Wed, Oct 19, 2005 -- Welcome...
...to the virtual world. Take the blue or red pill to decide to enter. The current lecture's slides are available in the document section.
REQUIRED READING
- Interactive Computer Graphics: A Top-Down Approach with OpenGL; Edward Angel (2002)
- Real-Time Rendering; Tomas Akenine-Möller and Eric Haines (2002)
RECOMMENDED READING
- Introduction to Computer Graphics; J. Foley , A. van Dam , S. Feiner , J. Hughes , R. Phillips (1994)
- OpenGL Reference Manual: The Official Reference Document to OpenGL, V 1.2; OpenGL Architecture Review Board (2000)
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2; OpenGL Architecture Review Board , Mason Woo , Jackie Neider , Tom Davis , Dave Shreiner (1999)
More books given in the first slides of the first lecture.
3DVRCG - WS0506 - Vorlesungsfolien |
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Vorlesung 1: Organization, What is VR?; Human senses; visual sense; 01aorganize.pdf ( 196693 Bytes ) 01bVRintrovisstimuli.pdf ( 351859 Bytes ) | ||
Vorlesung 2: Depth perception, stereoscopy, motion parallax; VR output and input devices 02depthstereoinputoutput.pdf ( 463896 Bytes ) | ||
Vorlesung 3: The graphics pipeline, graph representations, Mathematics, vector/affine/euclidian... spaces 03bgfxpipeline.pdf ( 183052 Bytes ) 03bmathematicsspaces.pdf ( 109180 Bytes ) | ||
Vorlesung 4: Transformations 04mathtransformations1.pdf ( 802890 Bytes ) | ||
Vorlesung 5: Composite transformations, rotations, normal transformation | ||
Vorlesung 6: Appearance 1 - Color and light perception Examples for composite transformations. Implementing a simple scene graph structure using a direct rendering interface (OpenGL, DirectX,...). 1. Transformation traversal in the graph for in-camera representation. 2. Initial setup for basic 6DOF tracking device incusion into transformation traversal as defined by a scene graph to implement simple drag-and-drop in 3D. 06Appearance1.pdf ( 315002 Bytes ) | ||
Vorlesung 7: Appearance 2 - Color | ||
Vorlesung 8: Color, Color systems (with some additional systems not discussed during lecture), Lighting 08Appearance3Color.pdf ( 322755 Bytes ) 08Appearance4Color.pdf ( 240876 Bytes ) 08Appearance5Lighting.pdf ( 463249 Bytes ) | ||
Vorlesung 9: Phong lighting model 09AppearanceLightingmodel.pdf ( 620065 Bytes ) | ||
Vorlesung 10:Viewing and projection 10Projection.pdf ( 1137657 Bytes ) | ||
Vorlesung 11: From Vertices to fragments I 11Vertex2Fragment1.pdf ( 485519 Bytes ) | ||
Vorlesung 12: From vertices to fragments II 12Vertex2Fragment2.pdf ( 1521635 Bytes ) | ||
Vorlesung 13: Scene graph and application graphs, VRML and X3D 13VRMLX3D.pdf ( 2935033 Bytes ) |