Veröffentlichungen / Publications
Veröffentlichungen Arbeitsgruppe Wissensbasierte Systeme, sortiert nach Erscheinungsjahr / Publications Artificial Intelligence Group, sorted by year
2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999 | 1998 | 1997 | 1996 | 1995 | 1994 | 1993 | 1992 | 1991 | 1990 | 1989 |
Veröffentlichungen 2014
Veröffentlichungen 2013
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Nguyen, N., & Wachsmuth, I. (In Press). A computational model of cooperative spatial behaviour for virtual humans. In T. Tenbrink, J. Wiener, & C. Claramunt (Eds.),
Representing Space in Cognition: Behavior, Language, and Formal Models
Oxford University Press.
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Wachsmuth, I., de Ruiter, J., Jaecks, P., & Kopp, S. (In Press). Introduction: Why a new theory of communication? In I. Wachsmuth, J. de Ruiter, P. Jaecks, & S. Kopp (Eds.),
Advances in Interaction Studies:
Vol.
. Alignment in Communication: Towards a New Theory of Communication
Amsterdam: Benjamins.
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Mattar, N., & Wachsmuth, I. (In Press). Strangers and Friends: Adapting the Conversational Style of an Artificial Agent. In M. Kurosu (Ed.),
Human-Computer Interaction, Part V, HCII 2013, LNCS 8008
(pp. 102–111). Springer-Verlag Berlin Heidelberg.
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Pfeiffer, T. (2013). Gaze-based Assistive Technologies. In G. Kouroupetroglou (Ed.),
Assistive Technologies and Computer Access for Motor Disabilities
(pp. 90–109). IGI Global.
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Pfeiffer, T., Hofmann, F., Hahn, F., Rieser, H., & Röpke, I. (In Press). Gesture Semantics Reconstruction Based on Motion Capturing and Complex Event Processing: a Circular Shape Example.
Proceedings of the SIGDIAL 2013
.
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Inden, B., & Jost, J. (In Press). Neural agents can evolve to reproduce sequences of arbitrary length.
Proceedings of the European Conference on Artificial Life
.
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Fröhlich, J., & Wachsmuth, I. (2013). Frischer Wind in der CAVE: Realisierung und Evaluation einer multimodalen virtuellen Welt. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.),
11. Paderborner Workshop:
Vol.
311
. Augmented & Virtual Reality in der Produktentstehung, HNI-Verlagsschriftenreihe (Bd. 311)
(pp. 191–203). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn, HNI Verlagsschriftenreihe Band 311.
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Lücking, A., Pfeiffer, T., & Rieser, H. (In Press). Pointing and Reference Reconsidered.
International Journal of Corpus Linguistics (IJCL)
.
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Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (In Press). A Model of Joint Attention for Humans and Machines.
Abstracts of the European Eye Movement Conference
.
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Pfeiffer, T., Pfeiffer, J., & Meißner, M. (2013). Mobile Recommendation Agents Making Online Use of Visual Attention Information at the Point of Sale. In F. Davis, R. Riedl, vom B. Jan, P. - M. Léger, & A. Randolph (Eds.),
Proceedings of the Gmunden Retreat on NeuroIS 2013
(pp. 3–3).
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Fröhlich, J., & Wachsmuth, I. (In Press). The Visual, the Auditory and the Haptic - A User Study on Combining Modalities in Virtual Worlds. In R. Shumaker (Ed.),
Virtual, Augmented and Mixed Reality, Part I, HCII 2013
(pp. 159–168). Berlin Heidelberg: Springer-Verlag.
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Inden, B., Jin, Y., Haschke, R., Ritter, H., & Sendhoff, B. (2013). An examination of different fitness and novelty based selection methods for the evolution of neural networks.
Soft Computing
,
17
(5), 753–767.
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Rabe, F., & Wachsmuth, I. (In Press). Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide. In M. Kurosu (Ed.),
Lecture Notes in Computer Science:
Vol.
8007
. Human-Computer Interaction: Interaction Modalities and Techniques, Part IV, HCII 2013
(pp. 117–125). Heidelberg: Springer.
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Pfeiffer, T. (2013). Visuelle Aufmerksamkeit in Virtueller und Erweiterter Realität: Integration und Nutzung im Szenengraphen. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.),
HNI-Verlagsschriftenreihe:
Vol.
311
. 11. Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung
(pp. 295–307). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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Pfeiffer, T. (In Press). Documentation with motion capture. In C. Müller, A. Cienki, E. Fricke, S. H. Ladewig, D. McNeill, & S. Teßendorf (Eds.),
Handbooks of Linguistics and Communication Science:
Vol.
. Body-Language-Communication: An International Handbook on Multimodality in Human Interaction
Berlin, New York: Mouton de Gruyter.
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Pfeiffer, T. (In Press). Documentation with data gloves. In C. Müller, A. Cienki, E. Fricke, S. H. Ladewig, D. McNeill, & S. Teßendorf (Eds.),
Handbooks of Linguistics and Communication Science:
Vol.
. Body-Language-Communication: An International Handbook on Multimodality in Human Interaction
Berlin, New York: Mouton de Gruyter.
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Nguyen, N. (2013).
Modellierung von peripersonalem Raum und Interaktionsraum durch ein Körperschema für humanoide Agenten
. Bielefeld: Bielefeld University.
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Rabe, F., & Wachsmuth, I. (2013). An Event Metric and an Episode Metric for a Virtual Guide. In J. Filipe & A. Fred (Eds.),
ICAART 2013 - Proceedings of the 5th International Conference on Agents and Artificial Intelligence
(Vol. 2, pp. 543–546). Barcelona, Spain: SciTePress.
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Veröffentlichungen 2012
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Mattar, N., & Wachsmuth, I. (2012). Small Talk is More than Chit-Chat: Exploiting Structures of Casual Conversations for a Virtual Agent. In B. Glimm & A. Krüger (Eds.),
Lecture Notes in Computer Science:
Vol.
7526
. KI 2012: Advances in Artificial Intelligence
(pp. 119–130). Berlin, Heidelberg: Springer.
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Wagner, P., Inden, B., Malisz, Z., & Wachsmuth, I. (2012). 'Ja, mhm, ich verstehe dich' - Oszillator-basiertes Timing multimodaler Feedback-Signale in spontanen Dialogen. In M. Wolff (Ed.),
Elektronische Sprachsignalverarbeitung 2012 (Tagungsband ESSV) --- Studientexte zur Sprachkommunikation
(Vol. 64, pp. 179–187). Dresden: TUD Press.
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Waltinger, U., Breuing, A., & Wachsmuth, I. (2012). Connecting Question Answering and Conversational Agents: Contextualizing German Questions for Interactive Question Answering Systems.
KI - Künstliche Intelligenz
,
26
(4), 381–390.
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Salem, M., Kopp, S., Wachsmuth, I., Rohlfing, K., & Joublin, F. (2012). Generation and Evaluation of Communicative Robot Gesture.
International Journal of Social Robotics, Special Issue on Expectations, Intentions, and Actions
, 201–217.
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Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (2012). An Operational Model of Joint Attention - Timing of Gaze Patterns in Interactions between Humans and a Virtual Human.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society
, 851–856.
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Pfeiffer, T. (2012). Measuring and Visualizing Attention in Space with 3D Attention Volumes.
Proceedings of the Symposium on Eye Tracking Research and Applications
, 29–36.
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Pfeiffer, T. (2012). Interaction between Speech and Gesture: Strategies for Pointing to Distant Objects. In E. Efthimiou, G. Kouroupetroglou, & S. - E. Fotinea (Eds.),
Gestures and Sign Language in Human-Computer Interaction and Embodied Communication, 9th International Gesture Workshop, GW 2011
(pp. 238–249). Springer-Verlag GmbH.
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Inden, B., Malisz, Z., Wagner, P., & Wachsmuth, I. (2012). Rapid entrainment to spontaneous speech: A comparison of oscillator models. In N. Miyake, D. Peebles, & R. P. Cooper (Eds.),
Proceedings of the 34th Annual Conference of the Cognitive Science Society
Austin, TX: Cognitive Science Society.
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Malisz, Z., Inden, B., Wachsmuth, I., & Wagner, P. (2012). An oscillator based modeling of German spontaneous speech rhythm.
Proceedings of Perspectives on Rhythm and Timing workshop
, 38–38.
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Breuing, A. (2012).
Künstliches Themenbewusstsein in natürlichen Dialogen
. Bielefeld: Bielefeld University.
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Kousidis, S., Pfeiffer, T., Malisz, Z., Wagner, P., & Schlangen, D. (2012). Evaluating a minimally invasive laboratory architecture for recording multimodal conversational data.
Proceedings of the Interdisciplinary Workshop on Feedback Behaviors in Dialog, INTERSPEECH2012 Satellite Workshop
, 39–42.
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Pfeiffer, T. (2012). 3D Attention Volumes for Usability Studies in Virtual Reality.
Proceedings of the IEEE Virtual Reality 2012
, 117–118.
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Leßmann, N., Pfeiffer, T., & Wachsmuth, I. (2012). An Operational Model of Joint Attention - Timing of the Initiate-Act in Interactions with a Virtual Human.
Proceedings of the KogWis 2012
, 96–97.
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Kim, E. - S., Kim, J., Pfeiffer, T., Wachsmuth, I., & Zhang, B. - T. (2012). ‘Is this right?’ or ‘Is that wrong?’: Evidence from Dynamic Eye-Hand Movement in Decision Making [Abstract]. In N. Miyake, D. Peebles, & R. P. Cooper (Eds.),
Proceedings of the 34th Annual Meeting of the Cognitive Science Society
(pp. 2723). Austin, TX.
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Pfeiffer, T. (2012). Using Virtual Reality Technology in Linguistic Research.
Proceedings of the IEEE Virtual Reality 2012
, 83–84.
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Pfeiffer, T. (2012). Towards a Linguistically Motivated Model for Selection in Virtual Reality.
Proceedings of the IEEE Virtual Reality 2012
, 89–90.
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Lücking, A., & Pfeiffer, T. (2012). Framing Multimodal Technical Communication. With Focal Points in Speech-Gesture-Integration and Gaze Recognition. In A. Mehler & L. Romary (Eds.),
Handbooks of Applied Linguistics:
Vol.
8
. Handbook of Technical Communication
(pp. 591–644). Berlin/Boston: Mouton de Gruyter.
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Liguda, C., & Pfeiffer, T. (2012). Modeling Math Word Problems with Augmented Semantic Networks. In G. Bouma, A. Ittoo, E. Métais, & H. Wortmann (Eds.),
Natural Language Processing and Information Systems/17th International Conference on Applications of Natural Language to Information Systems
(pp. 247–252). Springer.
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Lücking, A., Pfeiffer, T., & Rieser, H. (In Press). Pointing and Reference Reconsidered.
International Journal of Corpus Linguistics
.
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Inden, B. (2012). Open-ended Coevolution and the Emergence of Complex Irreducible Functional Units in Iterated Number Sequence Games.
Proceedings of the 14th annual conference on genetic and evolutionary computation
, 113–200.
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Rabe, F., & Wachsmuth, I. (2012). Cognitively Motivated Episodic Memory for a Virtual Guide. In J. Filipe & A. Fred (Eds.),
ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence
(Vol. 1, pp. 524–527). Vilamoura, Portugal: SciTePress.
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Fröhlich, J., & Wachsmuth, I. (2012). Acoustically enriched virtual worlds with minimum effort.
Virtual Reality Workshops (VR), 2012 IEEE
, 147–148.
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Salem, M. (2012).
Conceptual Motorics - Generation and Evaluation of Communicative Robot Gesture
. Bielefeld, Germany: Bielefeld University.
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Kopp, S., & Wachsmuth, I. (2012). Artificial Interactivity. In A. Mehler & L. Romary (Eds.),
Handbook of Applied Linguistics:
Vol.
8
. Handbook of Technical Communication
(pp. 707–734). Berlin/Boston: De Gruyter Mouton.
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Clematide, S., Gindl, S., Klenner, M., Petrakis, S., Remus, R., Ruppenhofer, J., Waltinger, U., et al. (2012).
MLSA – A Multi-layered Reference Corpus for German Sentiment Analysis
. Presented at the The 8th International Conference on Language Resources and Evaluation (LREC), Istanbul, Turkey.
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Wachsmuth, I. (2012).
Menschen, Tiere und Max - Natürliche Kommunikation und künstliche Intelligenz
. Berlin Heidelberg: Springer Spektrum.
