B. Jung, S. Kopp, T. Sowa & I.Wachsmuth:
Virtuelles Konstruieren mit Gestik und Sprache.
In B. Jung, J.-T. Milde & Th. Uthmann (Hrsg.):
Intelligente Virtuelle Umgebungen .
SFB 360 Report 99/4 , Universität Bielefeld, 1999, 51-58.



BibTeX
- K. Kessler, M. Hoffhenke, G. Rickheit & I. Wachsmuth:
Dynamische Konzeptverarbeitung mit imaginalen und assoziativen Strukturen.
In: Kognitionswissenschaft, 8(3) , 1999, 115-122.



BibTeX
- S. Kopp & I. Wachsmuth:
Natural Timing in Coverbal Gesture of an Articulated Figure.
Working notes, Workshop "Communicative Agents", Autonomous Agents '99, Seattle.

Abstract


BibTeX
- M. E. Latoschik, B. Jung & I. Wachsmuth:
Multimodale Interaktion mit einem System zur Virtuellen Konstruktion.
In K. Beiersdörfer, G. Engels & W. Schäfer (Hrsg.):
Informatik '99, - Informatik überwindet Grenzen,
29. Jahrestagung der Gesellschaft für Informatik
,
Paderborn, 5.10 - 9.10.1999. Berlin: Springer 1999, 88-97.

Abstract

PDF

BibTeX
- M. Nousch & B. Jung:
CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER.
In: Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language ,
ACM, 1999, 113-119.



BibTeX
- M. Oesker, H. Hecht & B. Jung:
Sense and nonsense of realtime character animation --
Psychological evidence for unconscious processing of detail.

In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft ,
Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 304-305.



BibTeX
- T. Sowa, M. Fröhlich & M. Latoschik:
Temporal Symbolic Integration Applied to a Multimodal System Using Gestures and Speech.
In A. Braffort et al. (eds.): Gesture-Based Communication in Human-Computer Interaction -
Proceedings International Gesture Workshop (Gif-sur-Yvette, France, March 1999)
,
Springer-Verlag (LNAI 1739), 1999, 291-302.

Abstract


BibTeX
- T. Sowa & I. Wachsmuth:
Understanding Coverbal Dimensional Gestures in a Virtual Design Environment.
Proceedings IDS'99 - Workshop on Interactive Dialogue in Multi-Modal Systems ,
ESCA, 1999, 117-80.

Abstract


BibTeX
- I. Wachsmuth:
Mensch-Maschine-Kommunikation mit Gestik und Sprache.
In Miethling, W.-D., Perl, J. (Hrsg.): Sport und Informatik VI (pp. 167-178).
Köln: Sport und Buch Strauss, 1999.


PDF

BibTeX
- I. Wachsmuth:
Kommunikative Rhythmen in Gestik und Sprache (Extended Abstract).
In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft,
Bielefeld, 28. September - 1. Oktober 1999.
Sankt Augustin: Infix, 1999.



BibTeX
- I. Wachsmuth:
Communicative Rhythm in Gesture and Speech.
In A. Braffort et al. (eds.): Gesture-Based Communication in Human-Computer Interaction -
Proceedings International Gesture Workshop (Gif-sur-Yvette, France, March 1999)
,
Springer-Verlag (LNAI 1739), 1999, 277-289.

Abstract

PDF

BibTeX
- I. Wachsmuth & B. Jung (Hrsg.):
KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft,
Bielefeld, 28. September - 1. Oktober 1999.

Sankt Augustin: Infix, 1999.



BibTeX
- I. Wachsmuth & G. Rickheit (Hrsg.):
Themenheft "Situierte Künstliche Kommunikatoren" ,
Kognitionswissenschaft 8(3), 1999.



BibTeX

Veröffentlichungen 1998

Jahresübersicht 1998 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.

- M.J. Behr, I. Wachsmuth, T. Post:
Rational number learning aids: Transfer from continuous models to discrete models.
Focus on Learning Problems in Mathematics 20 (1), 1998, 63-81
(selected retrospective reprint from Focus 10 (4), 1988, 1-18).



BibTeX
- K. Börner, R. Fehr, I. Wachsmuth:
Audio-Visual Interaction with Noise Pollution Data.
In: Virtual Environments Conference - extended abstracts (pp. 19_1-19_4) ,
Stuttgart, Germany, June 16-18, 1998.



BibTeX
- K. Börner, I. Wachsmuth:
AkuVis: Exploring Visual Noise,
HCI'98 Video Program. Abstract in HCI'98 Conference Companion/Adjunct Proceedings of the
13th British Computer Society Annual Conference on Human Computer Interaction (pp. 76-77) ,
Sheffield, 1998.



