ADVENT
ADVENT /ad'vent/ n. The prototypical computer adventure
game, first designed by Will Crowther on the {PDP-10} in the
mid-1970s as an attempt at computer-refereed fantasy gaming, and
expanded into a puzzle-oriented game by Don Woods at Stanford in
1976. Now better known as Adventure, but the {{TOPS-10}}
operating system permitted only six-letter filenames. See also
{vadding}, {Zork}, and {Infocom}.
This game defined the terse, dryly humorous style since expected in
text adventure games, and popularized several tag lines that have
become fixtures of hacker-speak: "A huge green fierce snake bars
the way!" "I see no X here" (for some noun X). "You are in a
maze of twisty little passages, all alike." "You are in a little
maze of twisty passages, all different." The `magic words'
{xyzzy} and {plugh} also derive from this game.
Crowther, by the way, participated in the exploration of the
Mammoth & Flint Ridge cave system; it actually *has* a
`Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that
also turns up is cavers' jargon for a map reference to a secondary
entrance.
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