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Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2012). Evolving neural fields for problems with large input and output spaces.
Neural Networks
,
28
, 24–39.
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Mattar, N., & Wachsmuth, I. (2012). Who Are You? On the Acquisition of Information about People for an Agent that Remembers.
ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence
,
2
, 98–105.
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Breuing, A., & Wachsmuth, I. (2012). Let's Talk Topically with Artificial Agents! Providing Agents with Humanlike Topic Awareness in Everyday Dialog Situations.
Proceedings of the 4th International Conference on Agents and Artificial Intelligence (ICAART)
,
2
(2012), 62–71.
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Veröffentlichungen 2011
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Pfeiffer, T., Liguda, C., Wachsmuth, I., & Stein, S. (2011). Living with a Virtual Agent: Seven Years with an Embodied Conversational Agent at the Heinz Nixdorf MuseumsForum. In S. Barbieri, K. Scott, & L. Ciolfi (Eds.),
Proceedings of the Re-Thinking Technology in Museums 2011 - Emerging Experiences
(pp. 121–131). Limerick, Ireland: thinkk creative & the University of Limerick.
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Jauk, I., Wachsmuth, I., & Wagner, P. (2011). Dynamic Perception-Production Oscillation Model in Human-Machine Communication.
Proceedings of the 13th International Conference on Multimodal Interaction
, 213–216.
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Nguyen, N., & Wachsmuth, I. (2011). From body space to interaction space - modeling spatial cooperation for virtual humans. In K. Tumer, P. Yolum, L. Sonenberg, & P. Stone (Eds.),
The 10th International Conference on Autonomous Agents and Multiagent Systems
(Vol. 3, pp. 1047–1054). Richland, SC: International Foundation for Autonomous Agents and Multiagent Systems.
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Boukricha, H., Nguyen, N., & Wachsmuth, I. (2011). Sharing Emotions and Space - Empathy as a Basis for Cooperative Spatial Interaction. In S. Kopp, S. Marsella, K. Thorisson, & H. H. Vilhjalmsson (Eds.),
Proceedings of the 11th International Conference on Intelligent Virtual Agents LNAI 6895
(pp. 350–362). Berlin Heidelberg: Springer.
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Boukricha, H., & Wachsmuth, I. (2011). Mechanism, Modulation, and Expression of Empathy in a Virtual Human.
Proceedings of the IEEE SSCI2011 - Symposium Series on Computational Intelligence, Workshop on Affective Computational Intelligence
, 30–37.
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Boukricha, H., & Wachsmuth, I. (2011). Modeling Empathy for a Virtual Human: How, When and to What Extent? (Extended Abstract). In K. Tumer, P. Yolum, L. Sonenberg, & P. Stone (Eds.),
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems
(pp. 1035–1036). IFAAMAS.
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Buschmeier, H., Malisz, Z., Wlodarczak, M., Kopp, S., & Wagner, P. (2011). 'Are you sure you're paying attention?' – 'Uh-huh'. Communicating understanding as a marker of attentiveness.
Proceedings of INTERSPEECH 2011
, 2057–2060.
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Essig, K., Pfeiffer, T., Sand, N., Künsemöller, J., Ritter, H., & Schack, T. (2011).
JVideoGazer - Towards an Automatic Annotation of Gaze Videos from Natural Scenes
. Presented at the 16th European Conferences on Eye Movements(ECEM 2011), Marseille.
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Hülsmann, F., Dankert, T., & Pfeiffer, T. (2011). Comparing Gaze-based and Manual Interaction in a Fast-paced Gaming Task in Virtual Reality. In C. - A. Bohn & S. Mostafawy (Eds.),
Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011
(pp. 1–12). Aachen: Shaker Verlag.
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Renner, P., Lüdike, N., Wittrowski, J., & Pfeiffer, T. (2011). Towards Continuous Gaze-Based Interaction in 3D Environments - Unobtrusive Calibration and Accuracy Monitoring. In C. - A. Bohn & S. Mostafawy (Eds.),
Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011
(pp. 13–24). Aachen: Shaker Verlag.
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Pfeiffer, T., & Wachsmuth, I. (2011). Dreidimensionale Erfassung visueller Aufmerksamkeit für Usability-Bewertungen an virtuellen Prototypen. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.),
10. Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung
(pp. 39–51). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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Pfeiffer, T. (2011).
Understanding Multimodal Deixis with Gaze and Gesture in Conversational Interfaces
(Berichte aus der Informatik) . Aachen, Germany: Shaker Verlag.
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Pfeiffer, T. (2011). Interaction between Speech and Gesture: Strategies for Pointing to Distant Objects. In E. Efthimiou & G. Kouroupetroglou (Eds.),
Gestures in Embodied Communication and Human-Computer Interaction, 9th International Gesture Workshop, GW 2011
(pp. 109–112). Athens, Greece: National and Kapodistrian University of Athens.
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Liguda, C., & Pfeiffer, T. (2011). A Question Answer System for Math Word Problems. In H. Messerschmidt (Ed.),
First International Workshop on Algorithmic Intelligence
.
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Waltinger, U., Mehler, A., Lösch, M., & Horstmann, W. (2011). Hierarchical Classification of OAI Metadata Using the DDC Taxonomy. In R. Bernardi, S. Chambers, B. Gottfried, F. Segond, & I. Zaihrayeu (Eds.),
Lecture Notes in Computer Science:
Vol.
6699
. Advanced Language Technologies for Digital Libraries
(pp. 29–40). Berlin / Heidelberg: Springer.
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Mehler, A., & Waltinger, U. (2011). Integrating Content and Structure Learning: A Model of Hypertext Zoning and Sounding. In A. Mehler, K. - U. K. Henning Lobin and Harald Lüngen and, A. Storrer, & A. Witt (Eds.),
Studies in Computational Intelligence:
Vol.
. Modeling, Learning and Processing of Text Technological Data Structures
Berlin/New York: Springer.
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Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2011). Evolution of multisensory integration in large neural fields.
Lecture Notes in Computer Science
,
7401
, 181–192.
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Lösch, M., Waltinger, U., Horstmann, W., & Mehler, A. (2011). Building a DDC-annotated Corpus from OAI Metadata.
Journal of Digital Information
,
12
(2).
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Salem, M., Eyssel, F. A., Rohlfing, K., Kopp, S., & Joublin, F. (2011). Effects of Gesture on the Perception of Psychological Anthropomorphism: A Case Study with a humanoid robot. Lecture Notes in Computer Science, 7072, page 31-41. Berlin/Heidelberg: Springer. doi: 10.1007/978-3-642-25504-5_4.
Social Robotics, Third International Conference on Social Robotics, ICSR 2011, Amsterdam, The Netherlands, November 24-25, 2011.
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Inden, B., Jin, Y., Haschke, R., & Ritter, H. (2011). Exploiting inherent regularity in control of multilegged robot locomotion by evolving neural fields.
2011 Third World Congress on Nature and Biologically Inspired Computing
.
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Boukricha, H., & Wachsmuth, I. (2011). Empathy-based Emotional Alignment for a Virtual Human: A Three-Step Approach.
KI - Künstliche Intelligenz
,
25
(3), 195–204.
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Nam, J., Bergmann, K., Waltinger, U., Kopp, S., Wachsmuth, I., & Zhang, B. - T. (2011).
Deciphering the Communicative Code in Speech and Gesture Dialogues by Autoencoding Hypernetworks
. Presented at the Embodied & Situated Language Processing (ESLP 2011), Bielefeld.
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Sadeghipour, A., & Kopp, S. (2011). Embodied Gesture Processing: Motor-based Perception-Action Integration in Social Artificial Agents.
Cognitive Computation
,
3
(4), 419–435.
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Salem, M. (2011). Conceptual Motorics - Generation and Analysis of Communicative Robot Gesture.
Proceedings of the 2011 Human-Robot Interaction (HRI) Pioneers Workshop
, 78–79.
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Mattar, N., & Wachsmuth, I. (2011). How we help Max not to be lonely.
Postersession at the Interdisciplinary College
, 508.
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Rabe, F., & Wachsmuth, I. (2011). An Event Memory for an Embodied Cooperative Virtual Guide.
Postersession at the Interdisciplinary College
, 510.
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Waltinger, U., Breuing, A., & Wachsmuth, I. (2011). Interfacing Virtual Agents With Collaborative Knowledge: Open Domain Question Answering Using Wikipedia-based Topic Models. In T. Walsh (Ed.),
Proceedings of the 22nd International Joint Conference on Artificial Intelligence (IJCAI–11)
(pp. 1896–1902). Barcelona, Spain: AAAI Press.
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Wachsmuth, I. (2011). Wissensbasierte Methoden für Intelligente Virtuelle Realität. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.),
10. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung
(pp. 5–12). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn, HNI Verlagsschriftenreihe Band 295.
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Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2011). A Multimodal Scheduler for Synchronized Humanoid Robot Gesture and Speech.
Book of Extended Abstracts of the 9th International Gesture Workshop (GW2011)
, 64–67.
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Fröhlich, J., & Wachsmuth, I. (2011). Ein wissensbasiertes Konzept für die 3D Klanggenerierung in virtuellen Welten. In J. Gausemeier, M. Grafe, & F. Meyer auf der Heide (Eds.),
10. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung
(pp. 133–143). Paderborn, Germany: Heinz Nixdorf Institut, Universität Paderborn.
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Fröhlich, J., & Wachsmuth, I. (2011). A Phong-based Concept for 3D-Audio Generation. In L. Dickmann, G. Volkmann, R. Malaka, S. Boll, A. Krüger, & P. Olivier (Eds.),
Smart Graphics
(Vol. LNCS 6815, pp. 184–187). Springer.
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Breuing, A., Waltinger, U., & Wachsmuth, I. (2011). Harvesting Wikipedia Knowledge to Identify Topics in Ongoing Natural Language Dialogs.
Proceedings of the 2011 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT 2011)
, 445–450.
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Waltinger, U. (In Press). An Empirical Study on Machine Learning-based Sentiment Classification Using Polarity Clues. In M. W. M. P. Aalst van der, J. Mylopoulos, M. Rosemann, M. J. Shaw, & C. Szyperski (Eds.),
Lecture Notes in Business Information Processing (LNBIP)
(Vol. 75, pp. 202–214). Valencia, Spain: Springer.
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Mattar, N., & Pfeiffer, T. (2011). Interactive 3D Graphs for Web-based Social Networking Platforms.
International Journal of Computer Information Systems and Industrial Management Applications
,
3
, 427–434.
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Salem, M., Rohlfing, K., Kopp, S., & Joublin, F. (2011). A Friendly Gesture: Investigating the Effect of Multi-Modal Robot Behavior in Human-Robot Interaction.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication
, 247–252.
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Breuing, A., Waltinger, U., & Wachsmuth, I. (2011). Talking Topically to the Artificial Agent Max.
Postersession at the Interdisciplinary College
(2011), 488.
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Waltinger, U., Breuing, A., & Wachsmuth, I. (2011). Digital Fruits For Lunch: Feeding Embodied Conversational Agents With Wikipedia Knowledge.
Postersession at the Interdisciplinary College
, 524.
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Irene, C., Tonio, W., & Waltinger, U. (2011). Exploring Resources for Lexical Chaining: A Comparison of Automated Semantic Relatedness Measures and Human Judgements. In A. Mehler, K. - U. K. Henning Lobin and Harald Lüngen and, A. Storrer, & A. Witt (Eds.),
Studies in Computational Intelligence:
Vol.
. Modeling, Learning and Processing of Text Technological Data Structures
Berlin/New York: Springer.
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Veröffentlichungen 2010
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Wachsmuth, I. (2010). "Ich, Max" – Kommunikation mit künstlicher Intelligenz. In A. Mehler & T. Sutter (Eds.),
Medienwandel als Wandel von Interaktionsformen
(pp. 135–157). Wiesbaden: Verlag für Sozialwissenschaften.
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Pitsch, K., Brüning, B. - A., Schnier, C., Dierker, H., & Wachsmuth, S. (2010). Linking Conversation Analysis and Motion Capturing: How to robustly track multiple participants? In M. Kipp, J. - C. Martin, P. Paggio, & D. Heylen (Eds.),
Proceedings of the LREC Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality (MMC 2010)
(pp. 63–69).