BibTeX
- R. Fehr, K. Börner, I. Wachsmuth:
AkuVis: Interactive Visualization of Acoustic Data.
In Umweltinformatik'98: Vernetzte Strukturen in Informatik, Umwelt und Wirtschaft ,
Band 2 (pp. 722-728), Marburg: Metropolis-Verlag, 1998.



BibTeX
- M. Fröhlich, I. Wachsmuth:
Gesture recognition of the upper limbs - from signal to symbol.
In I. Wachsmuth and M. Fröhlich (eds.):
Gesture and Sign Language in Human-Computer Interaction ,
(pp. 173-184), Lecture Notes in Artificial Intelligence,
Volume 1371, Springer-Verlag, 1998.

Abstract

PDF

BibTeX
- M. Hoffhenke, B. Jung, S. Kopp:
Der Cody Virtuelle Konstrukteur: Manual Version 2.0.
SFB 360 Report 98/8 , Universität Bielefeld, 1998.



BibTeX
- B. Jung, I. Wachsmuth:
Integration of Geometric and Conceptual Reasoning for Interacting with Virtual Environments.
Proc. AAAI'98 Spring Symposium on Multimodal Reasoning ,
(pp. 22-27), 1998.

Abstract

Gzip'ed PS

BibTeX
- B. Jung:
Reasoning about Objects, Assemblies, and Roles in On-going Assembly Tasks.
Distributed Autonomous Robotic Systems 3 (pp. 257-266), Springer-Verlag, 1998.



BibTeX
- B. Jung, M. Latoschik, I. Wachsmuth:
Knowledge-Based Assembly Simulation for Virtual Prototype Modeling.
IECON'98 - Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society,
IEEE, 1998, Vol. 4, 2152-2157.

Abstract

Gzip'ed PS

BibTeX
- B. Jung, M. Oesker:
Virtual RoboCup: From 2D-Simulation to 3D-Animation (Extended Abstract).
Presented at KI-98 Workshop RoboCup , 1998.



BibTeX
- M. Latoschik, I. Wachsmuth:
Exploiting distant pointing gestures for object selection in a virtual environment.
In I. Wachsmuth and M. Fröhlich (eds.):
Gesture and Sign Language in Human-Computer Interaction ,
(pp. 185-196), Lecture Notes in Artificial Intelligence,
Volume 1371, Springer-Verlag, 1998.

Abstract

PDF

BibTeX
- M. Latoschik, M. Fröhlich, B. Jung, I. Wachsmuth:
Utilize Speech and Gestures to Realize Natural Interaction in a Virtual Environment.
IECON'98 - Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society,
IEEE, 1998, Vol. 4, 2028-2033.

Abstract

PDF

BibTeX
- M. Latoschik, I. Wachsmuth:
Sprachbegleitete Körper-Gestik vor multimedialen Großdisplays.
Forschung an der Universität Bielefeld, 17/1998 (pp. 7-9), 1998.



BibTeX
- B. Lenzmann:
Benutzeradaptive und multimodale Interface-Agenten.
Dissertationen der Künstlichen Intelligenz ,
Bd. 184, Sankt Augustin: Infix, 1998.



BibTeX
- I. Wachsmuth, M. Fröhlich (eds.):
Gesture and Sign Language in Human-Computer Interaction, International Gesture Workshop,
Bielefeld, Germany, September 17-19, 1997, Proceedings,
Lecture Notes in Artificial Intelligence, Volume 1371, Springer-Verlag, 1998.



BibTeX
- I. Wachsmuth:
Virtuelle Realität,
KI 98/1 : "Aktuelles Schlagwort", p. 34, 1998.



BibTeX
- I. Wachsmuth:
Experten- und Agentensystemtechniken für intuitivere Benutzungsschnittstellen.
In J. Mester, J. Perl (Hrsg.): Informatik im Sport:
Bericht über das internationale Symposium 12.-14. Juni 1997 in Köln (pp. 181-191).

Köln: Sport und Buch Strauss, 1998.

Abstract

PDF

BibTeX

Veröffentlichungen 1997

- M. Hoffhenke, I. Wachsmuth:
Dynamische Konzeptualisierung mit imaginalen Prototypen.
SFB 360 Report 97/9 , Universität Bielefeld, 1997.



- B. Jung:
Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen.
Dissertationen der Künstlichen Intelligenz ,
Bd. 157, Sankt Augustin: Infix, 1997.



