MFTL
MFTL: /M-F-T-L/ [abbreviation `My Favorite Toy Language']
1. adj. Describes a talk on a programming language design that is
heavy on the syntax (with lots of BNF), sometimes even talks about
semantics (e.g., type systems), but rarely, if ever, has any
content (see {content-free}). More broadly applied to talks ---
even when the topic is not a programming language -- in which the
subject matter is gone into in unnecessary and meticulous detail at
the sacrifice of any conceptual content. "Well, it was a typical
MFTL talk". 2. n. Describes a language about which the developers
are passionate (often to the point of prosyletic zeal) but no one
else cares about. Applied to the language by those outside the
originating group. "He cornered me about type resolution in his
MFTL."
The first great goal in the mind of the designer of an MFTL is
usually to write a compiler for it, then bootstrap the design away
from contamination by lesser languages by writing a compiler for it
in itself. Thus, the standard put-down question at an MFTL talk is
"Has it been used for anything besides its own compiler?". On
the other hand, a language that *cannot* be used to write
its own compiler is beneath contempt. See {break-even point}.
(On a related note, Doug McIlroy once proposed a test of the
generality and utility of a language and the operating system under
which it is compiled: "Is the output of a FORTRAN program
acceptable as input to the FORTRAN compiler?" In other words, can
you write programs that write programs? (See {toolsmith}.)
Alarming numbers of (language, OS) pairs fail this test,
particularly when the language is FORTRAN; aficionados are quick to
point out that {UNIX} (even using FORTRAN) passes it handily.
That the test could ever be failed is only surprising to those who
have had the good fortune to have worked only under modern systems
which lack OS-supported and -imposed "file types".)
HTML Conversion by AG2HTML.pl V2.94618 & witbrock@cs.cmu.edu