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Pfeiffer, T. (2010). Tracking and Visualizing Visual Attention in Real 3D Space. In J. Haack, H. Wiese, A. Abraham, & C. Chiarcos (Eds.),
Proceedings of the KogWis 2010
(pp. 220–221). Potsdam: Universitätsverlag Potsdam.
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Pfeiffer, T. (2010).
Understanding multimodal deixis with gaze and gesture in conversational interfaces
. Bielefeld: Universitätsbibliothek.
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Pfeiffer, T. (2010). Object Deixis: Interaction Between Verbal Expressions and Manual Pointing Gestures. In J. Haack, H. Wiese, A. Abraham, & C. Chiarcos (Eds.),
Proceedings of the KogWis 2010
(pp. 221–222). Potsdam: Universitätsverlag Potsdam.
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Mattar, N., & Pfeiffer, T. (2010). Relationships in Social Networks Revealed: A Facebook App for Social Graphs in 3D Based on X3DOM and WebGL.
Proceedings of the IADIS International Conference Web Virtual Reality and Three-Dimensional Worlds 2010
, 269–276.
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Cimiano, P., & Kopp, S. (2010). Accessing the Web of Data through Embodied Virtual Characters.
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Bergmann, K., & Kopp, S. (2010). Modeling the Production of Coverbal Iconic Gestures by Learning Bayesian Decision Networks.
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Krämer, N., Hoffmann, L., & Kopp, S. (2010). Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups.
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Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Towards an integrated model of speech and gesture production for multi-modal robot behavior.
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Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Generating robot gesture using a virtual agent framework.
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Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2010). Generating multi-modal robot behavior based on a virtual agent framework.
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Mattar, N., & Wachsmuth, I. (2010). A Person Memory for an Artificial Interaction Partner.
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Salem, M., Kopp, S., Wachsmuth, I., & Joublin, F. (2009). Towards meaningful robot gesture. In H. Ritter, G. Sagerer, R. Dillmann, & M. Buss (Eds.),
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Pfeiffer, T., Latoschik, M. E., & Wachsmuth, I. (2009). Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments.
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Pfeiffer, T., & Mattar, N. (2009). Benefits of Locating Overt Visual Attention in Space Using Binocular Eye Tracking for Mixed Reality Applications.
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Bluhm, A., Eickmeyer, J., Feith, T., Mattar, N., & Pfeiffer, T. (2009). Exploration von sozialen Netzwerken im 3D Raum am Beispiel von SONAR für Last.fm.
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Sadeghipour, A., & Kopp, S. (2009). A Probabilistic Model of Motor Resonance for Embodied Gesture Perception. In Z. Ruttkay, M. Kipp, A. Nijholt, & H. Vilhjamsson (Eds.),
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Boukricha, H., Wachsmuth, I., Hofstätter, A., & Grammer, K. (2009). Pleasure-Arousal-Dominance driven facial expression simulation. In C. Mühl, D. Heylen, & A. Nijholt (Eds.),
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Boukricha, H., & Wachsmuth, I. (2009). Towards facial mimicry for a virtual human. In D. Reichardt (Ed.),
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Nguyen, N., & Wachsmuth, I. (2009). Modeling peripersonal action space for virtual humans using touch and proprioception. In Z. Ruttkay, M. Kipp, A. Nijholt, & H. H. Vilhjalmsson (Eds.),
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Leßmann, N., & Wachsmuth, I. (2009). Formalizing joint attention in cooperative interaction with a virtual human. In B. Mertsching, M. Hund, & Z. Aziz (Eds.),
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Sadeghipour, A., Yaghoubzadeh, R., Rüter, A., & Kopp, S. (2009). Social motorics - towards an embodied basis of social human-robot interaction. In R. Dillmann, D. Vernon, Y. Nakamura, S. Schaal, H. Ritter, G. Sagerer, & M. Buss (Eds.),
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Fröhlich, C., Biermann, P., Latoschik, M. E., & Wachsmuth, I. (2009). Processing iconic gestures in a multimodal virtual construction environment. In R. Bastos, M. M. Wanderley, S. Gibet, & M. Dias (Eds.),
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Wachsmuth, I. (2009). MAX – eine Maschine, mit der man sprechen kann.
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Wachsmuth, I. (2009). Der Avatar Max als virtuelles Phänomen. In H. Esselborn (Ed.),
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Steggemann, Y., Kopp, S., & Weigelt, M. (2009). Wie der virtuelle Agent MAX versteht, was wir können: Die multimodale Vermittlung komplexer Bewegungsaufgaben und deren Überprüfung mit Hilfe der SDA-M Methode. In M. Krüger (Ed.),
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Sowa, T., & Wachsmuth, I. (2009). A computational model for the representation and processing of shape in coverbal iconic gestures. In K. R. Coventry, T. Tenbrink, & J. A. Bateman (Eds.),
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Fröhlich, C., Wachsmuth, I., & Latoschik, M. E. (2009). Virtuelle Werkstatt - Multimodale Interaktion für intelligente virtuelle Konstruktion. In J. Gausemeier & M. Grafe (Eds.),
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Becker-Asano, C., & Wachsmuth, I. (2008). Affect simulation with primary and secondary emotions. In H. Prendinger, J. Lester, M. Ishizuka, & et al. (Eds.),
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Rickheit, G., & Wachsmuth, I. (2008). Alignment in Communication - Collaborative Research Center 673 at Bielefeld University.
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Becker, C., Kopp, S., Leßmann, N., & Wachsmuth, I. (2008). Virtual humans growing up: from primary towards secondary emotions.
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Weiß, P., Pfeiffer, T., Schaffranietz, G., & Rickheit, G. (2008). Coordination in dialog: Alignment of object naming in the Jigsaw Map Game. In H. D. Zimmer, C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, & D. Wentura (Eds.),
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Pfeiffer, T. (2008). Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tracking Set-Up. In M. Schumann & T. Kuhlen (Eds.),
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Pfeiffer, T., Latoschik, M. E., & Wachsmuth, I. (2008). Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study. In M. Lin, A. Steed, & C. Cruz-Neira (Eds.),
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Meißner, M., Essig, K., Pfeiffer, T., Decker, R., & Ritter, H. (2008). Eye-tracking decision behaviour in choice-based conjoint analysis.
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Brüning, B. - A., Latoschik, M. E., & Wachsmuth, I. (2008). Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten. In M. Schumann & T. Kuhlen (Eds.),
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Leßmann, N., & Wachsmuth, I. (2008). Toward alignment with a virtual human - achieving joint attention. In A. R. Dengel, K. Berns, & T. M. Breuel (Eds.),
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Kopp, S., Bergmann, K., & Wachsmuth, I. (2008). Multimodal Communication from Multimodal Thinking - Towards an Integrated Model of Speech and Gesture Production.
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Sommer, N., Krämer, N., Kopp, S., & Becker, C. (2008). Keep smiling: An embodied agents impact on users evaluation and smiling behavior.
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Weitnauer, E., Thomas, N., Rabe, F., & Kopp, S. (2008). Intelligent Agents Living in Social Virtual Environments – Bringing Max into Second Life.
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Breuing, A., Pfeiffer, T., & Kopp, S. (2008). Conversational Interface Agents for the Semantic Web - a Case Study. In C. Bizer & A. Joshi (Eds.),
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Sowa, T., Kopp, S., Duncan, S., McNeill, D., & Wachsmuth, I. (2008). Implementing a non-modular theory of language production in an embodied conversational agent. In I. Wachsmuth, M. Lenzen, & G. Knoblich (Eds.),
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Kopp, S., Wachsmuth, I., Bonaiuto, J., & Arbib, M. (2008). Imitation in Embodied Communication – From Monkey Mirror Neurons to Artificial Humans. In I. Wachsmuth, M. Lenzen, & G. Knoblich (Eds.),
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Heylen, D., Kopp, S., Marsella, S., Pelachaud, C., & Vilhjalmsson, H. (2008). The Next Step Towards a Functional Markup Language.
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Wachsmuth, I. (2008). "I, Max" - Communicating with an artificial agent. In I. Wachsmuth & G. Knoblich (Eds.),
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Becker, C., Kopp, S., & Wachsmuth, I. (2007). Why Emotions Should be Integrated into Conversational Agents. In T. Nishida (Ed.),
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Pfeiffer, T., Donner, M., Latoschik, M. E., & Wachsmuth, I. (2007). Blickfixationstiefe in stereoskopischen VR-Umgebungen: Eine vergleichende Studie. In M. E. Latoschik & B. Fröhlich (Eds.),
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Pfeiffer, T., Donner, M., Latoschik, M. E., & Wachsmuth, I. (2007). 3D fixations in real and virtual scenarios.
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Schaffranietz, G., Weiß, P., Pfeiffer, T., & Rickheit, G. (2007). Ein Experiment zur Koordination von Objektbezeichnungen im Dialog. In C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, D. Wentura, & H. D. Zimmer (Eds.),
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Pfeiffer, T., & Wachsmuth, I. (2007). Interpretation von Objektreferenzen in multimodalen Äußerungen. In C. Frings, A. Mecklinger, B. Opitz, M. Pospeschill, D. Wentura, & H. D. Zimmer (Eds.),
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Pfeiffer, T., & Latoschik, M. E. (2007). Interactive Social Displays. In B. Fröhlich, R. Blach, & R. Liere van (Eds.),
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Boukricha, H., Becker, C., & Wachsmuth, I. (2007). Simulating Empathy for the Virtual Human Max. In D. Reichardt & P. Levi (Eds.),
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Kopp, S., & Bergmann, K. (2007). Towards an Architecture for Aligned Speech and Gesture Production. In C. Pelachaud, E. André, G. Chollet, K. Karpouzis, & D. Pelé (Eds.),
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Grammer, K., Kopp, S., Allwood, J., Stockmeyer, T., Ahlsen, E., & Oberzaucher, E. (2007). Human Machine Interfaces and Embodied Communication. In G. Empter & M. Dontschewa (Eds.),
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Krämer, N., Simons, N., & Kopp, S. (2007). The effects of an embodied conversational agent´s nonverbal behavior on user´s evaluation and behavioral mimicry. In C. Pelachaud, J. - C. Martin, E. André, G. Chollet, K. Karpouzis, & D. Pelé (Eds.),
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Biermann, P., Fröhlich, C., Latoschik, M. E., & Wachsmuth, I. (2007). Semantic information and local constraints for parametric parts in interactive virtual construction.
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Rohlfing, K., & Kopp, S. (2007). Meaning in the timing? The emergence of complex pointing patterns.
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Allwood, J., Kopp, S., Grammer, K., Ahlsen, E., Oberzaucher, E., & Koppensteiner, M. (2007). The analysis of embodied communicative feedback in multimodal corpora: a prerequisite for behavior simulation.
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Simons, N., Krämer, N., & Kopp, S. (2007). The effects of an embodied conversationational agent's subtle nonverbal behavior on user's evaluation and behavioral mimicry.
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Kopp, S., Stocksmeier, T., & Gibbon, D. (2007). Incremental Multimodal Feedback for Conversational Agents.
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Vilhjalmsson, H., Cantelmo, N., Cassell, J., Chafai, N. E., Kipp, M., & Kopp, S. (2007). The Behavior Markup Language: Recent Developments and Challenges.
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Stocksmeier, T., Kopp, S., & Gibbon, D. (2007). Synthesis of prosodic attitudinal variants in German backchannel 'ja'.
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Kopp, S., Tepper, P., Striegnitz, K., Ferriman, K., & Cassell, J. (2007). Trading Spaces: How Humans and Humanoids Use Speech And Gesture to Give Directions. In T. Nishida (Ed.),
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Latoschik, M. E., & Fröhlich, C. (2007). Towards Intelligent VR: Multi-Layered Semantic Reflection for Intelligent Virtual Environments.
Proceedings of the Graphics and Applications GRAPP 2007
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PUB | URL
Veröffentlichungen 2006
Becker, C., Leßmann, N., Kopp, S., & Wachsmuth, I. (2006). Connecting feelings and thoughts - modeling the interaction of emotion and cognition in embodied agents. In Proceedings of the Seventh International Conference on Cognitive Modeling (pp. 32-37). Trieste: Edizioni Goliardiche. [Abstract] [PDF] [BibTeX]
Becker, C., & Wachsmuth, I. (2006). Modeling primary and secondary emotions for a believable communication agent. In Workshop at the 29h Annual German Conference on Artificial Intelligence: Emotion and Computing (pp. 31-34). Bremen, Germany. [Abstract] [PDF] [BibTeX]
Bergmann, K., & Kopp, S. (2006). Verbal or visual: How information is distributed across speech and gesture in spatial dialog. In D. Schlangen & R. Fernandez (Eds.), Proceedings of the 10th Workshop on the Semantics and Pragmatics of Dialogue (pp. 90-97). Potsdam: Universitätsverlag. [Abstract] [PDF] [BibTeX]
Bomberg, E., & Latoschik, M.E. (2006). Monoscopic 6DOF detection using a laser pointer. In S. Müller & G. Zachmann (Eds.), 3. Workshop der GI-Fachgruppe VR/AR : Virtuelle und Erweiterte Realität . Aachen: Shaker .