- B. Jung, M. Hoffhenke, I. Wachsmuth:
Virtual Assembly with Construction Kits.
Presented at 1997 Design for Manufacturing Conference (DFM'97), September 14-17, 1997, Sacramento, CA.
Appeared in Proceedings of the 1998 ASME Design for Engineering Technical Conferences (DECT-DFM '98).



- B. Lenzmann, I. Wachsmuth:
Contract-Net-Based Learning in a User-Adaptive Interface Agency.
In Gerhard Weiss (ed.):
Distributed Artificial Intelligence Meets Machine Learning. Learning in Multi-Agents Environments ,
(pp. 202-222), Lecture Notes in Artificial Intelligence, Volume 1221, Berlin u.a.: Springer-Verlag, 1997.
Also: KI-NRW Report 96-05



- G. Rickheit, B. Hildebrandt, A. Knoll, I. Wachsmuth:
Der Sonderforschungsbereich 360 "Situierte Künstliche Kommunikatoren" an der Universität Bielefeld
(incl. Video "Natürlichsprachliche Steuerung von virtuellen und robotischen Systemen", B. Jung & J. Zhang)
In: "Forschungslandkarte Deutschland" CD-ROM Hrsg. BMBF.



- I. Wachsmuth, B. Lenzmann, T. Jörding, B. Jung, M. Latoschik, M. Fröhlich:
A Virtual Interface Agent und its Agency.
Proceedings of the First International Conference on Autonomous Agents (pp. 516-517), 1997.



- J. Zhang, A. Knoll, B. Jung, I. Wachsmuth, G. Rickheit:
Experiments of Robotic Assembly Instructed by Natural Language.
Video Proceedings of the 1997 IEEE International Conference on Robotics and Automation (ICRA'97) , 1997.



Veröffentlichungen 1996

- M. Hoffhenke, I. Wachsmuth:
Dynamische Konzeptualisierung partieller und vollständiger Aggregate mit einem Multiagenten-Ansatz.
SFB 360 Report 96/8 , Universität Bielefeld, 1996.



- T. Jörding, I. Wachsmuth:
An Anthropomorphic Agent for the Use of Spatial Language.
Proceedings of ECAI'96-Workshop "Representation and Processing of Spatial Expressions" ,
(pp. 41-53), Budapest, 1996.



- B. Jung, I. Wachsmuth:
Ein wissensbasiertes System für die 3D- computergraphische Montage-Simulation.
In D. Ruland (ed.): Verteilte und intelligente CAD-Systeme: Tagungsband CAD '96 (pp. 107-119) ,
Bonn: Ges. für Informatik; Kaiserslautern/Saarbrücken: DFKI, 1996. (Best Paper Award).



- B. Lenzmann:
Interface Agents for Interacting with Virtual Environments.
CHI-96 Conference Companion ,(pp. 51-52). New York: Addison-Wesley, 1996.



- B. Lenzmann, I. Wachsmuth:
A Negotiating Interface Agency for Adaptation to Users' Preferences.
Working Notes ECAI'96 Workshop "Learning in Distributed Artificial Intelligence systems" ,
1996 (pp. 70 -79). Also: KI-NRW Report 96-02.



- B. Lenzmann, I. Wachsmuth:
Ein contract-net-basiertes Lernverfahren für eine benutzeradaptive Interface-Agentur.
Abstract in M. Thielscher & S.-E. Bornscheuer (Hrsg.): Fortschritte der Künstlichen Intelligenz ,
(p.13). Dresden University Press, 1996;
Langfassung in Forschungsberichte Künstliche Intelligenz, Report FKI-217-96 , TU München, pp. 26-34.



- B. Lenzmann, I. Wachsmuth:
A User-Adaptive Interface Agency for Interaction with a Virtual Environment.
In Weiss, G. & Sen, S. (eds.): Adaption and Learning in Multi-Agent Systems (pp. 140-151) ,
Berlin: Springer (LNAI 1042), 1996.



- B. Lenzmann, I. Wachsmuth:
Eine multimodale Eingabearchitektur.
Abstract in M. Thielscher & S.-E. Bornscheuer (Hrsg.): Fortschritte der Künstlichen Intelligenz /
Aus den Workshops der 20. Deutschen Jahrestagung für Künstliche Intelligenz
,
(p.93), Dresden University Press, 1996.



- G. Rickheit, I. Wachsmuth:
Collaborative Research Centre "Situated Artificial Communicators" at the University of Bielefeld, Germany.
Artificial Intelligence Review, 10(3-4) (pp. 165-170).
Reprinted in P. Mc Kevitt (ed.): Integration of Natural Language and Vision Processing ,
(Vol. IV) (pp. 11-16), Dordrecht: Kluwer, 1996.



