3DVRCG - WS0607 - Vorlesungsfolien |
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Vorlesung 1: Organize, senses and stimuli, visual perception and stereoscopy 1a.RT3DCGVR-organize.pdf 1b.RT3DCGVR-stimuli.pdf 1c.RT3DCGVR-visual-perception-and-stereoscopy.pdf |
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Vorlesung 2: Stereoscopy and display systems 2a.RT3DCGVR-visual-perception-and-stereoscopy2.pdf 2b.RT3DCGVR-Display-Systems.pdf |
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Vorlesung 3: Input devices, grahics pipeline 3a.RT3DCGVR-Input-Devices.pdf 3b.RT3DCGVR-Graphics-pipeline-and-graphs.pdf |
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Vorlesung 4: Graphics pipeline and grah structures, basic mathematics 4a.RT3DCGVR-Graphics-pipeline-and-graphs.pdf 4b.RT3DCGVR-Mathematics-transforms.pdf |
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Vorlesung 5: Transformations 5.RT3DCGVR-Mathematics-transforms.pdf |
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Vorlesung 6: Transformation concatenation, rotation (euler, quaternion,...) 5.RT3DCGVR-Mathematics-rotations.pdf |
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Vorlesung 7: Color perception and representation 7.RT3DCGVR-appearance-color.pdf |
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Vorlesung 8: Color systems and basic lighting 8a.RT3DCGVR-color.pdf 8b.RT3DCGVR-appearance-lighting.pdf |
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Vorlesung 9: Phong lighting, shading 9.RT3DCGVR-appearance-lighting.pdf |
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Vorlesung 10: Projection, normalization I 10.RT3DCGVR-projection.pdf |
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Vorlesung 11:Projection, normalization II 11.RT3DCGVR-projection.pdf |
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Vorlesung 12:Fragment processing, rasterization 12.RT3DCGVR-vertex-2-fragment.pdf |
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Vorlesung 13:Fragment processing, rasterization 13.RT3DCGVR-vertex-2-fragment.pdf |
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Selbststudium:X3D VRML 14.RT3DCGVR-X3D-VRML.pdf |
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Selbststudium bei Interesse:AVANGO 15.RT3DCGVR-AVANGO.pdf |