Fink, G. A., Fritsch, J., Lessmann, N., Ritter, H., Sagerer, G., Steil, J. J., & Wachsmuth, I. (2006). Architectures of situated communicators: From perception to cognition to learning. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 357-376). Berlin: Mouton de Gruyter. [BibTeX]
Kopp, S., & Gräser, O. (2006). Imitation learning and response facilitation in embodied agents. In J. Gratch, M. Young, D. Ballin, & P. Olivier (Eds.), Intelligent Virtual Agents (pp. 28-41). Berlin/Heidelberg: Springer. [Abstract] [PDF] [BibTeX]
Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Staudacher, M. (2006). Measuring and reconstructing pointing in visual contexts. In D. Schlangen & R. Fernandez (Eds.), Proceedings of the 10th Workshop on the Semantics and Pragmatics of Dialogue . Potsdam: Universitätsverlag. [Abstract] [PDF] [BibTeX]
Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Wachsmuth, I. (2006). Deictic object reference in task-oriented dialogue. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 155-207). Berlin: Mouton de Gruyter. [BibTeX]
Kranstedt, A., Lücking, A., Pfeiffer, T., Rieser, H., & Wachsmuth, I. (2006). Deixis: How to determine demonstrated objects using a pointing cone. In S. Gibet, N. Courty, & J. Kamp (Eds.), Gesture in human-computer interaction and simulation (pp. 300-311). Berlin/Heidelberg: Springer. [Abstract] [BibTeX]
Lessmann, N., Kopp, S., & Wachsmuth, I. (2006). Situated interaction with a virtual human - perception, action, and cognition. In G. Rickheit & I. Wachsmuth (Eds.), Situated Communication (pp. 287-323). Berlin: Mouton de Gruyter. [BibTeX]
Pfeiffer, T., Kranstedt, A., & Lücking, A. (2006). Sprach-Gestik Experimente mit IADE, dem Interactive Augmented Data Explorer. In 3. Workshop der GI-Fachgruppe VR/AR : Virtuelle und Erweiterte Realität . Aachen: Shaker . [PDF] [BibTeX]
Rickheit, G., & Wachsmuth, I. (Eds.). (2006). Situated Communication . Berlin: Mouton de Gruyter.
Wachsmuth, I. (2006). Der Körper spricht mit. Gehirn & Geist Nr. 4/2006, 40-47 (Titel).
Wachsmuth, I. (2006). Gestures Offer Insight. Scientific American Mind Vol. 17 No. 5, 20-25.
Veröffentlichungen 2005
Jahresübersicht 2005 (inklusive aller verfügbaren Abstracts) und alle BibTeX -Einträge des Jahres.
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Becker,
C., Prendinger, H., Ishizuka, M. &
Wachsmuth, I. (2005).
Evaluating affective feedback of the 3D agent Max in a competitive cards game The First International Conference on Affective Computing and Intelligent Interaction (ACII-05) , Beijing, China (pp. 466-473). Berlin: Springer (LNCS 3784). |
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Becker,
C., Nakasone, A., Prendinger, H.,
Ishizuka, M. & Wachsmuth, I. (2005).
Physiologically interactive gaming with the 3D agent Max. International Workshop on Conversational Informatics, in conj. with JSAI-05 Kitakyushu, Japan (pp. 37-42). |
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Becker,
C., Prendinger, H., Ishizuka, M. &
Wachsmuth, I. (2005).
Empathy for Max (preliminary project report). The 2005 International Conference on Active Media Technology (AMT-05) Takamatsu, Kagawa, Japan (pp. 541-545). |
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Heumer,
G., Schilling, M. & Latoschik, M. E.
(2005).
Automatic data exchange and synchronization for knowledge-based intelligent virtual environments. Proceedings of the IEEE VR2005 , Bonn, Germany, March 2005 (pp. 43-50). |
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Kopp,
S. (2005).
The spatial specificity of iconic gestures. In Klaus Opwis and Iris-Katharina Penner (eds.): Proceedings of KogWis05 , The German Cognitive Science Conference (pp. 112-117). Basel: Schwabe. |
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Kopp,
S., Gesellensetter, L., Krämer, N.,
&
Wachsmuth, I. (2005).
A conversational agent as museum guide -- design and evaluation of a real-world application. In Panayiotopoulos et al. (eds.): Intelligent Virtual Agents (pp. 329-343). Berlin: Springer-Verlag (LNAI 3661). |
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Kranstedt,
A., & Wachsmuth, I. (2005).
Incremental generation of multimodal deixis referring to objects. Proceedings of the 10th European Workshop on Natural Language Generation (ENLG 2005) , Aberdeen, UK, August 2005 (pp. 75-82). |
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Latoschik,
M. E. (2005).
A user interface framework for multimodal VR interactions Proceedings of the IEEE seventh International Conference on Multimodal Interfaces (ICMI 2005) , Trento, Italy, October 2005 (pp. 76-83). |
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Latoschik,
M. E., Biermann, P. & Wachsmuth,
I. (2005).
Knowledge in the loop: Semantics representation for multimodal simulative environments. Proceedings of the 5th International Symposium on Smart Graphics 2005 (pp. 25-39). Berlin: Springer (LNCS 3638). |
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Latoschik,
M. E., Biermann, P. & Wachsmuth,
I. (2005).
High-level semantics representation for intelligent simulative environments. Proceedings of the IEEE VR2005 , Bonn, Germany, March 2005 (pp. 283-284). |
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Leßmann,
N. & Kopp, S. (2005).
Engagement in collaborative construction tasks with Max. Proceedings of the AAMAS '05 Workshop on Creating Bonds with ECAs , Utrecht, The Netherlands (pp.76-83). |
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Sowa,
T. & Wachsmuth, I. (2005).
A model for the representation and processing of shape in coverbal iconic gestures. In K. Opwis & I.-K. Penner (Eds.): Proc. of KogWis05 (pp. 183-188). Basel: Schwabe Verlag. |
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Wachsmuth,
I. (2005).
Studying situated communication with an embodied agent. Proc. of the Twenty-Seventh Annual Conference of the Cognitive Science Society , Stresa, Italy, July 2005 (p. 44). |
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Wachsmuth,
I. (2005).
Multimodale Interaktion in Mensch-Maschine-Systemen. In L. Urbas & Ch. Steffens (Hrsg.): Zustandserkennung und Systemgestaltung - 6. Berliner Werkstatt Mensch-Maschine-Systeme (ZMMS Spektrum, Band 19, pp. 1-6). Düsseldorf: VDI. |
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Wachsmuth,
I. (2005).
"Ich, Max"- Kommunikation mit künstlicher Intelligenz. In Ch. Herrmann, M. Pauen, J. Rieger & S. Schicktanz (Hrsg.): Bewusstsein: Philosophie, Neurowissenschaften, Ethik (pp. 329-354). München: Wilhelm Fink Verlag (UTB). |
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Wachsmuth,
I. (2005).
Kommunikation und Körper (Embodied Communication). In G. Graumann (Hrsg.): Beiträge zum Mathematikunterricht 2005 (pp. 41-47). Hildesheim: Franzbecker Verlag. |
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Wachsmuth,
I. (2005).
Computersimulation in der mathematikdidaktischen Grundlagenforschung. In Ch. Kaune, I. Schwank & J. Sjuts (Hrsg.): Mathematikdidaktik im Wissenschaftsgefüge (Festschrift für Elmar Cohors-Fresenborg). Osnabrück: Forschungsinstitut für Mathematikdidaktik (im Druck). |
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Wachsmuth,
I. & Knoblich, G. (2005).
Embodied communication in humans and machines. AI Magazine 26(2) , 85-86. |
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Wachsmuth,
I. & Knoblich, G. (2005).
Embodied communication in humans and machines - a research agenda. Artificial Intelligence Review 24(3-4): 517-522. |
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Veröffentlichungen 2004
Jahresübersicht 2004 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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Becker,
C., Kopp, S., & Wachsmuth, I. (2004).
Simulating the emotion dynamics of a multimodal conversational agent. Proceedings of Affective Dialogue Systems: Tutorial and research workshop (ADS 2004), Kloster Irsee, Germany (revised papers, LNAI 3068, pp. 154-165). Berlin Heidelberg: Springer. |
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Biermann,
P., & Jung, B. (2004).
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts. Articulated Motion and Deformable Objects, AMDO-2004, Proceedings. , Palma de Mallorca, Spain (LNCS 3179, pp. 123-133). Berlin Heidelberg: Springer. |
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Biermann,
P., & Wachsmuth, I. (2004).
Non-physical simulation of gears and modifiable connections in virtual reality. Proceedings of the fifth Virtual Reality International Conference (VRIC 2004) , Laval, France (pp. 159-164). |
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Kopp,
S., Sowa, T., & Wachsmuth, I. (2004).
Imitation games with an artificial agent: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe (Eds.), Gesture-based communication in human-computer interaction , International Gesture Workshop 2003, Genua, Italy (revised papers, LNAI 2915, pp. 436-447). Berlin Heidelberg: Springer. |
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Kopp,
S., Tepper, P., & Cassell, J. (2004).
Towards integrated microplanning of language and iconic gesture for multimodal output. Proceedings of the International Conference on Multimodal Interfaces (ICMI'04), Penn State University, PA (pp. 97-104). ACM Press. |
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Kopp,
S., & Wachsmuth, I. (2004).
Synthesizing multimodal utterances for conversational agents. Computer Animation and Virtual Worlds, 15(1) , 39-52. |
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Kranstedt,
A., Kühnlein, P., & Wachsmuth,
I.
(2004).
Deixis in multimodal human computer interaction: An interdisciplinary approach. In A. Camurri & G. Volpe (Eds.), Gesture-based communication in human-computer interaction , International Gesture Workshop 2003, Genua, Italy (revised papers, LNAI 2915, pp. 112-123). Berlin Heidelberg: Springer. |
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Kranstedt,
A., & Wachsmuth, I. (2004).
Situated generation of multimodal deixis in task-oriented dialogue [Abstract]. In A. Belz, R. Evans & P. Piwek, INLG04 Posters: Extended abstracts of posters presented at the third International Conference on Natural Language Generation , University of Brighton, UK (Technical Report No. ITRI-04-01). |
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Leßmann,
N., Kranstedt, A., & Wachsmuth, I.
(2004).
Towards a cognitively motivated processing of turn-taking signals for the embodied conversational agent Max. Proceedings of the Workshop Embodied Conversational Agents: Balanced Perception and Action , (pp. 57-64). Conducted at AAMAS '04, New York. |
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Pfeiffer,
T., Latoschik, M. E. (2004).
Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments. In : Proceedings of the IEEE VR2004 Chicago, USA, March 2004 (pp. 35-42). |
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Tepper,
P., Kopp, S., & Cassell, J. (2004).
Content in context: Generating language and iconic gesture without a gestionary. Proceedings of the Workshop Embodied Conversational Agents: Balanced Perception and Action , (pp. 79-86). Conducted at AAMAS '04, New York. |
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Veröffentlichungen 2003
Jahresübersicht 2003 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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P.
Biermann & I. Wachsmuth:
An Implemented Approach for a Visual Programming Environment in VR. In: Proceedings Fifth Virtual Reality International Conference (VRIC 2003) , Laval, France, 14-16 May 2003, 229-234. |
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G. A.
Fink, J. Fritsch, N. Leßmann, H. Ritter, G.
Sagerer, J. J. Steil, and I. Wachsmuth:
Architekturen situierter Kommunikatoren: Von Perception über Kognition zum Lernen. In K. Dittrich, W. König, A. Oberweis, K. Rannenberg, W. Wahlster (eds.): Informatik 2003, Innovative Informatikanwendungen, Beiträge der 33. Jahrestagung der Gesellschaft für Informatik e.V. (GI), 29. September - 2. Oktober 2003, Frankfurt am Main, Band 2, 29-44 Lecture Notes in Informatics (LNI) - Proceedings, German Informatics Society (GI), Volume P-35, 2003. |
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B.