- I. Wachsmuth:
Agentensysteme als operationales Modellierungsmittel für komplexe Systeme oder:
Warum ich Agenten-Systeme spannend finde.

Extended abstract in: Wege ins Hirn - Bündelung der Forschungskräfte
(Workshop, Kloster Seeon, 24.-31. August 1996) (pp. 60-61), Forschungszentrum Jülich, 1996.



- I. Wachsmuth, B. Jung:
Dynamic Conceptualization in a Mechanical-Object Assembly Environment.
Artificial Intelligence Review, 10 (3-4) (pp 345-368).
Reprinted in P. Mc Kevitt (ed.): Integration of Natural Language and Vision Processing ,
(Vol. IV) (pp. 191-214), Dordrecht: Kluwer, 1996.



Veröffentlichungen 1995

- Y. Cao, B. Jung, I. Wachsmuth:
Situated Verbal Interaction in Virtual Design and Assembly.
IJCAI-95 Videotape Program. Abstract in:
Proc. Fourteenth International Joint Conference on Artificial Intelligence , 1995, 2061-2062.



- G. Görz & I. Wachsmuth:
Einleitung zu G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz ,
2. Aufl. (pp. 1-13). Bonn: Addison-Wesley, 1995.



- M. Hoffhenke, C. Pütter & B. Jung:
Der CODY Virtuelle Konstrukteur - Manual Version 1.0.
SFB 360 Report 95/20 , Universität Bielefeld, 1995.



- T. Jörding, B. Lenzmann, I. Wachsmuth:
Ein anthropomorpher Interface-Agent für die Interaktion mit einer virtuellen Umgebung.
In: KI-95 Activities: Workshops, Posters, Demos (pp. 182-183),
Bonn: Gesellschaft für Informatik, 1995. Langfassung: KI-NRW Report 95-02.



- B. Jung, B. Lenzmann, I. Wachsmuth:
Interaktive Montage-Simulation mit wissensbasierter Grafik.
8.Workshop Simulation und Künstliche Intelligenz: Virtuelle Realität in der Simulation ,
ASIM Mitteilungen Heft Nr. 49 (G. Lux & U. Schroeder, Hrsg.), 1995.
Siehe auch SFB 360 Report 95/6 , Universität Bielefeld, 1995.



- B. Jung, I. Wachsmuth:
Integrating Spatial and Conceptual Knowledge in Virtual Assembly.
In: KI-95 Activities: Workshops, Posters, Demos (pp. 103-104),
Bonn: Gesellschaft für Informatik, 1995.



- B. Jung, I. Wachsmuth:
Situierte Instruktionsverarbeitung im CODY Virtuellen Konstrukteur.
In: KI-95 Activities: Workshops, Posters, Demos (pp. 332-334),
Bonn: Gesellschaft für Informatik, 1995.



- B. Lenzmann, I. Wachsmuth, Y. Cao:
VIENA: An Intelligent Interface for a Virtual Environment.
In: KI-95 Activities: Workshops, Posters, Demos (pp. 335-337),
Bonn: Gesellschaft für Informatik, 1995.
Langfassung: KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia) Report 95-01.



- B. Lenzmann, I. Wachsmuth:
A User-Adaptive Interface Agency for Interaction with a Virtual Environment.
Working Notes IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems , 43-46, 1995.



- T. Linke, T. Schaub:
Lemma handling in default logic theorem provers.
In C. Froidevaux and J. Kohlas (eds.):
Proceedings of European Conference on Symbolic and Quantitative Approaches to Reasoning and Uncertainty ,
(pp.285-292), Berlin Heidelberg New York: Springer (LNAI 946), 1995.



- J. Meyer-Fujara, F. Puppe & I. Wachsmuth:
Expertensysteme und Wissensmodellierung.
In G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz ,
2. Aufl. (pp. 705-753). Bonn: Addison-Wesley, 1995.



- S. Schlegelmilch, B. Heller, J. Meyer-Fujara, I. Wachsmuth:
Koordination modular organisierter Wissensbasen.
In: KI-95 Activities: Workshops, Posters, Demos (pp. 338-340),
Bonn: Gesellschaft für Informatik, 1995.



- I. Wachsmuth, Y. Cao:
Interactive Graphics Design with Situated Agents.
In W. Strasser & F. Wahl (eds.): Graphics and Robotics (pp. 73-85), Springer, 1995.



- I. Wachsmuth, B. Lenzmann, Y. Cao:
VIENA: A Multiagent Interface to a Virtual Environment (Poster).
Proceedings First International Conference on Multi-Agent Systems (ICMAS-95) , 1995, p.465.