Jung & S. Kopp:
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. In T. Rist et al (eds.): Intelligent Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings , Springer, LNCS 2792. 2003, 23-26. |
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B.
Jung:
Task-Level Assembly Modeling in Virtual Environments. Computational Science and Its Applications - ICCSA 2003 , International Conference, Montreal, Canada, May 18-21, 2003, Proceedings, Part III. LNCS 2669. Springer. 2003, 721-730. |
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B.
Jung & J.-T. Milde:
XML-RPC und SOAP als Basis von Web-Services. In H. Wittenbrink & W. Köhler (eds.): XML , SPC-Verlag. 2003. |
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S.
Kopp, B. Jung, N. Leßmann & I. Wachsmuth:
Max - A Multimodal Assistant in Virtual Reality Construction. In: KI-Künstliche Intelligenz 4/03 , 11-17, Bremen: arenDTap Verlag, 2003. |
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M.
E. Latoschik, M. Schilling
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications. In : Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging. Honolulu, Hawaii, August 2003 (pp.79-84). |
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Latoschik,
M. E. (2003).:
Multimodale Interaktion in Virtueller Realität am Beispiel der virtuellen Konstruktion. In: KI-Künstliche Intelligenz: Embodied Conversational Agents Bremen, arenDTap Verlag, 4(03), 37-38. |
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N.
Leßmann & I. Wachsmuth:
A Cognitively Motivated Architecture for an Anthropomorphic Artificial Communicator. In: Proceedings of the Fifth International Conference on Cognitive Modeling (ICCM-5 2003) , Bamberg, April 2003, 277-278. |
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T.
Pfeiffer, I. Voss & M. E. Latoschik:
Resolution of Multimodal Object References using Conceptual Short Term Memory. In F. Schmalhofer & R. Young (eds.): Proceedings of the EuroCogSci03 , Lawrence Erlbaum Associates Inc 2003. |
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T.
Sowa, S. Kopp
A Cognitive Model for the Representation and Processing of Shape-Related Gestures. In F. Schmalhofer, R. Young & G. Katz (eds.): Proceedings of the EuroCogSci03 , p. 441, Lawrence Erlbaum Associates Inc 2003. |
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T.
Sowa, I. Wachsmuth
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments: An Empirical Study. In: M. Rector, I. Poggi & N. Trigo (eds.): Proceedings of the Conference "Gestures. Meaning and Use." , 365-376, Porto: Edições Fernando Pessoa, 2003. |
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I.
Voss:
Conceptualisation of Episodes in Interactive Virtual Construction. In C. Stephanidis (ed): HCI International 2003 Adjunct Proceedings. pp. 185-186, Crete University Press, Heraklion June 2003. |
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I.
Voss, I. Wachsmuth:
Anticipation in a VR-based Anthropomorphic Construction Assistant. In J. Jacko & C. Stephanidis (eds.): Human-Computer Interaction, Theory and Practice (Part I) , pp. 1283-1287, Lawrence Erlbaum Associates, Publishers. London 2003. |
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Veröffentlichungen 2002
Jahresübersicht 2002 (inklusive aller verfügbaren Abstracts) auch als PDF , und alle BibTeX -Einträge des Jahres.
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P.
Biermann, B. Jung, M. Latoschik & I.
Wachsmuth:
Virtuelle Werkstatt: A Platform for Multimodal Assembly in VR. In: Proceedings Fourth Virtual Reality International Conference (VRIC 2002) , Laval, France, 19-21 June 2002, 53-62. |
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T.
Jörding, I. Wachsmuth:
An Anthropomorphic Agent for the Use of Spatial Language. In K.R. Coventry & P. Olivier (eds.): Spatial Language: Cognitive and Computational Aspects. (pp. 69-86), Dordrecht: Kluwer, 2002. |
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B.
Jung, M. Latoschik, P. Biermann & I.
Wachsmuth:
Virtuelle Werkstatt. In: 1. Paderborner Workshop Augmented Reality / Virtual Reality in der Produktentstehung , (pp. 185-196), Paderborn: HNI, 2002. |
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B.
Jung, T. Pfeiffer & J. Zakotnik:
Natural Language Based Virtual Prototyping on the Web. In C. Geiger et al. (eds.): Proceedings Structured Design of Virtual Environments and 3D-Components. Aachen: Shaker, 2002. |
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S.
Kopp, I. Wachsmuth:
Model-based Animation of Coverbal Gesture. In: Proceedings of Computer Animation 2002 , IEEE Press, 252-257. |
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A.
Kranstedt, S. Kopp & I. Wachsmuth:
MURML: A Multimodal Utterance Representation Markup Language for Conversational Agents. In: Proceedings of the Workshop Embodied Conversational Agents - let's specify and evaluate them! held at the First Int. Joint Conference on Autonomous Agents & Multi-Agent Systems 2002, 16. July 2002, Bologna, Italy. Also available as SFB 360 Report 05/2002 , University Bielefeld. |
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M. E.
Latoschik:
Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language. In: Proceedings of the IEEE fourth International Conference on Multimodal Interfaces, ICMI 2002 , Pittsburgh, USA, October 2002, 411-416. |
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T.
Sowa & I. Wachsmuth:
Interpretation of Shape-Related Iconic Gestures in Virtual Environments. In I. Wachsmuth & T. Sowa (eds.): Gesture and Sign Language in Human-Computer Interaction (pp. 21-33). Berlin: Springer (LNAI 2298), 2002. |
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I.
Voss:
Gedächtnismodelle für die virtuelle Konstruktion in der virtuellen Realität. In C. Vorwerg & I. Voss (eds.): Gedächtnisprozesse in Interaktionen , pp. 41-46, SFB Report 03/02 , Universität Bielefeld. 2002. |
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I.
Wachsmuth:
Communicative Rhythm in Gesture and Speech. In P. Mc Kevitt, S. O'Nullain & C. Mulvihill (eds.): Language, Vision and Music , (pp. 117-132), Amsterdam: Benjamins, 2002 (reprinted by permission of Springer-Verlag). |
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I.
Wachsmuth & S. Kopp:
Lifelike Gesture Synthesis and Timing for Conversational Agents. In I. Wachsmuth & T. Sowa (eds.): Gesture and Sign Language in Human-Computer Interaction (pp. 120-133). Berlin: Springer (LNAI 2298), 2002. |
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I.
Wachsmuth & N. Leßmann:
Eine kognitiv motivierte Architektur für einen anthropomorphen Künstlichen Kommunikator. In: Tagungsbeiträge "Human Centered Robotic Systems 2002" , Karlsruhe, Dezember 2002, 141-148. |
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Veröffentlichungen 2001
Jahresübersicht 2001 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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T.
Ahlers, G. Albe, R. Frauli, S. Koch, N.
Leßmann, C. Oßieck, J. Schütte, B. Jung,
J.-T. Milde:
Bart+Rosie: A Simulation Environment and Architecture Testbed for Instructable Robotic Agents. In V. Paelke & S. Volbracht (eds.): Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences , (C-LAB Publications; Bd. 8), Shaker Verlag, 2001, 137-142. |
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C.
Bauckhage, H. Rieser, B. Jung und I. Voss:
Struktur, Semiotik und Dynamik - ein überblick über Aspekte und Methoden der Modellierung mechanischer Aggregate. SFB 360 Report 01/01 , Universität Bielefeld. |
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M.E.
Latoschik:
A General Framework for Multimodal Interaction in Virtual Reality Systems: PrOSA. In: Broll, W & Schäfer, L. (Editors): The Future of VR and AR Interfaces - Multimodal, Humanoid, Adaptive and Intelligent. Proceedings of the workshop at IEEE Virtual Reality 2001, Yokohama, Japan. GMD Report No. 138, March 2001. |
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M. E.
Latoschik:
A Gesture Processing Framework for Multimodal Interaction in Virtual Reality. Afrigraph 2001, 1st International Conference on Computer Graphics, Virtual Reality and Visualization in Africa , 5 - 7 November 2001. |
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T.
Sowa, S. Kopp & M. E. Latoschik:
A Communicative Mediator in a Virtual Environment: Processing of Multimodal Input and Output. International Workshop on Information Presentation and Natural Multimodal Dialogue , Verona, Italy, 2001. |
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T.
Sowa, I. Wachsmuth:
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments: An Empirical Study. SFB 360 Report 01/03 , Universität Bielefeld. |
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I.
Voss:
Anticipation in construction dialogues. In J. Vanderdonckt, A. Blandford & A. Derycke (eds.): "Interaction without frontiers", Proceedings of Joint AFIHM-BCS Conference on Human-Computer Interaction IHM-HCI'2001 (Lille, France, Sept. 2001), Vol. II, pp. 189-190, Cépaduès--Editions, Toulouse, 2001. |
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I.
Wachsmuth:
Timing and Rhythm in Multimodal Communication for Conversational Agents. In: Proceedings of the Twenty-Third Annual Conference of the Cognitive Science Society (Edinburgh, Scotland, August 1-4, 2001), member abstracts, 2001. |
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I.
Wachsmuth, I. Voss, T. Sowa, M.E. Latoschik,
S. Kopp, B. Jung:
Multimodale Interaktion in der Virtuellen Realität. In H. Oberquelle, R. Oppermann, J. Krause (Hrsg.): Mensch & Computer 2001 (pp. 265-274), Stuttgart: Teubner, 2001. |
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Veröffentlichungen 2000
Jahresübersicht 2000 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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B.
Jung, S. Kopp, M. Latoschik, T. Sowa & I.
Wachsmuth:
Virtuelles Konstruieren mit Gestik und Sprache. In KI 2000/2 , 5-11. |
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B.
Jung, M. Hoffhenke, B. Lenzmann & I.
Wachsmuth:
Interaktive Montagesimulation in virtuellen Umgebungen. In H. Szczerbicka und T. Uthmann (Hrsg.): Modellierung, Simulation und Künstliche Intelligenz , Delft: SCS European Publishing House, 2000, 193-210. |
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B.
Jung & M. Nousch:
Design and Configuration of Furniture Using Internet-Based Virtual Reality Techniques. In: 14th Workshop "New Results in Planning, Scheduling and Design" (Puk-2000) , ECAI 2000, 68-73. |
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B.
Jung & J.-T. Milde (Hrsg.):
Themenheft "Intelligente Virtuelle Umgebungen", Künstliche Intelligenz 2000/2. |
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S.
Kopp & B. Jung:
An Anthropomorphic Assistant for Virtual Assembly: Max. In: Working Notes Workshop "Communicative Agents in Intelligent Virtual Environments" , Autonomous Agents 2000. |
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S.
Kopp & I. Wachsmuth:
A Knowledge-based Approach for Lifelike Gesture Animation. In W. Horn (ed.): ECAI 2000 - Proceedings of the 14th European Conference on Artificial Intelligence. (pp. 663-667), Amsterdam: IOS Press, 2000. |
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S.
Kopp & I. Wachsmuth:
Planning and Motion Control in Lifelike Gesture: A Refined Approach. Proceedings of Computer Animation 2000 , IEEE Computer Society Press, 2000, pp. 92-97. |
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J.-T.
Milde & B. Jung:
Educational Use of VRML and JAVA in Agent-based AI and Computer Graphics. In: Future Generation Computer Systems 17(1) , Elsevier, 2000, 79-87. |
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M.
Oesker, H. Hecht & B. Jung:
Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. Visualization and Computer Animation 11(2) , Wiley, 2000, 105-112. |
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T.
Sowa & I. Wachsmuth:
Coverbal Iconic Gestures for Object Descriptions in Virtual Environments. In K. Holmqvist et al. (eds.): Integrating Information from Different Channels in Multi-Media Contexts , Workshop Notes, ESSLLI 2000. |
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I.
Wachsmuth:
Kommunikative Rhythmen in Gestik und Sprache. In: Kognitionswissenschaft 8(4) , Jan. 2000, 151-159. |
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I.
Wachsmuth:
The Concept of Intelligence in AI. In H. Cruse, J. Dean & H. Ritter (Eds.): Prerational Intelligence - Adaptive Behavior and Intelligent Systems without Symbols and Logic , Vol. 1 (pp. 43-55), Dordrecht, The Netherlands: Kluwer Academic Publishers, 2000. |
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I.
Wachsmuth:
Rhythmus in der Mensch-Maschine-Kommunikation. In H. Bayen & J. Perl (Hrsg.): Sport und Informatik VII (pp. 67-72). Köln: Sport und Buch Strauss, 2000. |
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Veröffentlichungen 1999
Jahresübersicht 1999 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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M.
Hoffhenke & I. Wachsmuth:
Object Recognition with Shape Prototypes in a 3D Construction Scenario. In W. Burgard, Th. Christaller & A. B. Cremers (Eds.): KI-99: Advances in Artificial Intelligence , Berlin: Springer (LNAI 1701), 1999, 231-242. |
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M.
Hoffhenke & I. Wachsmuth:
Objektrepräsentation mit imaginalen Prototypen. In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft , Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 292-293. |
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B.
Jung & J.-T. Milde:
An Open Virtual Environment for Autonomous Agents Using VRML and Java. In: Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language , ACM, 1999, 7-11. |
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B.
Jung, M. Oesker & H. Hecht:
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. In: Working notes, Third International Workshop on RoboCup, IJCAI'99, Stockholm , 1999, 121-126. |
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B.
Jung, J.-T. Milde & Th. Uthmann (Hrsg.):
Intelligente Virtuelle Umgebungen. SFB 360 Report 99/4 , Universität Bielefeld, 1999. |
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B.
Jung, S. Kopp, T. Sowa & I.Wachsmuth:
Virtuelles Konstruieren mit Gestik und Sprache. In B. Jung, J.-T. Milde & Th. Uthmann (Hrsg.): Intelligente Virtuelle Umgebungen . SFB 360 Report 99/4 , Universität Bielefeld, 1999, 51-58. |
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K.
Kessler, M. Hoffhenke, G. Rickheit & I.
Wachsmuth:
Dynamische Konzeptverarbeitung mit imaginalen und assoziativen Strukturen. In: Kognitionswissenschaft, 8(3) , 1999, 115-122. |
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S.
Kopp & I. Wachsmuth:
Natural Timing in Coverbal Gesture of an Articulated Figure. Working notes, Workshop "Communicative Agents", Autonomous Agents '99, Seattle. |
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M. E.
Latoschik, B. Jung & I. Wachsmuth:
Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. In K. Beiersdörfer, G. Engels & W. Schäfer (Hrsg.): Informatik '99, - Informatik überwindet Grenzen, 29. Jahrestagung der Gesellschaft für Informatik , Paderborn, 5.10 - 9.10.1999. Berlin: Springer 1999, 88-97. |
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M.
Nousch & B. Jung:
CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER. In: Proceedings VRML'99 - Fourth Symposium on the Virtual Reality Modeling Language , ACM, 1999, 113-119. |
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M.
Oesker, H. Hecht & B. Jung:
Sense and nonsense of realtime character animation -- Psychological evidence for unconscious processing of detail. In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft , Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 304-305. |
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T.
Sowa, M. Fröhlich & M. Latoschik:
Temporal Symbolic Integration Applied to a Multimodal System Using Gestures and Speech. In A. Braffort et al. (eds.): Gesture-Based Communication in Human-Computer Interaction - Proceedings International Gesture Workshop (Gif-sur-Yvette, France, March 1999) , Springer-Verlag (LNAI 1739), 1999, 291-302. |
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T.
Sowa & I. Wachsmuth:
Understanding Coverbal Dimensional Gestures in a Virtual Design Environment. Proceedings IDS'99 - Workshop on Interactive Dialogue in Multi-Modal Systems , ESCA, 1999, 117-80. |
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I.
Wachsmuth:
Mensch-Maschine-Kommunikation mit Gestik und Sprache. In Miethling, W.-D., Perl, J. (Hrsg.): Sport und Informatik VI (pp. 167-178). Köln: Sport und Buch Strauss, 1999. |
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I.
Wachsmuth:
Kommunikative Rhythmen in Gestik und Sprache (Extended Abstract). In KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999. |
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I.
Wachsmuth:
Communicative Rhythm in Gesture and Speech. In A. Braffort et al. (eds.): Gesture-Based Communication in Human-Computer Interaction - Proceedings International Gesture Workshop (Gif-sur-Yvette, France, March 1999) , Springer-Verlag (LNAI 1739), 1999, 277-289. |
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I.
Wachsmuth & B. Jung (Hrsg.):
KogWis99: Proceedings der 4. Fachtagung der Gesellschaft für Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999. |
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I.
Wachsmuth & G. Rickheit (Hrsg.):
Themenheft "Situierte Künstliche Kommunikatoren" , Kognitionswissenschaft 8(3), 1999. |
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Veröffentlichungen 1998
Jahresübersicht 1998 (inklusive aller verfügbaren Abstracts), auch als PDF , und alle BibTeX -Einträge des Jahres.
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M.J.
Behr, I. Wachsmuth, T. Post:
Rational number learning aids: Transfer from continuous models to discrete models. Focus on Learning Problems in Mathematics 20 (1), 1998, 63-81 (selected retrospective reprint from Focus 10 (4), 1988, 1-18). |
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K.
Börner, R. Fehr, I. Wachsmuth:
Audio-Visual Interaction with Noise Pollution Data. In: Virtual Environments Conference - extended abstracts (pp. 19_1-19_4) , Stuttgart, Germany, June 16-18, 1998. |
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K.
Börner, I. Wachsmuth:
AkuVis: Exploring Visual Noise, HCI'98 Video Program. Abstract in HCI'98 Conference Companion/Adjunct Proceedings of the 13th British Computer Society Annual Conference on Human Computer Interaction (pp. 76-77) , Sheffield, 1998. |
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R.
Fehr, K. Börner, I. Wachsmuth:
AkuVis: Interactive Visualization of Acoustic Data. In Umweltinformatik'98: Vernetzte Strukturen in Informatik, Umwelt und Wirtschaft , Band 2 (pp. 722-728), Marburg: Metropolis-Verlag, 1998. |
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M.
Fröhlich, I. Wachsmuth:
Gesture recognition of the upper limbs - from signal to symbol. In I. Wachsmuth and M. Fröhlich (eds.): Gesture and Sign Language in Human-Computer Interaction , (pp. 173-184), Lecture Notes in Artificial Intelligence, Volume 1371, Springer-Verlag, 1998. |
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M.
Hoffhenke, B. Jung, S. Kopp:
Der Cody Virtuelle Konstrukteur: Manual Version 2.0. SFB 360 Report 98/8 , Universität Bielefeld, 1998. |
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B.
Jung, I. Wachsmuth:
Integration of Geometric and Conceptual Reasoning for Interacting with Virtual Environments. Proc. AAAI'98 Spring Symposium on Multimodal Reasoning , (pp. 22-27), 1998. |
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B.
Jung:
Reasoning about Objects, Assemblies, and Roles in On-going Assembly Tasks. Distributed Autonomous Robotic Systems 3 (pp. 257-266), Springer-Verlag, 1998. |
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B.
Jung, M. Latoschik, I. Wachsmuth:
Knowledge-Based Assembly Simulation for Virtual Prototype Modeling. IECON'98 - Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society, IEEE, 1998, Vol. 4, 2152-2157. |
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B.
Jung, M. Oesker:
Virtual RoboCup: From 2D-Simulation to 3D-Animation (Extended Abstract). Presented at KI-98 Workshop RoboCup , 1998. |
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M.
Latoschik, I. Wachsmuth:
Exploiting distant pointing gestures for object selection in a virtual environment. In I. Wachsmuth and M. Fröhlich (eds.): Gesture and Sign Language in Human-Computer Interaction , (pp. 185-196), Lecture Notes in Artificial Intelligence, Volume 1371, Springer-Verlag, 1998. |
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M.
Latoschik, M. Fröhlich, B. Jung, I.
Wachsmuth:
Utilize Speech and Gestures to Realize Natural Interaction in a Virtual Environment. IECON'98 - Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society, IEEE, 1998, Vol. 4, 2028-2033. |
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M.
Latoschik, I. Wachsmuth:
Sprachbegleitete Körper-Gestik vor multimedialen Großdisplays. Forschung an der Universität Bielefeld, 17/1998 (pp. 7-9), 1998. |
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B.
Lenzmann:
Benutzeradaptive und multimodale Interface-Agenten. Dissertationen der Künstlichen Intelligenz , Bd. 184, Sankt Augustin: Infix, 1998. |
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I.
Wachsmuth, M. Fröhlich (eds.):
Gesture and Sign Language in Human-Computer Interaction, International Gesture Workshop, Bielefeld, Germany, September 17-19, 1997, Proceedings, Lecture Notes in Artificial Intelligence, Volume 1371, Springer-Verlag, 1998. |
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I.
Wachsmuth:
Virtuelle Realität, KI 98/1 : "Aktuelles Schlagwort", p. 34, 1998. |
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I.
Wachsmuth:
Experten- und Agentensystemtechniken für intuitivere Benutzungsschnittstellen. In J. Mester, J. Perl (Hrsg.): Informatik im Sport: Bericht über das internationale Symposium 12.-14. Juni 1997 in Köln (pp. 181-191). Köln: Sport und Buch Strauss, 1998. |
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Veröffentlichungen 1997
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M.
Hoffhenke, I. Wachsmuth:
Dynamische Konzeptualisierung mit imaginalen Prototypen. SFB 360 Report 97/9 , Universität Bielefeld, 1997. |
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B.
Jung:
Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen. Dissertationen der Künstlichen Intelligenz , Bd. 157, Sankt Augustin: Infix, 1997. |
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B.
Jung, M. Hoffhenke, I. Wachsmuth:
Virtual Assembly with Construction Kits. Presented at 1997 Design for Manufacturing Conference (DFM'97), September 14-17, 1997, Sacramento, CA. Appeared in Proceedings of the 1998 ASME Design for Engineering Technical Conferences (DECT-DFM '98). |
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B.
Lenzmann, I. Wachsmuth:
Contract-Net-Based Learning in a User-Adaptive Interface Agency. In Gerhard Weiss (ed.): Distributed Artificial Intelligence Meets Machine Learning. Learning in Multi-Agents Environments , (pp. 202-222), Lecture Notes in Artificial Intelligence, Volume 1221, Berlin u.a.: Springer-Verlag, 1997. Also: KI-NRW Report 96-05 |
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G.
Rickheit, B. Hildebrandt, A. Knoll, I.
Wachsmuth:
Der Sonderforschungsbereich 360 "Situierte Künstliche Kommunikatoren" an der Universität Bielefeld (incl. Video "Natürlichsprachliche Steuerung von virtuellen und robotischen Systemen", B. Jung & J. Zhang) In: "Forschungslandkarte Deutschland" CD-ROM Hrsg. BMBF. |
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I.
Wachsmuth, B. Lenzmann, T. Jörding, B.
Jung,
M. Latoschik, M. Fröhlich:
A Virtual Interface Agent und its Agency. Proceedings of the First International Conference on Autonomous Agents (pp. 516-517), 1997. |
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J.
Zhang, A. Knoll, B. Jung, I. Wachsmuth, G.
Rickheit:
Experiments of Robotic Assembly Instructed by Natural Language. Video Proceedings of the 1997 IEEE International Conference on Robotics and Automation (ICRA'97) , 1997. |
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Veröffentlichungen 1996
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M.
Hoffhenke, I. Wachsmuth:
Dynamische Konzeptualisierung partieller und vollständiger Aggregate mit einem Multiagenten-Ansatz. SFB 360 Report 96/8 , Universität Bielefeld, 1996. |
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T.
Jörding, I. Wachsmuth:
An Anthropomorphic Agent for the Use of Spatial Language. Proceedings of ECAI'96-Workshop "Representation and Processing of Spatial Expressions" , (pp. 41-53), Budapest, 1996. |
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B.
Jung, I. Wachsmuth:
Ein wissensbasiertes System für die 3D- computergraphische Montage-Simulation. In D. Ruland (ed.): Verteilte und intelligente CAD-Systeme: Tagungsband CAD '96 (pp. 107-119) , Bonn: Ges. für Informatik; Kaiserslautern/Saarbrücken: DFKI, 1996. (Best Paper Award). |
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B.
Lenzmann:
Interface Agents for Interacting with Virtual Environments. CHI-96 Conference Companion ,(pp. 51-52). New York: Addison-Wesley, 1996. |
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B.