- I. Wachsmuth, B. Lenzmann, B. Jung:
Communicating with Virtual Environments - A Survey of Recent Work at the University of Bielefeld.
In D.W. Fellner (Ed.): Modeling - Virtual Worlds - Distributed Graphics MVD'95 (pp.93-97) ,
Sankt Augustin: Infix, 1995.



- I. Wachsmuth, C.-R. Rollinger, W. Brauer (Eds.):
KI-95: Advances in Artificial Intelligence .
Berlin Heidelberg New York: Springer.



Veröffentlichungen 1994

- G. Antoniou & I. Wachsmuth:
Structuring and Modules for Knowledge Bases: Motivation for a New Model.
Knowledge-Based Systems 7 (1), 49-51, 1994.



- A. B. Cremers, J. Seetzen & I. Wachsmuth (Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (Band 2: Tagungsbericht).
Verein Deutscher Ingenieure VDI (Report 21), 1994.



- B. Heller, J. Meyer-Fujara, S. Schlegelmilch & I. Wachsmuth:
HYPERCON: Ein Konsultationssystem zur Hypertonie auf der Basis modular organisierter Wissensbestände.
In G. Barth, A. Günter & B. Neumann (Hrsg.):
KI-94 Anwendungen der Künstlichen Intelligenz (pp. 155-169). Berlin: Springer, 1994.



- B. Heller, J. Meyer-Fujara, S. Schlegelmilch, I. Wachsmuth & Th. Wetter:
Workshop "Modularisierung großer Wissensbasen" (Einführung).
In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 321).
Bonn: Gesellschaft für Informatik, 1994.



- B. Jung:
Exploiting the Actor Model for Reasoning in the Building Blocks World (Extended Abstract).
In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 28f).
Bonn: Gesellschaft für Informatik, 1994.



- B. Jung, I. Wachsmuth:
Dynamische Konzeptualisierung.
SFB 360 Report 94/9 , Universität Bielefeld, 1994.



- J. Meyer-Fujara, B. Heller, S. Schlegelmilch & I. Wachsmuth:
Knowledge-Level Modularization of a Complex Knowledge Base.
In B. Nebel & L. Dreschler-Fischer (Eds.): KI-94: Advances in Artificial Intelligence (pp. 214-225) .
Berlin: Springer (LNAI), 1994.



- J. Meyer-Fujara:
Decomposition at Restricted Granularity.
ECAI '94 Workshop W2 - Parts and Wholes: Conceptual Part-Whole Relations and Formal Mereology (pp. 149-151) ,
11th European Conference on Artificial Intelligence, Amsterdam 1994.



- J. Meyer-Fujara:
Objekte und Grenzen bei unterschiedlicher Auflösung (abstract).
In K. Opwis (Hrsg.): Proc. 1. Fachtagung der Gesellschaft für Kognitionswissenschaft (p. 62f) .
Psychologisches Institut, Universität Freiburg, 1994.



- J. Meyer-Fujara:
Granularitätsbezogene Analyse von Bluthochdruckwissen -
eine Vorstudie zur Wissensmodellierung im Projekt HYPERCON.

MOSYS-Report 18, Technische Fakultät, Universität Bielefeld, 1994.



- S. Schlegelmilch, B. Heller & J. Meyer-Fujara:
Modularisierung vor dem Hintergrund eines Modells des diagnostischen Schlußfolgerns.
In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 327f).
Bonn: Gesellschaft für Informatik, 1994.



- S. Schlegelmilch, B. Heller & J. Meyer-Fujara:
Evaluation hybrider Expertensystemtools.
Informatik-Spektrum 17 (6), 1994, 384-386.



- I. Wachsmuth, W. Krüger & Y. Cao:
Virtuelle Räume. KI 94/1, 26-33.



- I. Wachsmuth:
The Concept of Intelligence in AI.
Proceedings of the Conference "Prerational Intelligence -
Phenomenology of Complexity Emerging in Systems of Agents Interacting Using Simple Rules" (pp. 121-132)
.
Bielefeld: Center for Interdisciplinary Research (ZiF), 1994.



- I. Wachsmuth & J. Meyer-Fujara:
Wissensbasierte Informationsverarbeitung mit Expertensystemen: Wissen - Fachwissen - Erfahrungswissen.
In H. Best, B. Endres-Niggemeyer, M. Herfurth & H.P. Ohly (Hrsg.):
Informations- und Wissensverarbeitung in den Sozialwissenschaften (pp. 103-113).
Opladen: Westdeutscher Verlag, 1994.



- I. Wachsmuth:
How Useful are Virtual Worlds?
In K. Duncan & K. Krueger (eds.):
Proceedings of the IFIP 13th World Computer Congress, Vol. 3 (pp. 191-192).
North-Holland: Elsevier, 1994.



- I. Wachsmuth:
Zukunftsvisionen der KI - Wünschbare und realistische Wirkungen auf die Lebenswelt.
In A. B. Cremers et al. (Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (Band 2: Tagungsbericht, pp. 99-105).
Verein Deutscher Ingenieure VDI (Report 21), 1994.



- I. Wachsmuth:
Systeme von Interface-Agenten als Mittler in der Mensch-Maschine-Kommunikation
(Extendend Abstract zum eingeladenen Vortrag).
In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 3f). Bonn: Gesellschaft für Informatik, 1994.



- I. Wachsmuth, B. Lenzmann, N. Siekmann & Y. Cao:
Systeme von Interface-Agenten als Mittler in der Mensch-Maschine-Kommunikation.
KI-NRW (Applications of Artificial Intelligence in North-Rhine-Westphalia) Report 94-16.



Veröffentlichungen 1993

- G. Antoniou & I. Wachsmuth:
Structuring and Modules for Knowledge Bases: Motivation for a New Model.
Proceedings East-West Conference on Artificial Intelligence (pp. 73-77) , Moscow 1993;
also accepted for Knowledge-Based Systems.
(Extended version: MOSYS Report 14, Technische Fakultät, Universität Bielefeld, 1993).



- Y. Cao:
Zur Darstellung und Verarbeitung von Wissen über Himmelsrichtungen -
Geometrische und Kognitionswissenschaftliche Aspekte.

Sankt Augustin: Infix (DISKI-33), 1993.



- Y. Cao, B. Lenzmann, N. Siekmann & I. Wachsmuth:
Wissensbasierte Agenten zur Raumkonfiguration in einer virtuellen Umgebung.
Proc. KI-93 Workshop Hybride und Integrierte Ansätze zur Raumpräsentation und ihre Anwendung
(Berlin, Sept. 1993).
München: TU.



- Y. Cao & I. Wachsmuth:
Situated Space Agent for 3D Graphics Design.
Extended abstract in Virtual Reality Vienna 1993, the Global VR-Focus in Europe - Abstracts (pp. 8-9) .
Langfassung: KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia) Report 93-13.



- B. Heller & S. Schlegelmilch:
Modularization Knowledge: A Competence-Oriented Approach.
Proceedings AAAI-93 Workshop "Modelling in the Large". Washington, July 1993
(MOSYS Report 12, Technische Fakultät, Universität Bielefeld).



- B. Heller & S. Schlegelmilch:
HYPERCON - A Framework of Modular Knowledge Bases for HYPERtension CONsultation.
Proc. EUFIT-93 (First European Congress on Fuzzy and Intelligent Technologies), Vol. 1 (pp. 415-419) .
Aachen, September 1993.



- B. Heller & S. Schlegelmilch:
A Framework of Modular Knowledge Bases in the Domain of Hypertension Diseases.
In S. Andreassen et al. (eds.):
Proc. AIME-93 (4th Conference on Artificial Intelligence in Medicine Europe) ,
München, Okt. 1993) (pp. 406-416). Amsterdam: IOS Press.



- H. Jaeger:
A type-free semantics for concepts in contexts.
In Patrick Brézillon (ed.):
Proc. of the IJCAI-93 Workshop on "Using Knowledge in its Context" (pp. 51-61).
Technical Report LAFORIA 93/13, Universität Paris VI.



- B. Jung:
On Inverting Generality Relations.
The Third International Workshop on Inductive Logic Programming - ILP-93 (pp. 87-101).
Bled (Slovenia), 1993.



- B. Kirsch, I. Wachsmuth & U. Schnepf:
Robots and simulated environments - first steps towards virtual robotics.
Proceedings IEEE 93 Symposium on Research Frontiers in Virtual Reality
(Oct. 25-26, San Jose, CA) (pp. 122-124)
. Los Alamos, CA: IEEE Computer Society Press, 1993.



- B. Kirsch, U. Schnepf & I. Wachsmuth:
RoboVis - A scenario for using virtual reality techniques in learning robot development.
GMD Sankt Augustin: VISWIZ Report 4/1993.



- Th. Linke:
The Existence of Extensions in Default Logic.
Accepted for: Ch. Habel & S. Pribbenow (eds.): Prototypes and Nonmonotonic Reasoning .



- J. Meyer-Fujara:
Obstacles: An Approach to Structural Abstraction in Planning.
In Beiträge 7. Workshop Planen und Konfigurieren der Gesellschaft für Informatik (pp. 86-96).
St. Augustin: Arbeitspapiere der GMD Nr. 723, Januar 1993.