Lenzmann, I. Wachsmuth:
A Negotiating Interface Agency for Adaptation to Users' Preferences. Working Notes ECAI'96 Workshop "Learning in Distributed Artificial Intelligence systems" , 1996 (pp. 70 -79). Also: KI-NRW Report 96-02. |
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B.
Lenzmann, I. Wachsmuth:
Ein contract-net-basiertes Lernverfahren für eine benutzeradaptive Interface-Agentur. Abstract in M. Thielscher & S.-E. Bornscheuer (Hrsg.): Fortschritte der Künstlichen Intelligenz , (p.13). Dresden University Press, 1996; Langfassung in Forschungsberichte Künstliche Intelligenz, Report FKI-217-96 , TU München, pp. 26-34. |
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B.
Lenzmann, I. Wachsmuth:
A User-Adaptive Interface Agency for Interaction with a Virtual Environment. In Weiss, G. & Sen, S. (eds.): Adaption and Learning in Multi-Agent Systems (pp. 140-151) , Berlin: Springer (LNAI 1042), 1996. |
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B.
Lenzmann, I. Wachsmuth:
Eine multimodale Eingabearchitektur. Abstract in M. Thielscher & S.-E. Bornscheuer (Hrsg.): Fortschritte der Künstlichen Intelligenz / Aus den Workshops der 20. Deutschen Jahrestagung für Künstliche Intelligenz , (p.93), Dresden University Press, 1996. |
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G.
Rickheit, I. Wachsmuth:
Collaborative Research Centre "Situated Artificial Communicators" at the University of Bielefeld, Germany. Artificial Intelligence Review, 10(3-4) (pp. 165-170). Reprinted in P. Mc Kevitt (ed.): Integration of Natural Language and Vision Processing , (Vol. IV) (pp. 11-16), Dordrecht: Kluwer, 1996. |
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I.
Wachsmuth:
Agentensysteme als operationales Modellierungsmittel für komplexe Systeme oder: Warum ich Agenten-Systeme spannend finde. Extended abstract in: Wege ins Hirn - Bündelung der Forschungskräfte (Workshop, Kloster Seeon, 24.-31. August 1996) (pp. 60-61), Forschungszentrum Jülich, 1996. |
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I.
Wachsmuth, B. Jung:
Dynamic Conceptualization in a Mechanical-Object Assembly Environment. Artificial Intelligence Review, 10 (3-4) (pp 345-368). Reprinted in P. Mc Kevitt (ed.): Integration of Natural Language and Vision Processing , (Vol. IV) (pp. 191-214), Dordrecht: Kluwer, 1996. |
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Veröffentlichungen 1995
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Y.
Cao, B. Jung, I. Wachsmuth:
Situated Verbal Interaction in Virtual Design and Assembly. IJCAI-95 Videotape Program. Abstract in: Proc. Fourteenth International Joint Conference on Artificial Intelligence , 1995, 2061-2062. |
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G.
Görz & I. Wachsmuth:
Einleitung zu G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz , 2. Aufl. (pp. 1-13). Bonn: Addison-Wesley, 1995. |
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M.
Hoffhenke, C. Pütter & B. Jung:
Der CODY Virtuelle Konstrukteur - Manual Version 1.0. SFB 360 Report 95/20 , Universität Bielefeld, 1995. |
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T.
Jörding, B. Lenzmann, I. Wachsmuth:
Ein anthropomorpher Interface-Agent für die Interaktion mit einer virtuellen Umgebung. In: KI-95 Activities: Workshops, Posters, Demos (pp. 182-183), Bonn: Gesellschaft für Informatik, 1995. Langfassung: KI-NRW Report 95-02. |
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B.
Jung, B. Lenzmann, I. Wachsmuth:
Interaktive Montage-Simulation mit wissensbasierter Grafik. 8.Workshop Simulation und Künstliche Intelligenz: Virtuelle Realität in der Simulation , ASIM Mitteilungen Heft Nr. 49 (G. Lux & U. Schroeder, Hrsg.), 1995. Siehe auch SFB 360 Report 95/6 , Universität Bielefeld, 1995. |
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B.
Jung, I. Wachsmuth:
Integrating Spatial and Conceptual Knowledge in Virtual Assembly. In: KI-95 Activities: Workshops, Posters, Demos (pp. 103-104), Bonn: Gesellschaft für Informatik, 1995. |
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B.
Jung, I. Wachsmuth:
Situierte Instruktionsverarbeitung im CODY Virtuellen Konstrukteur. In: KI-95 Activities: Workshops, Posters, Demos (pp. 332-334), Bonn: Gesellschaft für Informatik, 1995. |
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B.
Lenzmann, I. Wachsmuth, Y. Cao:
VIENA: An Intelligent Interface for a Virtual Environment. In: KI-95 Activities: Workshops, Posters, Demos (pp. 335-337), Bonn: Gesellschaft für Informatik, 1995. Langfassung: KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia) Report 95-01. |
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B.
Lenzmann, I. Wachsmuth:
A User-Adaptive Interface Agency for Interaction with a Virtual Environment. Working Notes IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems , 43-46, 1995. |
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T.
Linke, T. Schaub:
Lemma handling in default logic theorem provers. In C. Froidevaux and J. Kohlas (eds.): Proceedings of European Conference on Symbolic and Quantitative Approaches to Reasoning and Uncertainty , (pp.285-292), Berlin Heidelberg New York: Springer (LNAI 946), 1995. |
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J.
Meyer-Fujara, F. Puppe & I. Wachsmuth:
Expertensysteme und Wissensmodellierung. In G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz , 2. Aufl. (pp. 705-753). Bonn: Addison-Wesley, 1995. |
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S.
Schlegelmilch, B. Heller, J. Meyer-Fujara, I.
Wachsmuth:
Koordination modular organisierter Wissensbasen. In: KI-95 Activities: Workshops, Posters, Demos (pp. 338-340), Bonn: Gesellschaft für Informatik, 1995. |
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I.
Wachsmuth, Y. Cao:
Interactive Graphics Design with Situated Agents. In W. Strasser & F. Wahl (eds.): Graphics and Robotics (pp. 73-85), Springer, 1995. |
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I.
Wachsmuth, B. Lenzmann, Y. Cao:
VIENA: A Multiagent Interface to a Virtual Environment (Poster). Proceedings First International Conference on Multi-Agent Systems (ICMAS-95) , 1995, p.465. |
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I.
Wachsmuth, B. Lenzmann, B. Jung:
Communicating with Virtual Environments - A Survey of Recent Work at the University of Bielefeld. In D.W. Fellner (Ed.): Modeling - Virtual Worlds - Distributed Graphics MVD'95 (pp.93-97) , Sankt Augustin: Infix, 1995. |
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I.
Wachsmuth, C.-R. Rollinger, W. Brauer (Eds.):
KI-95: Advances in Artificial Intelligence . Berlin Heidelberg New York: Springer. |
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Veröffentlichungen 1994
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G.
Antoniou & I. Wachsmuth:
Structuring and Modules for Knowledge Bases: Motivation for a New Model. Knowledge-Based Systems 7 (1), 49-51, 1994. |
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A. B.
Cremers, J. Seetzen & I. Wachsmuth
(Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (Band 2: Tagungsbericht). Verein Deutscher Ingenieure VDI (Report 21), 1994. |
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B.
Heller, J. Meyer-Fujara, S. Schlegelmilch
& I. Wachsmuth:
HYPERCON: Ein Konsultationssystem zur Hypertonie auf der Basis modular organisierter Wissensbestände. In G. Barth, A. Günter & B. Neumann (Hrsg.): KI-94 Anwendungen der Künstlichen Intelligenz (pp. 155-169). Berlin: Springer, 1994. |
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B.
Heller, J. Meyer-Fujara, S. Schlegelmilch, I.
Wachsmuth & Th. Wetter:
Workshop "Modularisierung großer Wissensbasen" (Einführung). In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 321). Bonn: Gesellschaft für Informatik, 1994. |
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B.
Jung:
Exploiting the Actor Model for Reasoning in the Building Blocks World (Extended Abstract). In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 28f). Bonn: Gesellschaft für Informatik, 1994. |
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B.
Jung, I. Wachsmuth:
Dynamische Konzeptualisierung. SFB 360 Report 94/9 , Universität Bielefeld, 1994. |
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J.
Meyer-Fujara, B. Heller, S. Schlegelmilch
& I. Wachsmuth:
Knowledge-Level Modularization of a Complex Knowledge Base. In B. Nebel & L. Dreschler-Fischer (Eds.): KI-94: Advances in Artificial Intelligence (pp. 214-225) . Berlin: Springer (LNAI), 1994. |
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J.
Meyer-Fujara:
Decomposition at Restricted Granularity. ECAI '94 Workshop W2 - Parts and Wholes: Conceptual Part-Whole Relations and Formal Mereology (pp. 149-151) , 11th European Conference on Artificial Intelligence, Amsterdam 1994. |
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J.
Meyer-Fujara:
Objekte und Grenzen bei unterschiedlicher Auflösung (abstract). In K. Opwis (Hrsg.): Proc. 1. Fachtagung der Gesellschaft für Kognitionswissenschaft (p. 62f) . Psychologisches Institut, Universität Freiburg, 1994. |
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J.
Meyer-Fujara:
Granularitätsbezogene Analyse von Bluthochdruckwissen - eine Vorstudie zur Wissensmodellierung im Projekt HYPERCON. MOSYS-Report 18, Technische Fakultät, Universität Bielefeld, 1994. |
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S.
Schlegelmilch, B. Heller & J.
Meyer-Fujara:
Modularisierung vor dem Hintergrund eines Modells des diagnostischen Schlußfolgerns. In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 327f). Bonn: Gesellschaft für Informatik, 1994. |
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S.
Schlegelmilch, B. Heller & J.
Meyer-Fujara:
Evaluation hybrider Expertensystemtools. Informatik-Spektrum 17 (6), 1994, 384-386. |
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I.
Wachsmuth, W. Krüger & Y. Cao:
Virtuelle Räume. KI 94/1, 26-33. |
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I.
Wachsmuth:
The Concept of Intelligence in AI. Proceedings of the Conference "Prerational Intelligence - Phenomenology of Complexity Emerging in Systems of Agents Interacting Using Simple Rules" (pp. 121-132) . Bielefeld: Center for Interdisciplinary Research (ZiF), 1994. |
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I.
Wachsmuth & J. Meyer-Fujara:
Wissensbasierte Informationsverarbeitung mit Expertensystemen: Wissen - Fachwissen - Erfahrungswissen. In H. Best, B. Endres-Niggemeyer, M. Herfurth & H.P. Ohly (Hrsg.): Informations- und Wissensverarbeitung in den Sozialwissenschaften (pp. 103-113). Opladen: Westdeutscher Verlag, 1994. |
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I.
Wachsmuth:
How Useful are Virtual Worlds? In K. Duncan & K. Krueger (eds.): Proceedings of the IFIP 13th World Computer Congress, Vol. 3 (pp. 191-192). North-Holland: Elsevier, 1994. |
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I.
Wachsmuth:
Zukunftsvisionen der KI - Wünschbare und realistische Wirkungen auf die Lebenswelt. In A. B. Cremers et al. (Hrsg.): Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (Band 2: Tagungsbericht, pp. 99-105). Verein Deutscher Ingenieure VDI (Report 21), 1994. |
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I.
Wachsmuth:
Systeme von Interface-Agenten als Mittler in der Mensch-Maschine-Kommunikation (Extendend Abstract zum eingeladenen Vortrag). In J. Kunze & H. Stoyan (Hrsg.): KI-94 Workshops (p. 3f). Bonn: Gesellschaft für Informatik, 1994. |
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I.
Wachsmuth, B. Lenzmann, N. Siekmann & Y.
Cao:
Systeme von Interface-Agenten als Mittler in der Mensch-Maschine-Kommunikation. KI-NRW (Applications of Artificial Intelligence in North-Rhine-Westphalia) Report 94-16. |
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Veröffentlichungen 1993
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G.
Antoniou & I. Wachsmuth:
Structuring and Modules for Knowledge Bases: Motivation for a New Model. Proceedings East-West Conference on Artificial Intelligence (pp. 73-77) , Moscow 1993; also accepted for Knowledge-Based Systems. (Extended version: MOSYS Report 14, Technische Fakultät, Universität Bielefeld, 1993). |
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Y.