- J. Meyer-Fujara, F. Puppe & I. Wachsmuth:
Expertensysteme und Wissensmodellierung.
In G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz (pp. 714-766) .
Bonn: Addison-Wesley, 1993.



- S. Schlegelmilch, B. Heller, Th. Linke & J. Meyer-Fujara:
Evaluation hybrider Expertensystemtools.
MOSYS Report 13, Technische Fakultät, Universität Bielefeld, 1993.



- S. Schlegelmilch & B. Heller:
Kompetenzorientierte Adaption des Modularisierungsprinzips.
Proc. Workshop "Querbezüge des Knowledge Engineering zu Methoden
des Software Engineering und der Entwicklung von Informationssystemen" (pp. 32-35)
,
XPS-93 (2. Deutsche Tagung Expertensysteme). Hamburg, 1993.



- I. Wachsmuth & Y. Cao:
Virtual Environments and Situated Agents.
KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia), Report 93-11.



- I. Wachsmuth, W. Krüger & Y. Cao:
Virtuelle Räume.
KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia), Report 93-10.



- I. Wachsmuth:
Künstliche Intelligenz - Herausforderung für die Zukunftsgestaltung.
In G. Kaiser, D. Matejovski & J. Fedrowitz (Hrsg.):
Kultur und Technik im 21. Jahrhundert (pp. 102-106) . Frankfurt/New York: Campus Verlag, 1993.



Veröffentlichungen 1992

- A.B. Cremers, R. Haberbeck, J. Seetzen & I. Wachsmuth (Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit.
Verein Deutscher Ingenieure VDI (Report 17), 1992.



- B. Gängler & I. Wachsmuth:
Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2.
In G. Klose, E. Lang & Th. Pirlein (eds.): Ontologie und Axiomatik von LILOG (pp. 179-195) .
Berlin Heidelberg: Springer (IFB 307), 1992.
(auch MOSYS Report 4, Technische Fakultät, Universität Bielefeld)



- B. Gängler, M. Greten, T. Linke & I. Wachsmuth:
Assoziative Zuordnung und Suche von Wissen in einer thematisch strukturierten Wissensbasis.
MOSYS Report 11, Technische Fakultät, Universität Bielefeld, 1992.



- G. Görz, A. Kremeier, H. Röpke, P. Schreiber, G. Strube, I. Wachsmuth & M. Wilker:
Mögliche Auswirkungen einer entwickelten KI auf Arbeits- und Lebenswelt.
In A.B. Cremers et al. (Hrsg.): Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit
(pp. 156-170). Verein Deutscher Ingenieure VDI (Report 17), 1992.



- M. Greten:
Das Verstecken von Begründungen und Antezedenten mit Hilfe von Defaultwissen - Erweiterung eines ATMS.
MOSYS Report 9, Technische Fakultät, Universität Bielefeld, 1992.



- B. Heller & K. Kauffmann:
Time-dependent reasoning process about GVH progress.
Proceedings AAAI Spring Symposium Series , Stanford University, 1992.



- B. Heller & S. Schlegelmilch:
Modularization of Knowledge: A Competence-Oriented Approach.
MOSYS Report 12, Technische Fakultät, Universität Bielefeld, 1992.



- J. Meyer-Fujara:
Description of Obstacles in Planning.
MOSYS Report 7, Technische Fakultät, Universität Bielefeld, 1992.



- S. Schlegelmilch:
Ein wissensbasiertes System zur Unterstützung der Modellbildung
und Analyse industrieller Handhabungssysteme.

AIA, Kernforschungszentrum Karlsruhe, 1992.



- I. Wachsmuth & J. Meyer-Fujara:
Wissensbasierte Informationsverarbeitung mit Expertensystemen: Wissen - Fachwissen - Erfahrungswissen.
In H. Meulemann & A. Elting-Camus (Hrsg.): Tagungsband, 26. Deutscher Soziologentag (pp. 571-573) ,
Düsseldorf, 1992.



- I. Wachsmuth & M. Wilker:
Zukunftsauswirkungen der Künstlichen Intelligenz - Einführung und Übersicht.
In A.B. Cremers, R. Haberbeck, J. Seetzen & I. Wachsmuth (Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (pp. 138-142) .
Verein Deutscher Ingenieure VDI (Report 17), 1992.