Cao:
Zur Darstellung und Verarbeitung von Wissen über Himmelsrichtungen - Geometrische und Kognitionswissenschaftliche Aspekte. Sankt Augustin: Infix (DISKI-33), 1993. |
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Y.
Cao, B. Lenzmann, N. Siekmann & I.
Wachsmuth:
Wissensbasierte Agenten zur Raumkonfiguration in einer virtuellen Umgebung. Proc. KI-93 Workshop Hybride und Integrierte Ansätze zur Raumpräsentation und ihre Anwendung (Berlin, Sept. 1993). München: TU. |
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Y.
Cao & I. Wachsmuth:
Situated Space Agent for 3D Graphics Design. Extended abstract in Virtual Reality Vienna 1993, the Global VR-Focus in Europe - Abstracts (pp. 8-9) . Langfassung: KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia) Report 93-13. |
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B.
Heller & S. Schlegelmilch:
Modularization Knowledge: A Competence-Oriented Approach. Proceedings AAAI-93 Workshop "Modelling in the Large". Washington, July 1993 (MOSYS Report 12, Technische Fakultät, Universität Bielefeld). |
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B.
Heller & S. Schlegelmilch:
HYPERCON - A Framework of Modular Knowledge Bases for HYPERtension CONsultation. Proc. EUFIT-93 (First European Congress on Fuzzy and Intelligent Technologies), Vol. 1 (pp. 415-419) . Aachen, September 1993. |
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B.
Heller & S. Schlegelmilch:
A Framework of Modular Knowledge Bases in the Domain of Hypertension Diseases. In S. Andreassen et al. (eds.): Proc. AIME-93 (4th Conference on Artificial Intelligence in Medicine Europe) , München, Okt. 1993) (pp. 406-416). Amsterdam: IOS Press. |
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H.
Jaeger:
A type-free semantics for concepts in contexts. In Patrick Brézillon (ed.): Proc. of the IJCAI-93 Workshop on "Using Knowledge in its Context" (pp. 51-61). Technical Report LAFORIA 93/13, Universität Paris VI. |
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B.
Jung:
On Inverting Generality Relations. The Third International Workshop on Inductive Logic Programming - ILP-93 (pp. 87-101). Bled (Slovenia), 1993. |
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B.
Kirsch, I. Wachsmuth & U. Schnepf:
Robots and simulated environments - first steps towards virtual robotics. Proceedings IEEE 93 Symposium on Research Frontiers in Virtual Reality (Oct. 25-26, San Jose, CA) (pp. 122-124) . Los Alamos, CA: IEEE Computer Society Press, 1993. |
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B.
Kirsch, U. Schnepf & I. Wachsmuth:
RoboVis - A scenario for using virtual reality techniques in learning robot development. GMD Sankt Augustin: VISWIZ Report 4/1993. |
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Th.
Linke:
The Existence of Extensions in Default Logic. Accepted for: Ch. Habel & S. Pribbenow (eds.): Prototypes and Nonmonotonic Reasoning . |
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J.
Meyer-Fujara:
Obstacles: An Approach to Structural Abstraction in Planning. In Beiträge 7. Workshop Planen und Konfigurieren der Gesellschaft für Informatik (pp. 86-96). St. Augustin: Arbeitspapiere der GMD Nr. 723, Januar 1993. |
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J.
Meyer-Fujara, F. Puppe & I. Wachsmuth:
Expertensysteme und Wissensmodellierung. In G. Görz (Hrsg.): Einführung in die Künstliche Intelligenz (pp. 714-766) . Bonn: Addison-Wesley, 1993. |
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S.
Schlegelmilch, B. Heller, Th. Linke & J.
Meyer-Fujara:
Evaluation hybrider Expertensystemtools. MOSYS Report 13, Technische Fakultät, Universität Bielefeld, 1993. |
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S.
Schlegelmilch & B. Heller:
Kompetenzorientierte Adaption des Modularisierungsprinzips. Proc. Workshop "Querbezüge des Knowledge Engineering zu Methoden des Software Engineering und der Entwicklung von Informationssystemen" (pp. 32-35) , XPS-93 (2. Deutsche Tagung Expertensysteme). Hamburg, 1993. |
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I.
Wachsmuth & Y. Cao:
Virtual Environments and Situated Agents. KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia), Report 93-11. |
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I.
Wachsmuth, W. Krüger & Y. Cao:
Virtuelle Räume. KI-NRW (Applications of Artificial Intelligence in North-Rhine Westphalia), Report 93-10. |
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I.
Wachsmuth:
Künstliche Intelligenz - Herausforderung für die Zukunftsgestaltung. In G. Kaiser, D. Matejovski & J. Fedrowitz (Hrsg.): Kultur und Technik im 21. Jahrhundert (pp. 102-106) . Frankfurt/New York: Campus Verlag, 1993. |
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Veröffentlichungen 1992
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A.B.
Cremers, R. Haberbeck, J. Seetzen & I.
Wachsmuth (Hrsg.):
Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit. Verein Deutscher Ingenieure VDI (Report 17), 1992. |
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B.
Gängler & I. Wachsmuth:
Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2. In G. Klose, E. Lang & Th. Pirlein (eds.): Ontologie und Axiomatik von LILOG (pp. 179-195) . Berlin Heidelberg: Springer (IFB 307), 1992. (auch MOSYS Report 4, Technische Fakultät, Universität Bielefeld) |
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B.
Gängler, M. Greten, T. Linke & I.
Wachsmuth:
Assoziative Zuordnung und Suche von Wissen in einer thematisch strukturierten Wissensbasis. MOSYS Report 11, Technische Fakultät, Universität Bielefeld, 1992. |
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G.
Görz, A. Kremeier, H. Röpke, P.
Schreiber, G.
Strube, I. Wachsmuth & M. Wilker:
Mögliche Auswirkungen einer entwickelten KI auf Arbeits- und Lebenswelt. In A.B. Cremers et al. (Hrsg.): Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (pp. 156-170). Verein Deutscher Ingenieure VDI (Report 17), 1992. |
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M.
Greten:
Das Verstecken von Begründungen und Antezedenten mit Hilfe von Defaultwissen - Erweiterung eines ATMS. MOSYS Report 9, Technische Fakultät, Universität Bielefeld, 1992. |
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B.
Heller & K. Kauffmann:
Time-dependent reasoning process about GVH progress. Proceedings AAAI Spring Symposium Series , Stanford University, 1992. |
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B.
Heller & S. Schlegelmilch:
Modularization of Knowledge: A Competence-Oriented Approach. MOSYS Report 12, Technische Fakultät, Universität Bielefeld, 1992. |
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J.
Meyer-Fujara:
Description of Obstacles in Planning. MOSYS Report 7, Technische Fakultät, Universität Bielefeld, 1992. |
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S.
Schlegelmilch:
Ein wissensbasiertes System zur Unterstützung der Modellbildung und Analyse industrieller Handhabungssysteme. AIA, Kernforschungszentrum Karlsruhe, 1992. |
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I.
Wachsmuth & J. Meyer-Fujara:
Wissensbasierte Informationsverarbeitung mit Expertensystemen: Wissen - Fachwissen - Erfahrungswissen. In H. Meulemann & A. Elting-Camus (Hrsg.): Tagungsband, 26. Deutscher Soziologentag (pp. 571-573) , Düsseldorf, 1992. |
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I.
Wachsmuth & M. Wilker:
Zukunftsauswirkungen der Künstlichen Intelligenz - Einführung und Übersicht. In A.B. Cremers, R. Haberbeck, J. Seetzen & I. Wachsmuth (Hrsg.): Künstliche Intelligenz - Leitvorstellungen und Verantwortbarkeit (pp. 138-142) . Verein Deutscher Ingenieure VDI (Report 17), 1992. |
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I.
Wachsmuth:
Wissensrepräsentation und kognitive Modelle (extended Abstract zum eingelad. Vortrag). In. R. Studer (Hrsg.): Informationssysteme und Künstliche Intelligenz: Modellierung. Berlin: Springer Verlag (IFB 303), 1992. (Full paper: MOSYS Report 8, Technische Fakultät, Universität Bielefeld) |
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I.
Wachsmuth, B. Heller & J. Meyer-Fujara:
HYPERCON: Modulare Wissensbasen für Hypertonie-Konsultation. MOSYS Report 10, Technische Fakultät, Universität Bielefeld, 1992. |
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Veröffentlichungen 1991
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B.
Gängler, M. Greten, T. Linke & I.
Wachsmuth:
Assoziative Zuordnung und Suche von Wissen in einer thematisch strukturierten Wissensbasis. Papier auf der Tagung der DGfS-Sektion Computerlinguistik, Osnabrück 1991. |
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H.
Jaeger:
An Introduction to Dynamic Concept Systems. In H. Boley, M.M. Richter (eds.): Processing Declarative Knowledge . Int. Workshop PDK '91, Kaiserslautern, Germany, July 1991. Springer Verlag (LNAI 567), Berlin, 87-106. (auch MOSYS Report 5, Technische Fakultät, Universität Bielefeld) |
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J.
Meyer-Fujara & S. Kühne:
Aufgabenerstellung bei Konfigurations- und Planungssystemen - ein Konstruktionsprozeß (Abstract). Proc. 5. Workshop Planen und Konfigurieren . Hamburg, Labor für Künstliche Intelligenz, LKI-M-1/91, Universität Hamburg, 1991. |
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S.
Kühne & J. Meyer-Fujara:
Aufgabenerstellung in Expertensystemen. In R. Cunis, A. Günter & H. Strecker (Hrsg.): Das PLAKON-Buch. Ein Expertensystemkern für Planungs- und Konfigurationsaufgaben in technischen Domänen (pp. 238-254) . Berlin: Springer, 1991. |
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I.
Wachsmuth & B. Gängler:
Knowledge Packets and Knowledge Packet Structures. In O. Herzog & C.-R. Rollinger (eds.): Text Understanding in LILOG: Integrating Computational Linguistics and Artificial Intelligence , (pp. 380-393). Berlin Heidelberg: Springer (LNAI 546), 1991. (auch MOSYS Report 6, Technische Fakultät, Universität Bielefeld) |
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Veröffentlichungen 1990
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B.
Heller, K. Kauffmann & Th. Wetter:
Dialogführung in medizinischen Expertensystemen durch Beurteilung des Benutzerwissens. IWBS Report Nr. 112, Wissensbasierte Systeme in der Medizin, IBM Deutschland GmbH, 1990. |
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J.
Meyer-Fujara:
Modellierung von Wissenspaketstrukturen mit einem Reason-Maintenance-System. Bielefeld, Technische Fakultät der Universität Bielefeld, MOSYS-Report Nr. 2, Juni 1990. |
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I.
Wachsmuth & J. Meyer-Fujara:
Addressing the Retrieval Problem in Large Knowledge Bases. Proc. Computational Intelligence 90 , Milano, 1990. Langfassung in: MOSYS-Report Nr. 3, Technische Fakultät der Universität Bielefeld, 1990. |
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Veröffentlichungen 1989
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B.
Heller, K. Kauffmann & Th. Wetter:
Second Generation Expert Systems: An Application for Chronic Diseases. Sixth World Congress on Medical Informatics , MEDINFO 1989, Elsevier Science Publishers BV, 1989. |
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B.
Heller, K. Kauffmann & Th. Wetter:
Wissensrepräsentation bei chronischen multifaktoriellen Erkrankungen. 34. Jahrestagung der GMDS , Springer-Verlag, 1989. |
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B.
Heller, K. Kauffmann & Th. Wetter:
HYPERTON - Prototyp eines wissensbasierten Systems zur Diagnose und Therapie der Hypertonie. Wissenschafts-Journal Forschung und Praxis Ärztezeitung, 1989. |
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I.
Wachsmuth:
Kognitive Kategorien. Proc. 13th German Workshop on Artificial Intelligence (S. 482-483) . Berlin: Springer, 1989. |
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I.
Wachsmuth:
Modularisierung wissensbasierter Systeme: Rahmenentwurf für ein Forschungsprogramm im Bereich Wissensbasierte Systeme/Künstliche Intelligenz. MOSYS-Report 1, Bielefeld: Universität Bielefeld, 1989. |
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I.
Wachsmuth:
Zur intelligenten Organisation von Wissensbeständen in künstlichen Systemen. Stuttgart/Heidelberg: IBM Deutschland (IWBS Report 91), 1989. |
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Thies Pfeiffer , 2011-10-19, Ipke Wachsmuth , 2014-02-05