- I. Wachsmuth:
Wissensrepräsentation und kognitive Modelle (extended Abstract zum eingelad. Vortrag).
In. R. Studer (Hrsg.): Informationssysteme und Künstliche Intelligenz: Modellierung.
Berlin: Springer Verlag (IFB 303), 1992.
(Full paper: MOSYS Report 8, Technische Fakultät, Universität Bielefeld)



- I. Wachsmuth, B. Heller & J. Meyer-Fujara:
HYPERCON: Modulare Wissensbasen für Hypertonie-Konsultation.
MOSYS Report 10, Technische Fakultät, Universität Bielefeld, 1992.



Veröffentlichungen 1991

- B. Gängler, M. Greten, T. Linke & I. Wachsmuth:
Assoziative Zuordnung und Suche von Wissen in einer thematisch strukturierten Wissensbasis.
Papier auf der Tagung der DGfS-Sektion Computerlinguistik, Osnabrück 1991.



- H. Jaeger:
An Introduction to Dynamic Concept Systems.
In H. Boley, M.M. Richter (eds.): Processing Declarative Knowledge .
Int. Workshop PDK '91, Kaiserslautern, Germany, July 1991. Springer Verlag (LNAI 567), Berlin, 87-106.
(auch MOSYS Report 5, Technische Fakultät, Universität Bielefeld)



- J. Meyer-Fujara & S. Kühne:
Aufgabenerstellung bei Konfigurations- und Planungssystemen - ein Konstruktionsprozeß (Abstract).
Proc. 5. Workshop Planen und Konfigurieren .
Hamburg, Labor für Künstliche Intelligenz, LKI-M-1/91, Universität Hamburg, 1991.



- S. Kühne & J. Meyer-Fujara:
Aufgabenerstellung in Expertensystemen.
In R. Cunis, A. Günter & H. Strecker (Hrsg.):
Das PLAKON-Buch. Ein Expertensystemkern für Planungs- und Konfigurationsaufgaben
in technischen Domänen (pp. 238-254)
. Berlin: Springer, 1991.



- I. Wachsmuth & B. Gängler:
Knowledge Packets and Knowledge Packet Structures.
In O. Herzog & C.-R. Rollinger (eds.):
Text Understanding in LILOG: Integrating Computational Linguistics and Artificial Intelligence ,
(pp. 380-393). Berlin Heidelberg: Springer (LNAI 546), 1991.
(auch MOSYS Report 6, Technische Fakultät, Universität Bielefeld)



Veröffentlichungen 1990

- B. Heller, K. Kauffmann & Th. Wetter:
Dialogführung in medizinischen Expertensystemen durch Beurteilung des Benutzerwissens.
IWBS Report Nr. 112, Wissensbasierte Systeme in der Medizin, IBM Deutschland GmbH, 1990.



- J. Meyer-Fujara:
Modellierung von Wissenspaketstrukturen mit einem Reason-Maintenance-System.
Bielefeld, Technische Fakultät der Universität Bielefeld, MOSYS-Report Nr. 2, Juni 1990.



- I. Wachsmuth & J. Meyer-Fujara:
Addressing the Retrieval Problem in Large Knowledge Bases.
Proc. Computational Intelligence 90 , Milano, 1990.
Langfassung in: MOSYS-Report Nr. 3, Technische Fakultät der Universität Bielefeld, 1990.



Veröffentlichungen 1989

- B. Heller, K. Kauffmann & Th. Wetter:
Second Generation Expert Systems: An Application for Chronic Diseases.
Sixth World Congress on Medical Informatics , MEDINFO 1989, Elsevier Science Publishers BV, 1989.



- B. Heller, K. Kauffmann & Th. Wetter:
Wissensrepräsentation bei chronischen multifaktoriellen Erkrankungen.
34. Jahrestagung der GMDS , Springer-Verlag, 1989.



- B. Heller, K. Kauffmann & Th. Wetter:
HYPERTON - Prototyp eines wissensbasierten Systems zur Diagnose und Therapie der Hypertonie.
Wissenschafts-Journal Forschung und Praxis Ärztezeitung, 1989.



- I. Wachsmuth:
Kognitive Kategorien.
Proc. 13th German Workshop on Artificial Intelligence (S. 482-483) . Berlin: Springer, 1989.



- I. Wachsmuth:
Modularisierung wissensbasierter Systeme:
Rahmenentwurf für ein Forschungsprogramm im Bereich Wissensbasierte Systeme/Künstliche Intelligenz.

MOSYS-Report 1, Bielefeld: Universität Bielefeld, 1989.



- I. Wachsmuth:
Zur intelligenten Organisation von Wissensbeständen in künstlichen Systemen.
Stuttgart/Heidelberg: IBM Deutschland (IWBS Report 91), 1989.




statische Liste (Backup)

Thies Pfeiffer , 2011-10-19, Ipke Wachsmuth , 2014-02-05